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DanyEr12LX

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Posts posted by DanyEr12LX

  1. UPDATE: TIME FOR THE AK 47 TO SHINE WITH THE NEW VERSION 1.1.69

    Hey Guys! 

    I just released a New Update 🔥🔥
     

    In this Update I focused on Ak 47.

    Here is a summary.

    • Iron sight is perfectly aligned.
    • Zoom on the weapon when aiming is correctly set.
    • You can now use the Scope directly from the Scope Model.
    • Zoom on the weapon when aiming with Scope is correctly set.
    • Added Scratches on the right side of the Scope to help distinguish the 2X and 4X scopes.
    • Improved Scope Textures.
    • Improved Scope Mesh.
    • Added a Spent Bullet Shell that dynamically interacts with the external environment.
    • Added Muzzle Smoke, Muzzle Fire and Muzzle Light.
    • Animated the Charging Handle.
    • Animations have been made smoother.
    • Revised Ak 47 Model and Texture.
    • Removed the Rail on the top of the gun. 
    • The Dust Cover is further rounded.
    • Added new models for mods currently not visible on the weapon.
      • Magazine Extender.
      • Drum Magazine.
      • Retracting Stock.
      • Fore Grip.
      • Bipod.
      • Muzzle Brake.
      • Barrel Extender.

    ➡️ Stay Tuned for more additions! ✔️

     

  2. On 4/21/2022 at 8:25 PM, Arma Rex said:

    Do you plan to rework all of the current firearms as well? This is exactly what we've needed for a long time!

    Short answer: YES 🔥🔥🔥

     

    I intend to intervene on all current guns, including the Magnum, SMG, Hunting Rifle and so on, to align the front sight and make the scope usable directly from the model on the gun.

     

    Unfortunately, in these years I have never seen a real improvement on weapon mechanics. Sure, pipe weapons have been added and other gun's models have been improved, but many other features have been left unchanged.

    The sights of many firearms are misaligned or even missing.

    There is still too much use of crosshair directly on the screen, even when aiming.

    The "reticle on a black screen" method, which i've never liked, is still used when aiming with scopes.

    The recoil of the weapons is still pretty basic.

    When aiming the gun is completely still, as if the person holding the gun is not breathing or something.

     

    I am currently focusing on the AK47. It's quite a long job as I had to redo the textures and redesign the upper part of the gun, but I'm moving on.

     

    I also plan to create models for those mods that are not visible on the weapon, such as the magazine extender or the bipod.

     

     ➡️ So stay tuned for future updates! ✔️

  3. Titolo4.png.da4c16f8282fc37f77a1d978ee21f893.png

     

    Welcome to my mod project!

     

    This mod was born with the purpose of fixing the iron sights of all weapons!
    How? My goal is to adjust the height of the front sights, align them correctly with the rear sight, and add the latter to all weapons that are missing one.

    Over time I have gradually improved other aspects and added new components where I could.

    Here I completely overhauled the concept of aiming with the scope, using the real scope on the weapon rather than a small reticle drawn on a black background.
     

    This game has caught my attention since the very earliest alphas (I'm one of the players who played Alpha 1 back in 2013)

    and I fell in love with this game from the early days.
    But there are some things, like weapon mechanics, that have always left me wanting.
    That's why, starting a few months ago, I finally learned how to edit and create a mod for this game.

     

    This is the first in a series of Mods that will cover the majority of current weapons.

     

    You can find the A20 Version of my Mod inside the "OLD VERSIONS [A20]" folder.

    I'm currently updating the Mod to the new version for Alpha 21.


    Weapons currently treated:

    • [A21] Pistol
    • [A21] Ak 47
    • [A20] Hunting Rifle
    • [A20] SMG
    • [A20] Lever Action Rifle
    • [A20] Magnum
    • Over time I will cover other weapons, such as the Tactical Action Rifle, Iron Crossbow and so on

     

     ➡️ Stay Tuned for more additions! ✔️

     

    P.S. I recommend using this mod alongside Ragnar's Mod FovChanger and set it to 60.

     

     

    1379813442_titDownload.png.a288ed4fd322fdbec45a577195ecbe56.png

     

    1678638831_titCurrentVersion.png.bf85110300f86dd337dd72a55ebf9a6e.png 

     

    titVersione.png.3a45b2b9f056bc9c9010f5a0b130f1d6.png

     

    ➡️ Here is the link of the LATEST VERSION of the Mod. 😊

     

    SO, HERE'S WHAT'S IN THIS MOD

     

     

    1003006085_titDonation.png.5bc274b927e10a754d88f7cbae163a8d.png

     

    While developing this Mod is a really exciting hobby for me, this process also takes a lot of time and considerable effort.
    And often between work and study I confess that sometimes it is not easy to find free time to devote myself to this.

