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About EstebanLB

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  1. Aaron, any chace to have the SeekAndDestroy modlet updated to A19?
  2. My quick anser is to set damage to 0 if the griefing is what worries you, that's easy. But if you want to achieve what you said, redo the nodes of loot groups where it appears, and for the crafting, you can alter the recipe, either set the ammount result to 0, or add an unobtainable resource to it.
  3. I would also like to see this mod updated to Alpha18. keep up the good work!
  4. So do I. I don't pick up my vehicles. They shouldn't even be buildable by hand or workstation. It should be like the block upgrading mechanic
  5. Does this work even for already generated areas of an existing save?
  6. More so, the Saw Table hase some blocks, but it doesn't make much sense what they did with those recipes
  7. The problem we have with complex dishes or stews is that even though they fill a lot of max stamina, the player should never neeed to fill that much at any time. The current systems forces the player to eat at an almost consistent rate, on small portions to keep that bar up, whereas a sudden drop o max stamina 2 or 3 times per day, is not only more realistic, it also adds another reason to go after cooked food, please add this. When that stat lowers just a bit, the player already suffers the consequence and eating a complex but expensive(time and ingredients) meal is wasting resources. I just stick with boiled meat or beacon and eggs, I prefer to take the chances of food poisoning over that. When the buffs come to cooked meal, the problem gets diminshed, but doesn't go away. TLDR, make max stamina not depend linearly from hunger, but in 3 or 4 steps
  8. Normal relay consumes 1W, like usual, but all other electrical controllers, timed relay, pressure plates and switches consumes 0W (as they should)
  9. Wire tool is available right from the start. If a new player adquires by looting, purchasing or just stealing electrical items, it can just build a wire tool with 0 investment in the perk and, you know, do stuff with it. That's bad. I need a perk to build the simple iron tools but not for a precision steel tool
  10. Fluorecent light is not craftable but is wirable and functional, is it only available at traders? Also, industrial light consumes 7W, the others 5W, and the gigantic spotlight is 5W too. Some balance is needed there
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