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MasterFuji

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Posts posted by MasterFuji

  1. 15 hours ago, teapot156 said:

    How do I install the single player client version of the mod? The readme file that comes with the archive is blank. (opened with notepad).

     

    Thanks

    Howdy, not much to it really.

    Make sure you're running a19 (19.1 seems to work fine for me as well).

    Copy the Ravenhearst contents into your install folder, overwrite files when promted.

    Launch the game with EAC disabled and play as normal.

  2. Howdy Jax,

    I'm having an issue running the server mod on Linux. It loads up fine but once someone connects the server crashes.

    This is similar to what happened when Khaine initially released Darkness Falls 3.0.0 so just for fun I replaced mods\0-spherellcore\harmony\harmon-0-spherellcore.dll with Khaine's DF 3.0.1 version and then the server ran normally. I'm sure that will cause other issues but hopefully that will give you some clues if others run into the same issue.

     

    It runs fine on a Windows based server though.

  3. Hi Khaine,


    A couple of items that my group noticed that seem out of place;
    -all three 7.62 coilrifle round recipes are exactly the same
    -eating something that gives the buff "buffAverageFood" will override the high tier "buffGoodFood" causing your food to decrease at faster rate then expected
     

    Nice work with this version though. Some really nice improvements over the a18 version.

    Cheers

  4. 20 hours ago, siliconmatrix said:

    Hello, I stood up a CentOS 7 VM on ESXi 6.5 with 4vCPUs and 16GB RAM. I installed A19 stable and unmodified it runs perfectly fine. I created a secondary folder, did a fresh install of A19 stable there, then dumped the contents of https://gitlab.com/KhaineGB/darknessfallsa19server/-/archive/master/darknessfallsa19server-master.tar.gz overwriting everything. Running the server with the DF mod I can login and maybe get 30sec in to a few minutes before the server crashes, or my player falls through the earth. The logs don't always capture anything when there's a crash but here are a few examples that did:

    Ah so it's not just me! I'm seeing the same behavior.  I see Khaine has already responded so I'll just run a Windows dedi for now.

  5. Hi Kaine!

    Some feedback for you based on my group's play-through of v17.4.

    Firstly, really nicely done with the mod. Challenging, fun and a nice progression. We really enjoyed this one.

     

    The below are some notes, *not necessarily bugs, just odd;

    -Brass catchers are not usable on Coil guns

    -Different Schematics/books do not have consistent stack values. Some aren't stackable at all. Those that are will yield extra skill papers when scrapping in stacks of 3+

    -Schematics scrap into skill papers instead of generic schematic papers. *

    -spike mod cannot be installed on a titanium club (you can craft a spiked titanium club but that adds bleed damage instead of armour reduction according to the description)

    -no laser turrets?!*

    -school buses do not break down past the initial shell meaning no vehicle parts. But I understand this is part of the vehicle mod and will probably change with the introduction of the new a18 vehicle assets

    -a fire suppression systems would be nice as a base defensive measure against demons*

    -Completionist perk for the bonus xp seems odd. You must first complete everything so why do you need bonus xp after?*

     

    Looking forward to the next incarnation of the mod.

    Cheers

  6. Howdy,

    I'm running the experimental version of the mod, fun stuff.

     

    Regarding items related to sap (bottle/bowl of sap, sticky apples, sterile bandages, etc); there doesn't seem to be a way to craft or collect sap ingredient items (dfbowlsap and dfbottlesap). Is something missing or am I just crazy (or both)?

     

    Cheers

  7. Howdy,

    I'm running the latest 5.5.1 server on a fresh install.

     

    Is it me or have pipes been removed from the loot tables?

    I'm in day 5 and haven't found a single one so far which is very frustrating.

  8. JaxTeller718

     

    Have a question .. I'm having issues with quest not updating as they should .. To start with .. I took the Bow Learning Quest .. made another bow .. which I had already done 1 for the First survival quest line .. but later I was checking the quest logs and noticed that wood bow did not update .. still showing 1 of 2 .. but all the KILLS Counted .. now I'm working iron bow and that did update .. So I'm thinking there might be some bugs on the quest you made for game ..

     

    Also .. somewhere it should SAY .. you have to watch jerky being made to get points and quest complete (did that one twice) .. ON quest that WE must watch being done ** IT should say so somewhere **

    Other than these couple issues .. enjoying the game. .. Thank You .. the Old Gamer … :02.47-tranquillity:

     

    I don't disagree, but yes you must watch the item being crafted to receive credit for crafting the item. I think this is due to the base game though as all the mods I've tried work in this manner. I don't think crafting stations track who queue items.

  9. Oh. one other thing... The whispering Z's sucks hard... In a really good way. Scared the crap out of me first time and still does. Nice thing to keep me on the edge at all times.

     

    Oh man, have you seen the movie "Fallen"?

    The killer posses someone and when he's killed he just possess another person.

    Everytime I run into one of those whispering zombies I worry that killing it won't stop it...

     

    - - - Updated - - -

     

    First, THANK YOU for restoring my will to play 7d2d. A17 vanilla sucks and you saved me here, thank you again.

     

    But... There might be a bug with the Iron Crossbow. I't doesnt reload automatically. And when I press R to reload it reloads 2 bolts... And gets stuck in "aim mode". Intentional or bug?

     

    This sounds normal. The iron crossbow holds 2 bolts and should auto-reload on the 3rd trigger pull.