    Generally I never ask for donations and the like, but if by any chance you like what I'm trying to build,

    Please consider maybe buying me a nice coffee! (Yes, I'm a caffeine addict 👀)


    You shouldn't in any chance to feel obligated to do so, but if you do decide to do it I want you to know that is comes greatly appreciated.
    Donation or not,
    I would like to thank all the people from the heart ❤️ to all that download and use the DLX - Weapons Fix Mod

    I am very grateful for you following me and the development of this mod! I hope you enjoy it!
    My intentions are to keep developing and supporting my mod indefinitely!

    Because I love this game and I want to try to improve it as much as possible!

    https://www.paypal.com/paypalme/DanielePiccolo98

     

     

    UPDATE: TIME FOR THE AK 47 TO SHINE WITH THE NEW VERSION 1.1.96

     

     

    UPDATE: TIME FOR THE HUNTING RIFLE TO SHINE WITH THE NEW VERSION 1.2.94

     

     

    UPDATE: TIME FOR THE SMG TO SHINE WITH THE NEW VERSION 1.3.36

     

     

    UPDATE: TIME FOR THE LEVER ACTION RIFLE TO SHINE WITH THE NEW VERSION 1.5.57

    [ Video Coming Soon. . . ]

     

     

    UPDATE: THE SCOPE UPDATE & TUTORIAL ON HOW TO CUSTOMIZE YOUR SCOPE

    [ Video Coming Soon. . . ]

     

     

    1553941905_titMainGoal.png.65f5471dac09ab8417de84b96d93443a.png

     ➡️  SIGHT

    • The rear sight is shortened to the right height.
    • The Scope, Reflex, and the Iron sight are perfectly aligned.
    • Replaced the Iron Sight with a New One when the original does not fit the aesthetics of the gun.
    • Added a Front/Rear Sight when the gun misses this kind of element.
    • Rounded and Improved the back side of the gun so that this part does not lose quality when aiming. 
    • CameraOffset Z, which is basically the zoom on the weapon when aiming, is correctly set.

     

     ➡️ SCOPE OVERHAUL

    • Completely overhauled the Scope concept, removing the old zoom method accompanied by a reticle in a completely black background.
    • You can now use the Scope directly from the Scope Model (In a COD-BF style).
    • Added an external slide that reflects the external environment in a dynamic way.
    • The inner slide contains a Customizable Reticle in terms of Shape and Color, all set in a dusty Customizable\Clear Tint.
    • Improved Textures, so that you can zoom in on the Scope model without losing texture quality.
    • Improved Mesh, so that you can zoom in on a well rounded Scope model.
    • The Zoom is correct: by aiming the objects will be magnified exactly twice for the 2X, four times for the 4X and eight times for the 8X Scope.
    • Added Scratches on the right side of the Scope to help distinguish the 2X and 4X scopes.
    • Added a Blur Background for the 4X and 8X Scope.
    • Added a new Zoom-when-crouch feature, so when you crouch the Scope zooms, reaching the full 2x, 4x or 8x.

     

     ➡️ SCOPE CUSTOMIZATION

    • You can now Customize the TINT of the Scope, the RETICLE COLOR and also the RETICLE SHAPE, by editing the XML file "item_modifiers.xml".
    • You can now Customize the 2x, the 4x and the 8x Scope Separately, regarding the Scope Tint and the Scope Reticle.
    • There are now a total of 9 different RETICLE SHAPES.
    • So there are 4 Properties of the Scope you can modify
      • The SCOPE TINT
        • It's based on two other Properties
        •  Scope BASE COLOR
          • It's the base color of the Scope Glass.
          • There is also a Clear-No Tint version.
          • There are 10 Colors.
        •  Scope LIGHTING
          • There is a light that illuminates the Scope Glass.
          • There are 9 Colors.
        • That means there is a total of 90 possible SCOPE TINTS
      • The SCOPE RETICLE
        • It's based on two other Properties
        • Scope RETICLE COLOR
          • There are 10 Colors.
        • Scope RETICLE SHAPE
          • I designed a total of 9 Reticle Shapes.
        • That means there is a total of 90 possible SCOPE RETICLES
    • In total there are 8100 Possible Combinations for the Scope!


