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Posts posted by Ti2xGr
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1/15 - Added more complexity to BIOME modlet - Harvest materials adjusted to slightly more complex and productive harvesting rates - Added random sand drops in other soil types - Work in progress. Starting Prep for new Map start with Nitrogen/Compopack47. Will start when buffs finished on GeekGaming for top tier foods (Random effects within specific effects) and apple pie added.
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1/14 - Updated to V 1.2.7 of UBBI. Tweaked Server-side for HP on doors/Windows. Tweaked food modlets for balance. Adjusted Max allowed view distance to 12, slightly nerfed Max zombies.
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1/9 - Installed new high speed router. IP Address updated - 208.100.170.27
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1/5 - Fixed some minor localization text errors, tweaked door recipes for balance due to increased HP on UBBI doors.
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1/4 - 7 Days to Die: Adjusted HP on some doors in new UBBI modlet. Will adjust recipes to match resources needed. Also slightly increased chance for Snufkin's ultra-rare weapons. Added Hind helicopter and boating modlet.
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There used to be a video file (video1.mp4) that we could change/overwrite so the TV's would play our videos. I see that is no longer a feature. I had found a TV in another modlet that had sound location data so if you walked away from the TV, the sound would get quieter. I haven't worked with Unity objects but I assume you did in order to reconstruct this. Any chance we could resurrect the ability to play our own videos through the TV again?
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1/3 - Add Ztensity's Unnecessarily Beautiful But Immersive
Adjusted Hit damage to Valmod's Traps (Chance to make it through a bloodmoon).
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This was one of my absolute favorite mods. Thank you so much for resurrecting it. It's going in our Server, ASAP.
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1/1/21 - Added slightly more ammo to loot tables.
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12/30 - Created new recipes for Teltric's A19 Gates - Iron/Mechanical parts - Adjusted HP on all gates - HP based upon size/materials. Also adjusted repair costs.
Increased chance for Holiday weapons.
Increased chance for "ultra rare" weapons in Snufkin's mods.
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12/29 - Another Difficulty ramp up - Daytime zombies set to jog. Ammo counts in loot increased slightly. New Gates modified to increase HP to 10,000 (Same as Drawbridge).
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12/23 - Difficulty ramp up - Spawning tables modified slightly in regard to frequency and random sizes of wandering hordes, etc.
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11/29 - Geek Gaminng Trick or Treat modlet bug fix - Added missing Soylent Green Schematic. Adjusted loot values. Buffs still in progress.
Updated Valmod's Expanded Traps with new icons, updated schematics/books to fix schematic with generic Trap schematic. This is a customized version, with several traps removed.
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11/22 - Added Geek Gaming Trick Or Treat Food Modlet - Adds Tier 1-5 foods, new recipes, Drinks, and Candies - Works with Fishing Modlet and More Cooked Foods - loot table additions and combined recipes for looted ingredients. More to be added, as well as more complex Buffs. Added PHD Lights, Wireless Fuse Box. Added more Ore realism with slightly randomized mining. Biome tweaks to ensure need for clothings/food for survival in extreme biomes (more tweaks to come).
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11/6 - Added Server-side Snufkin's weapons (modified) and Server-side Iceburg's craft pipe modlet
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10/25-2020 We have imported our Tig's Track (Race track) into the world (A19GeekGaming2) near 0,0. It may require a world redownload but nothing has been touched beyond that one region. We have also determined the glitch that was causing issues with biome zombie and animal spawns. It has been fixed and Snufkin's Zombies are back again. We have removed the Bohemoth modlet due to a conflict.
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6 hours ago, Dr. VonDuck said:
Sorry if this has been asked before, but does this mod work on PREGEN03?
Yes.
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My son and I made a POI that works really well with the buggy and dirt bike. We've had a blast playing with it. It has several alternating paths when hooked up to electricity to the motion sensors which run the drawbridges and vault doors, which are used to trigger blocks/alternate paths for a short time. It forces you to use different legs of the track. We recently just added new POI lighting for night racing as well.
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10/22 - Cranked up Zombie counts and frequency on A19GeekGaming2 - Running Stable version
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Due to our ISP making changes internally, our IP has updated again to 184.60.33.67.
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10/9 - Server IP updated to 72.0.174.167. Working on new recipes for GGFoodpack modlet. Testing this weekend.
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10/6 - A19GEEKGAMING2 - modified Snufkin's Zombie pack - Heavily modified Spawn tables for bloodmoon. Added HJ Elevator.
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New Server started 10/3/2020
SERVER NAME: A19GEEKGAMING2
SERVER START: 10/3/2020
Server IP - 69.130.12.28:
Port: 26903
Dedicated Server: I-7 4.0 Ghz, 24GB DDR3 RAM, Samsung EVO SSD (professionally managed).
PVE: No base raiding/Thieves booted
24 player support
120 minute Days
Map size: 12K
UP 24/7 except for daily Server refresh and mod updates as needed.
Current Mods:
30K stacks
BDub's Vehicles
Doughs-RabbitOfCaerbannog-2.0.1
fr3ak4l-more-woodshapes-a19
HJ_Gate
HJ_ModernDoors
Bigger Backpack (96 slot with food/water)
MoreCookedFoods (modified - changed recipes, adjusted buff, loot percentage, etc.)
Paintjob
PrettyGirls
Snufkin_CustomZombies_A19.2b3_test_2020Oct04
TelricsIronGatesA19
Wasteland_Behemoth
Valmod's Expanded Traps (Modified - removed several traps, added repair function, adjusted recipes, added custom icons/localization text)
Valmod's Working Stoves/Sinks
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10/1 - We are starting a NEW Server on Saturday.
We are now in testing for a new 16K map (Nitrogen custom) with new modlets including in-house custom mods. We are re-introducing Snufkin's Creature modlet, custom recipes/foods build from the ground up, server-side tweaks along with a host of other modlets all being announced on Saturday after some thorough testing.
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GEEK GAMING PVE, A19 Stable, Public, Custom
in Servers & Community
Posted
1/18 - Adjusted brass shells to utilize 3 brass per shell. Original concept was to add other materials/process to make more brass, but will adjust "value" instead first. Also considering new sources for brass scrap. Decreased rarity for Gheist, Undertaker, Scorcher, and Juggernaut in biome/wandering.