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DanyEr12LX

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Posts posted by DanyEr12LX

  1. 19 hours ago, DanyEr12LX said:

     

    I've just furnished everything I had to the Steam assistance... hoping for the best.

     

    And if you're wondering how I managed to get my account hacked, no... p🍑🍑n has nothing to do with it haha,

    It was just a combination of unfavorable events, tiredness, superficiality... that led me to enter my credentials into a fake Steam login site (also known as phishing)... damn hacker got lucky 😒

     

     

    F🍑🍑K YEAH!

    I managed to recover my Steam Account. This also gave me the opportunity to update all my passwords, clean my emails from spam, and install Steam Guard on my phone (which I highly recommend you guys to install on your phone).

     

    That's it! Back to work! 😁

     

  2. 1 hour ago, DanyEr12LX said:

    Well guys... apparently I'm dumb as hell...

     

    I just had my Steam Account hacked by a Russian hacker... so I won't be able to develop my Mod until Steam Support recovers my account, because obviously I cannot run the game.

     

    I don't even want to say how I got my account hacked... because that's really a stupid way.

     

    I'll let you know as soon as I get my account back... but I honestly don't know how long it will take, it's the first time I've been fooled so easily.

     

    I've just furnished everything I had to the Steam assistance... hoping for the best.

     

    And if you're wondering how I managed to get my account hacked, no... p🍑🍑n has nothing to do with it haha,

    It was just a combination of unfavorable events, tiredness, superficiality... that led me to enter my credentials into a fake Steam login site (also known as phishing)... damn hacker got lucky 😒

     

  3. Well guys... apparently I'm dumb as hell...

     

    I just had my Steam Account hacked by a Russian hacker (I know its location from the emails that came to me)...

    so I won't be able to develop my Mod until Steam Support recovers my account, because obviously I cannot run the game.

     

    I don't even want to say how I got my account hacked... because that's really a stupid way.

     

    I'll let you know as soon as I get my account back... but I honestly don't know how long it will take, it's the first time I've been fooled so easily.

  4. Time for some Updates

     

    What I did in this month of development .

     

    There have been several good developments, I have made the mod more efficient, clean and effective than its previous versions.

     

    It is not only a matter of correctly placing the scope on the weapon, but in the meantime I also got to review and customize the aiming, movement and shooting system.

     

    Many parameters, such as the shape, color, and size of the reticle, but for example also the distance of the weapon from the Player when it is not aiming (e.g. see the pistol) will be individually customizable.

     

    I will continue to improve these aspects in future builds as well, but for now I am quite satisfied.

    In the future I will also continue to improve the weapons individually (iron sights and other mods such as barrel extenders, bipods etc...)

     

    I just finished fixing a problem I've been trying to fix for a while

    (i.e. the crosshairs clipping with the player when aiming and firing some weapons), now it's just a matter of refining the solution I found.

     

    I would say we are almost there.
    Development will
    not be finished after the release of the first build.

     

  5. On 3/17/2024 at 7:23 PM, YARoslaVIK said:

    Hello! How is the mod development progressing? There has been no news for a long time.

     

     

    You are absolutely right.
    It's been about four weeks since I started developing the mod again.

    I'm cleaning up the code and I'm also working a bit on the movement and aiming system.

     

    I plan to release a first version soon, after which development will continue 😉

  6. On 12/2/2023 at 4:51 PM, J-P said:

    Any updates?

     

     

    Hey guys

    Development of the Mod continued until the beginning of November, at which time I took a break to refresh my mind working on other projects. I would like to resume development soon, as the main part of the Mod, i.e. the possibility to install Scope on all weapons, was almost complete.

     

    When this part is completed I will release the first version of the Mod.

    After that I plan to change other dynamics of the game as well, such as movement and recoil.

     

     

    I am sorry if I had to slow things down...
    Unfortunately, for me, this year started with a misfortune (I had a very significant bereavement) that brought me great distress and the need to take care of so many other matters.

     

    It is a pity, also because towards the end of 2022 I was going to release a whole new Mod that you would surely enjoy.

    Who knows if I will be able to get my hands on it someday.

     

  7. On 7/26/2023 at 3:46 AM, Arma Rex said:

    Awesome to hear, any other weapons being included in the next update?

     

    Currently, I was just about to finish upgrading the Hunting Rifle and Magnum.

     

    I was wondering, would you guys like it if I started writing a script in

    order to add new functionalities to the gun/fire/recoil mechanism, but at the cost of this mod not being EAC friendly anymore?