      ➡️ SCOPE CUSTOMIZATION - TUTORIAL ON HOW TU CUSTOMIZE YOUR SCOPE

    • Up above there is also a Video Tutorial about this.
    • You can also open the Image in Full Resolution (4K) by clicking THIS LINK
    • It shows all the RETICLE SHAPES you can use together with the COLORS you can use in the RETICLE COLOR and the SCOPE TINT.

     

      image.thumb.png.906b70a133cf4eecf84cadf3e32a14f4.png

     

    ▶️ Open the file "DLX-Weapons_Fix\Config\item_modifiers.xml"

    • I wrote the instructions in this file, just search for the phrase "HOW TO CUSTOMIZE"
    • You can follow the same instructions for the 8x Scope, the 4X Scope and the 2X Scope too.
    • There are 3 Groups (for the 2x, 4x and 8x Scope) of 6 Lines of Code each.
    • You can setup them differently, separately.

     

                    ▶️  Here is how to change the TINT of the Scope.

    • Search for the word "scopeLight_NOTINT" and "scopeDirt_NOTINT"
    • "NOTINT" means a CLEAR scope, without any tint on it.
    • You can replace the word "NOTINT" with any one from the List below (be sure to read the notes next to the colors!).
    • You can also put different colors in "scopeLight_XXX" and "scopeDirt_YYY" if you want to achieve an interesting effect.
    • For a slight tint I suggest to put "scopeLight_NOTINT" and "scopeDirt_[SCOPE COLOR]".
    • For a more intense tint I suggest to put both "scopeLight_[SCOPE COLOR]" and "scopeDirt_[SCOPE COLOR]"

                        

     ▶️  Here is how to change the the RETICLE SHAPE and the RETICLE COLOR.

    • Search here for the word "Reticle_".
    • The structure of this word is: "Reticle_[ID of the RETICLE SHAPE]_[RETICLE COLOR]"
    • ▶️  For the RETICLE SHAPE
      • The number on "Reticle_[NUMBER]_[RETICLE COLOR]" means the ID of the RETICLE SHAPE.
      • You can replace the [NUMBER] with any one from the list below (look for the Picture here above too).
    • ▶️  For the RETICLE COLOR
      • The word on "Reticle_[NUMBER]_[RETICLE COLOR]" means the RETICLE COLOR
      • You can replace the [RETICLE COLOR] with any one from the list below (be sure to read the notes next to the colors!).

     

     ▶️  LIST for the SCOPE TINT and RETICLE COLOR

    • NOTINT    (ONLY for ScopeLight and ScopeDirt, NOT for Reticle)
    • BLACK       (ONLY for Reticle, NOT for ScopeLight and ScopeDirt)
    • BLUE
    • GREEN
    • LIGHTBLUE
    • ORANGE
    • PINK
    • PURPLE
    • RED
    • YELLOW
    • WHITE     (NOT for ScopeLight, use NOTINT instead for a clear tint scope)

     

     ▶️  LIST for the RETICLE SHAPE

    • On the Picutre above you can see all the scope shapes and their IDs.    
    • 01   Triangle
    • 02   Simple Cross
    • 03   Cross and Circle
    • 04   Open Cross
    • 05   German Reticle
    • 06   Open Circle
    • 07   RangeFinding
    • 08   Three Marks
    • 09   Three Marks and Circle

     

     

     ➡️ BULLET SHELL AND MUZZLE SMOKE, MUZZLE FIRE AND MUZZLE LIGHT

    • Added a Bullet Shell of the right caliber that exits the weapon chamber, visible both when shooting from the hip and when aiming.
    • The Bullet Shell dynamically interacts with the external environment.
    • Added Muzzle Smoke coming out of the chamber after firing.
    • Added Muzzle Fire, consisting of 3 different particles, different in shape each time the weapon fires.
    • Added a Muzzle Light that illuminates the surroundings of the weapon.

     

     ➡️ ANIMATIONS

    • Improved Weapon Fire and Weapon Reload Animations to make them smoother.
    • New weapon components  have been animated, such as the Pistol Hammer or the Ak 47 Charging Handle.

     

     ➡️ NEW MOD MODELS

    • Added new models for mods currently not visible on the weapon, such as the Magazine Extender, Muzzle BrakeFore Grip etc...

     

    mods.thumb.jpg.46f954d314688e0f830ddb14c2ee2764.jpg

    Here I show the Magazine Extender, Fore Grip, Bipod and Barrel Extender Mod.

