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Ti2xGr

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Posts posted by Ti2xGr

  1. Please wait for the 3000 series to come out. I just bought an RTX 2070 Super OC last year, but it's getting handed down to one of my kids as the RTX 3070 will be the same price ($499) as what I just purchased (very satisified) and edging out the performance of a 2080Ti for the same price along with some new features. I consider the RTX 3070 to be a no-brainer.  Gamers Nexus just put out a video the other day with PSU estimated: 700 -800 Watts for the 3070/3080 with standard "Custom" gaming setups which is very reasonable in my opinion. 

  2. 8/26 - Updated Morecookedfoods to add new recipes, modify existing. Added Spartan swords. Major server-side updates of Snufkin's Zombies and Weapons (modified - Removed overpowered weapons, major adjustments to Zombies: Loot, Bloodmoon table, nerfed Juggernaut and baby Juggernaut, added rare chance for baby juggernaut to show in Wasteland night, added some zombies to various POI groups)

  3. 6 hours ago, oakraven said:

    I have tested it on my server after changing and adding new zombies , changed the spawns for the way i like it (hard in wasteland/burnt areas)

    seems to work ok.

     

     

     

    CustomZombiesV2+.zip 26 kB · 0 downloads

    That's not the version I was trying to get working. Thank you for sharing! I'll give it a shot and report back.

    Yes! That version worked. Just a few edits to get sounds working better and readjust the bloodmoon table and I'm back in business. Thank you so much for sharing this. I wish I didn't spend half the day trying to get the other version I was working...but I'll rack it up to practice and now I'll be able to understand the differences after reading a bit. 

     

    I ran it for a while Single player and it did fine. I tried in the Server and after a short while, we get object reference errors. We definitely narrowed it down to this one modlet. I'm going to go back through the spawning.xml and a few others and see if I can narrow it down. It seems to be a wandering horde or something to that effect as it doesn't error right away. It does after about ten minutes of the game running. I'm going to edit out all but one zombie and start adding them back in one by one until I can get it to error out and then trace to the bad reference. At least, that's the only way I can think to resolve it.

  4. On 8/21/2020 at 4:53 PM, guipinar said:

    I wanted to play the mod on my A19 server
    is there a stable version that I can download already?
    saw some guys saying they got it working

    The one person who has apparently got it working is not sharing as they are for his/her personal server. I'm trying to get it working myself, but don't have a clue how to fix it for the "UMA changes". My server literally just ignores the mod at this point. I've been able to fix/adjust XML stuff but don't know enough about coding to have a clue where to begin. 

  5. 8/16 - Added Valmod's Expanded Traps (modified - Fixed bad icons, removed spike traps except for steel fire trap, added repair ability for traps, changed durability. Will lock behind Advanced Engineering (as well as current schematic) at some point down the road. Testing new Spartan sword which will most likely make it's way into the server next patch round. Also added Valmod's working sinks/stoves modlet. Fine-tuning spawn rates in burnt/wasteland.

  6. 8/20 - Toned down particle/weather effects in snow/wasteland/burnt biome as visibility was not reasonable for flight. Bumped Loot and trader ammo amounts for Standard Shotgun, 9mm, and 7.62 types along with slight bump to bullet tips and Casings. Added infinite stream of zombies in both Wasteland and Burnt Biomes.

     

    Bumped up zombie counts called by Screamers in late gamestage  - Ramped up from 15 max to 20 and staggered counts in mid-gamestages (12,15,17,20)

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