     

    For example, one thing I was testing was a function that allows my scopes to be used on all the other not covered Vanilla weapons.

  8. On 7/22/2023 at 6:17 AM, Arma Rex said:

    Couple of bugs I've noticed directly relate to the laser sight. For one, the laser reticule within the cross hair is offset to the left. Additionally the laser sight when turned on, the light forms a "plus" when hovering over grass. I could add some screenshots if you're not aware of what I'm talking about.

     

    Thanks for the reply!

    I actually already noticed this and was able to fix this bug!

    I will post new version with the fixed laser in next update!

  9. UPDATE: TIME FOR THE PISTOL TO SHINE WITH THE NEW VERSION 2.1.46

    Hey Guys! 

    I just released a New Update 🔥🔥
     

    In this Update I focused on AK47.

     

    I'm updating all my weapons for the Alpha 21.

    I just finished converting my AK47 to the new version,

    and I also took the opportunity to improve the look of the Pistol.


    At the moment my Mod contains the Pistol and the AK47.

    Over time I will also update the remaining weapons, and will continue to add new ones!

     

    ➡️ Stay Tuned for more additions! ✔️

  10. 2 hours ago, Arma Rex said:

    Any ETA on a new patch? Loving the progress so far!

     

    I managed to have some free time and recover the mental strength necessary to be able to resume the development of this mod a little.


    Many events happened during this time - both good and bad.

    I felt like writing a long post about everything that happened this year.

     

    About the update of this mod, the Pistol is now finished! I just finished putting the finishing touches on the textures.
    I think I can start posting a first version of my updated mod
    tomorrow with the Pistol I just made!

     

    Also, I really appreciate that you guys are interested in my mod! I'm glad you guys like it :)

     

  11. On 5/2/2023 at 6:03 PM, Sinz said:

    Do you think this mod will work on A21 without need for updating?

    Do you have plans to update this mod for A21?

     

    Hello there!

     

    I think my mod might work with alpha 21 as well.

    Anyway, I plan to keep developing it and update it for the new version of the game.

     

    At the moment the development of the mod is "paused"

    Many things happened during this period, for better and for worse.

     

    Don't worry, soon I will write a post where I explain the events that occurred in this period.

  12. On 11/1/2022 at 10:48 PM, Pantstain said:

    apparently this mod is dead

     

    NOT TODAY 🔥🔥
    UPDATE: TIME FOR THE MAGNUM TO SHINE WITH THE NEW VERSION 1.6.12

     

    Hey guys!
    It's been a while since the last update.

     

    I am sorry for not having released any news in this period . . .
    Many of you have thought that I have abandoned the development of the Mod, but I can tell you that this is not the case!

    Although in this period I have been very busy between study and work, in my free time I costantly dedicate myself to the development of my Mod.

     

    In recent months, instead of developing one weapon at a time, I've been focusing on scripting a library that makes Movement and Shooting Mechanisms much more interesting, taking inspiration from the main First Person Shooters (BF and COD mainly).
    I have also made customizable all the parameters used by my library (e.g. the intensity of the recoil).

    To do this, you only need to edit an XML file.
    Once developed, I will release a video in which I will present and further explain this new addition, including a guide on how to change these individual parameters.

     

    I also opened a donation section, for the Bois who like what I'm developing and want to personally help me in this adventure!

    (I recommend to read the section before doing anything)

     

    In these weeks I could upload a preview video of this addition.
    In the future I intend to contact and cooperate with the developers of the most famous mods, such as Undead Legancy and Darkness fall, in order to develop a Patch that will make my Mod 100% compatible with these (which already should be to a large extent)

     

    BUT, for the time being, I leave you an update where I have focused on the Magnum, making the iron sight not a disgrace and giving it my 2X Scope, along with other changes made.

     

    So in summary ... NO: I have not stopped developing my Mod but on the contrary I work on it every time I have some free time!

    And what I'm trying to do is make the Movement and Shooting Mechanisms much more interesting.


    Here is a summary for the Magnum (as far as I remember 😆 It's been a while and I don't remember all the things I've improved).

    Fortunately the original Magnum wasn't a complete mess like the previous ones.

    • Iron sight is perfectly aligned.
    • Did the same things with textures, Scope, etc.. as the previous guns
    • Improved Magnum Texture on the back of the gun.
    • Improved Magnum Iron Sight Texture.
    • Animated the Extractor (the component that allows you to extract shells from the cylinder).
    • Added a model for the Barrel Extender (which is literally the whole barrel elongated!).
    • Added a model for the Muzzle Brake.