    On a related note, the repeater crossbow holds 5 bolts and is truly epic...

  10. BUG - When planting seeds. You cannot plant then next to each other, or you will delete your plant.

     

    Odd, mine are growing fine.

    Although originally all mine died. Make sure they are next to water or they will die like my first crop did!

  11. This is probably a silly question, but what does the clawhammer symbol mean? I'm looking into crafting so dyes but I haven't found where it needs to be crafted or with what tools.

     

    As per the latest "live update" dyes are crafted in the Armour Bench and do not require any specific tools.

     

    I believe the icons are rough indicators of the requirements (ie crafting table, campfire). I don't think these are customized although that would be really awesome. Imagine if each crafting table had a specific icon. Jax, I know you're reading this...

  12. Thank you so much for your reply and help. I must be missing the forest for the trees here. I have made sure I have the Artifact quest line is up and running. I then, placed the surveyor, waited for it to quit flashing and stay green, then I dug a 4 wide trench past 3 layers rock level all the way around the thing. I then went and made another surveyor and placed it facing the first but a ways off and did the same thing. I thought the artifacts were in the dirt level, was I wrong? Again sorry if this is a dumb question, but I would love to see just one to figure out what I'm doing.

     

    Also, side note: I found a miner's helmet that says in the description it takes forged iron to repair, as always. However, I've tried to repair with 200 forged iron, 58 steel, 15 military fiber, & 10 repair kits on me, but no luck. Thought it may be a bug or maybe you have to repair it in a workstation I don't know about.

     

    I followed the quest line yesterday; went to the locations indicated and placed a surveyor then moved onto the next location. When reaching the last location and placing the last surveyor I believe I had to dig 3-4 down until I found the dino skull. The process is very similar to treasure hunting but with a much smaller radius.

  13. I've only tried the 3x3 elevator but it seems to only be usable by the creator of it.

    It makes a "locked" sound when other players attempt to use it. There isn't an interact menu to "unlock" it. Am I missing something or is this block not intended for multiplayer?

     

    Cheers

  14. Hi! I haven't been able to find an answer to this with the search function.

     

    Does anyone know where to make the Webber Grill and the Smoker? I have tried both workbenches and the table saw. And everything else I can think of. Can't find any other table or workstation to make that might be it.

     

    Thanks.

     

    Farm table.

     

    Cheers

  15. JaxTeller718 - The welding torch, "used at the Tailer Station to craft metallic armours.", is not actually required or used by any recipe including the various metal armour types.

     

    Cheers

  16. I seem to be having an issue with getting fishing to work. I'm using a Fishing Rod Full. I've stood at the lakes edge, in the lake and back a bit from the lake both left clicking and right clicking but nothing happens. Am I doing something wrong?

     

    LOL nvm it was just REALLY fickle. I had to move all around the water's edge to find a spot it liked.

     

    Fishing is a little tricky.

    After crafting a baited fishing rod simply look at some water next to you and click. I usually need to click on a couple squares of water but watch your "baited fishing rod" icon on your toolbelt. It will convert into a "fishing rod full" and the worm icon turns into a fish. Then look at the ground and click to "build" a pail of fish which can then be harvested like any other block.

     

    Cheers

  17. Could someone explain how the auto miner works. I crafted one but it says it needs fuel but no matter what I try I can't add fuel. Is there an accompanying station or something I'm missing?

     

    You need a drill bit. Use it like a tool to "upgrade" the autominer.

    The autominer will then process for a day and pop out supply of material. You will then need another drillbit.

     

    Cheers

  18. Howdy,

    Anyone try the Farm Production path?

    Crafting the chicken coop, pig and cow are pretty straight forward but the benefits are not.

    It looks like you need to capture wild male/female versions of them for use within the crafted version (which are essentially crafting stations) but I'm not sure how to capture animals. Is there a special tool that I've overlooked?

     

    Cheers

  19. @Cakesonaplane

    This reminds me of the beginning of the TV show Red Dwarf. "They're dead Dave. Everybody's dead Dave...".

    Yes my farmers are using the same fridge and icebox. Actually that's a lie. I have 4 farmers utilizing 2 fridges and 2 iceboxes.

    I don't know how close the settlers have to be to utilize these resources so I've been sticking to a radius of 2. I broke them up into two groups in order to cover a larger field.

    As for upgrading the storage boxes to ice boxes, I have done both. I have placed the farmer then the storage box and upgrade it. I have also placed the storage box, upgraded it then placed the farmer. Both scenarios worked fine for me.

    I did still receive that error when first placing each farmer but they seem to function fine.

     

    @zingo2

    I don't believe your statement about electricity in vanilla not having a limit is true. Electricity has an absolute limit of 13 before you need a relay or something to extend it. Maybe I misunderstood your statement though. I'm not the brightest bulb in the shed...

     

    @ColdGate

    I noticed the same thing too! I lost a few coats so far. As someone else pointed out though manually moving the coat instead of using the click-shortcut works fine though. Hopefully they will sort that out in the future though but I'd rather they fix the buggy gas first :p

     

    Cheers!

  20. hi devs, great mod would really like and answer to this one?

     

    Howdy, I'm not a dev but...multiple farmers works fine for me.

    I have my famers inpairs sharing a fridge/icebox. It looks like they are limited to an 8x8 radius though so I've spread my groups out a bit.

     

    Cheers

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