     

     

    OTHER DETAILS SPECIFIC TO THE MAGNUM

     ➡️ MODEL AND TEXTURE MODIFICATION

    • Improved Magnum Texture on the back of the gun.
    • Improved Magnum Iron Sight Texture.

     

      ➡️ ANIMATIONS

    • Animated the Extractor (the component that allows you to extract shells from the cylinder).

     

     ➡️ NEW MOD MODELS

    • Added a model for the Barrel Extender.
    • Added a model for the Muzzle Brake.

     

     

     

    OTHER DETAILS SPECIFIC TO THE LEVER ACTION RIFLE

     ➡️ MODEL AND TEXTURE MODIFICATION

    • Improved the simmetry of the entire Weapon.
    • Added a brand new Front Sight.
    • Improved Lever Action Rifle Textures on the back of the gun.
    • Added a Loading Port that interacts with the inserting bullet.
    • Completely changed the Back side of the gun.
    • Added a Firing Pin.
    • Added an Ejection Port.
    • Added a Bolt on the back side of the gun
    • Changed the shape of the Hammer.

     

     ➡️ ANIMATIONS

    • Animated the Bolt after each shot.
    • Added an extra Animation when reloading for each shot.
    • Animated the Loading Port when reloading.
    • Animated the Hammer after each shot.
    • Completely changed the Fire Animation after each shot.
    • Changed the Reload Animation by rotating the Rifle so you can see the bullet inserting inside the gun.

     

    ➡️ REFLEX

    • Improved the Texture of the Reflex
    • Changed the Position of the Reflex


     ➡️ NEW MOD MODELS   

    • Added a model for the Retracting Stock.
    • Added a model for the Fore Grip.
    • Added a model for the Muzzle Brake.
    • Added a model for the Barrel Extender.
    • Added a model for the Bipod.

     

     


    OTHER DETAILS SPECIFIC TO THE SMG

    ➡️ MODEL AND TEXTURE MODIFICATION

    • Improved SMG Texture on the back of the gun.
    • Improved SMG Iron Sight Texture .
    • Added Roughness and Metallic Texture on the Iron Sight and on the back of the gun.
    • Rounded SMG Mesh on the back of the gun.
    • Totally Replaced the Front and the Rear Sight with a New One.

     

    ➡️ ANIMATIONS

    • Added and animated the Action, i.e. the part where the Bullet Shells exit.
    • Improved Mesh and Texture of the spent Bullet Shell.

     

    ➡️ NEW MOD MODELS

    • Added a model for the Retracting Stock (Before this you couldn't even use this mod on the SMG).
    • Added a model for the Fore Grip.
    • Added a model for the Magazine Extender.
    • Added a model for the Drum Magazine.
    • Added a model for the Muzzle Brake.
    • Added a model for the Barrel Extender.

     

     

     

    OTHER DETAILS SPECIFIC TO THE HUNTING RIFLE

    ➡️ MODEL AND TEXTURE MODIFICATION

    • Improved Hunting Rifle Texture around the Iron Sight.
    • Totally Replaced the Iron Sight with a New One.
    • Removed the Rail on the top of the gun. Now it appears only when a scope/reflex is attached.

     

     ➡️ ANIMATIONS

    • Added Recoil in Fire Animation.
    • Slightly changed the Reload Animation to be more powerful.

     

    ➡️ REFLEX AND LASER

    • Updated the Reflex Mesh in order to be more open and clear.
    • Moved the Laser near the lateral Rail. 

     

     ➡️ NEW MOD MODELS

    • Added a model for the Retracting Stock.
    • Added a model for the Fore Grip.
    • Added a model for the Bipod.
    • Added a model for the Muzzle Brake.
    • Added a model for the Barrel Extender.

     

     

     

    OTHER DETAILS SPECIFIC TO THE AK 47

     ➡️ MODEL AND TEXTURE MODIFICATION

    • Revised AK 47 Model.
    • Revised Ak 47 Texture.
    • Added a Roughness, Metallic and Ambient OcclusionTexture
    • Removed the Rail on the top of the gun. Now it appears only when a scope/reflex is attached.
    • The Dust Cover is further rounded.

     

     ➡️ CHARGING HANDLE

    • Animated the Charging Handle each time the weapon fires.

     

     ➡️ NEW MOD MODELS

    • Added a model for the Magazine Extender.
    • Added a model for the Drum Magazine
    • Added a model for the Retracting Stock.
    • Added a model for the Fore Grip.
    • Added a model for the Bipod.
    • Added a model for the Muzzle Brake.
    • Added a model for the Barrel Extender.

