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Ti2xGr

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Posts posted by Ti2xGr

  1. A few observations after adjusting to Demolishers (and some modlets with other new zombies).

     

    Yes, it is not balanced out of the gate for some. Adapt - Where you would put one block thick, do two. Relatively easy solution. 

     

    You can change the gamestages, limiting the rarity of these particular zombies if you so desire. Heck, you can edit them out if you want. 

     

    You can adjust how much block damage they do in a variety of ways. You can even adjust if they plow through spikes or get damaged by them and how much.

     

    We've added Snufkin's Custom zombies to our server. Some are much tougher than the Demolishers. We dumbed down the new Juggernauts to 1/2 damage so they don't take out 10 blocks with one rocket blast. We added a rare chance for them to randomly pop up in the wasteland. We re-adjusted when the tougher zombies show up. We are on Day 300+ and are just starting to deal with some of the overkill zombies on Bloodmoon. It still gives us some challenge, despite having a relatively rock solid base. It makes looting still challenging at late stages with the occasional custom zombie popping up in POIs. We added some of Snufkin's custom weapons to balance the new tougher zombies.

     

     

  2. 5/18/2020

     

    Dropped chances for Moostard to be looted (70% down to 30% and in fewer loot containers) as it was overabundant and slightly out of balance. Slightly increased chance for lettuce and put in obvious loot containers (fridge, cooler, and harvest from grasses).

     

    5/18/2020

     

    Adjusted Valmod Expanded Traps - Can now repair Adhesive traps (1 glue) and Fire Traps ( 1 TrapGasCan per block). 

  3. UPDATE: 05/10/2020

     

    Full Re-balance new zombie blend, added wrestler to farm zombies, other biome with specific new zombie types added, Much larger wandering hordes (even more than previous). Map testing for next map "GEEKCUSTOM1", Vehicle friendly - Wide, clean roads, smoother hills, but added hills, clean city grids, 10K to keep RAM requirements less. Full Prefab copy required (overwrite Vanilla also) for Compo43 294 extra POI's - See Discord for download (7daystodieMods folder). 

  4. 4/21/2020 - Server-side Weather balancing - Adjusted particle effects, wind, temperatures in snow/desert/burnt biomes to make clothing worth investing in. Slightly adjusted rarity of Snukin's weapons (from .015 to .025). Temporarily turned air drop marker back on to determine how many are being found. Working Jail mod adjustments to show only three correct doors vs. 2 dupes. Pre-testing today before server release.

  5. I sort, gather, and organize my first few nights. I carry around a stack of Secure Storage chests and gather resources. I set them down in the streets and mark them on my map and fill them up with loot from nearby POIs. Rinse and repeat until I find some decent weapons and enough supplies for a starter base. In the evenings, I go around and transport my supplies back to a temp base and then sort through the night/make plans for resource gathering the next day.

  6. 4/17/2020

     

    Changed vehicle respawn from 5 days to 15 in order to encourage more exploration. Weather effects and temperature extremes being adjusted/balanced and tested in order to force users to care about clothing. Fixed Valmod's Adhesive trap icon (two custom Icons caused blank. Removed and added correct link to icon and used Tan color to emulate wood glue).

  7. 4/13/2020

     

    Made new bunnies much more rare (now that Easter is over). Added Valmod's expanded traps. We've also added some new tweaks to the Food buffs (salad, lettuce, watermellon, soups,) Now will add water to player on eat. Some server-side updates to Custom Zombie mods for balancing/rarity on horde night (added wrestler to bloodmoon also) and adjusted overall bloodmoon balance. Adjusted chance for Blessed mod to be much more rare along with Snufkin's weapons. Added Advanced Rotation to bridges, garage doors. See discord for downloads.

  8. Tanzee - You need to copy the entire contents to the "MODS" folder located in your 7 Days to die game folder. It should be listed in the root of your game folder. If it doesn't exist, you need to create it and then copy those contents there.

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