     

     

     

    OTHER DETAILS SPECIFIC TO THE PISTOL

     ➡️ SCOPE OVERHAUL

    • The Scope has been moved to the right position.
    • Now it follows the Slide when the weapon fires and reloads.

     

     ➡️ REFLEX

    • The Reflex has been moved to the right position.
    • It has been also resized.
    • Now it follows the Slide when the weapon fires and reloads.
    • The textures have been adjusted and aligned with the pistol's sight.
    • The Reflex dot is now a bright spot.
    • The Reflex glass is redesigned to be a dusty and reddish glass.

     

     ➡️ HAMMER AND FIRING PIN

    • The hammer is lowered to the loading position.
    • It is also animated during PistolFire and PistolReload animations
    • Furthermore, the Mesh and the Texture of the Slide have been modified, adding the firing pin.

     

     ➡️ LASER AND SILENCER

    • The Laser is now a real laser, aiming directly from the gun barrel and following the player's movements.
    • Reduced the size of the Silencer so you can use it when aiming from the iron sight.

     

     ➡️ NEW MOD MODELS

    • Added a model for the Muzzle Brake Mod.
    • Added a model for the Extender Barrel Mod.

     

    337695232_extenderandbrake.thumb.jpg.56d5a3f97291674077cb15e5fc3d5acb.jpg

    hehe brrretta ( ͡° ͜ʖ ͡°)

     

     

     

    HOW TO INSTALL

    • Download the Latest Version.
    • Unzip "DLX-Weapons_Fix.rar".
    • Drag-n-Drop the Folder "DLX-Weapons_Fix" to Your 7 Days To Die "Mods" Folder,  (. . . \7 Days To Die\Mods\).
    • For safety purpose, Disable EAC (this is not necessary, but you never know ✌️)
    • Play da game. 🔥

     

     ➡️ Stay Tuned for more additions! ✔️

     

     

     

    TERMS OF USE

    • The Mod Author and Developer of this Mod, DLX Weapons Fix, is DanyEr12LX.
    • The Mod Author allows to use DLX Weapons Fix with or without any kind of modifications. Remember that all these are restricted to private use only unless otherwise indicated with the written consent of the Mod Author.
    • The Mod Author is not responsible for any damage and/or corruption of game files (including save files), that may be inflicted during and after the installation of DLX Weapons Fix.
    • The use, reuse, share, modification, copying, duplication and/or distribution of DLX Weapons Fix, all the files included DLX Weapons Fix and in the asset file, in any format and in any form, is prohibited outside of private use only unless otherwise indicated with the written consent of the Mod Author.
    • After having a written consent in any form from the Mod Author to do one of the aforementioned actions outside of private use, you are obligated to give appropriate credit to the Mod Author and provide a link to the original source of DLX Weapons Fix.
  4. Totally agree with you. The misalignment of the sight of the pistol, .44 magnum and other guns is so game breaking. I just can't take them seriously.

     

    Also, the size of the front sight.... for some guns like SMG and hunting rifle... it seems like they had a slippery mouse pad and extruded too much the sight of these during the modelling process.

     

    In the end, if I may add anything else ... I'm not a big fan of the hunting rifle and lever action rifle reload animation.

    I don't know how to explain it, but I'd like to see a more "aggressive" animation of hunting rifle, putting more "weight" in the process of opening the chamber and inserting the bullet inside.

     

    For the lever action rifle, I'd like to see the bullet inserted into the chamber... the current animations of these two are quite simple and "anonymous"

  5. I completely agree with you.


    One thing I've always wanted is an update on aiming system.

    Unfortunately, in the Alpha 20 this topic was not considered.

     

    Just look at the difference in aiming between new games (like Battlefield, CoD, Far Cry etc..) and 7 Days To Die to realize how outdated its aiming system is.

     

    Something that I REALLY HOPE they're gonna fix is the front sight, which is totally misaligned on almost all guns, which is a big problem.


    Another big problem is the absence/minimal effect of the recoil and the absolutely steadiness of the gun when you aim.

    I want to feel the player's breath as I aim, the recoil and the inaccuracy of the weapon when I fire, even more so when I fire in automatic.

     

    Imho, I've always hated drawn crosshairs. I want to aim with the sight of my weapon, not with a big X drawn on the screen. Crosshairs were used in games like 10 years ago, but nowaday it's an obsolete thing.

    I know I can disable it through the XML files, but still the sight is not alined with the center of crosshair (and so the trajectory of the bullet), so it's a bit useless.

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