     

    ➡️ Stay Tuned for more additions! ✔️

     

  13. UPDATE: TIME TO RELEASE A NEW PACKAGE WITH THE NEW VERSION 1.5.97

    • THE SCOPE UPDATE, CUSTOMIZATION AND ZOOM
    • TIME FOR THE LEVER ACTION RIFLE TO SHINE
    • TEXTURE IMPROVEMENT FOR ALL THE WEAPONS

     

    Hey Guys! 

    I just released a New Update 🔥🔥
     

    In this Update I focused on the Scope Customization and Zoom feature, the Lever Action Rifle and a generic Texture Improvement.

     

    Here is a summary.

     

    This version includes three updates in one, that's why there isn't a version 1.4 ... we jump directly to 1.5
    So... it's like the never seen Windows 9.... have you ever seen it? No? Well, here is the same thing. 

     

    ➡️ UPDATE 1 : The Scope Update
    Here is a summary.

    Since I've got so many requests, I decided to remove the tint of the scope, so now it's completely CLEAR!

    But there's more!

    • You can now Customize the TINT of the Scope, the RETICLE COLOR and also the RETICLE SHAPE, by editing the XML file "item_modifiers.xml".

    • I'll post a Tutorial and a Video on how to customize your Scope.

    • You can now Customize the 2x, the 4x and the 8x Scope Separately, regarding the Scope Tint and the Scope Reticle.

    • There are now a total of different RETICLE SHAPES.

    • So there are 4 Properties of the Scope you can modify

      • The SCOPE TINT

        • It's based on two other Properties

        •  Scope BASE COLOR

          • It's the base color of the Scope Glass.

          • There is also a Clear-No Tint version.

          • There are 10 Colors.

        •  Scope LIGHTING

          • There is a light that illuminates the Scope Glass.

          • There are 9 Colors.

        • That means there is a total of 90 possible SCOPE TINTS

      • The SCOPE RETICLE

        • It's based on two other Properties

        • Scope RETICLE COLOR

          • There are 10 Colors.

        • Scope RETICLE SHAPE

          • I designed a total of 9 Reticle Shapes.

        • That means there is a total of 90 possible SCOPE RETICLES

    • In total there are 8100 Possible Combinations for the Scope!

      
    Here is a list of all the COLORS you can use in order to customize your
    the SCOPE TINT and RETICLE COLOR  

    • NOTINT    (ONLY for ScopeLight and ScopeDirt, NOT for Reticle)
    • BLACK       (ONLY for Reticle, NOT for ScopeLight and ScopeDirt)
    • BLUE
    • GREEN
    • LIGHTBLUE
    • ORANGE
    • PINK
    • PURPLE
    • RED
    • YELLOW
    • WHITE     (NOT for ScopeLight, use NOTINT instead for a clear tint scope)


    Here is a list of all the RETICLE SHAPES you can use in order to customize your Scope        

    • On my Forum Topic you can see all the scope shapes and their IDs.    
    • 01   Triangle
    • 02   Simple Cross
    • 03   Cross and Circle
    • 04   Open Cross
    • 05   German Reticle
    • 06   Open Circle
    • 07   RangeFinding
    • 08   Three Marks
    • 09   Three Marks and Circle

     

     

    ➡️ UPDATE 2 : The Lever Action Rifle
    Here is a summary.

    • Improved the simmetry of the entire Weapon.
    • Iron sight is perfectly aligned.    
    • Added a brand new Front Sight.
    • Improved Lever Action Rifle Textures on the back of the gun.
    • Improved Lever Action Rifle Iron Sight Textures.
    • Added Roughness and Metallic Texture on the Iron Sight and on the back of the gun.   
    • Improved Scope Textures.
    • Improved Scope Mesh.
    • Added an extra Animation when reloading for each shot.
    • Added a Spent Bullet Shell that dynamically interacts with the external environment.
    • Added a Loading Port that interacts with the inserting bullet.
    • Animated the Loading Port when reloading.
    • Animations have been made smoother.
    • Completely changed the Fire Animation after each shot.
    • Changed the Reload Animation by rotating the Rifle so you can see the bullet inserting inside the gun.
    • Completely changed the Back side of the gun.
    • Added a Bolt on the back side of the gun.
    • Animated the Bolt after each shot.
    • Changed the shape of the Hammer.
    • Animated the Hammer after each shot.
    • Added a Firing Pin.    
    • Added an Ejection Port.
    • Improved Scope Textures.
    • Improved and Rounded Scope Mesh.  
    • Improved the Texture of the Reflex.
    • Changed the Position of the Reflex.    
    • Improved Mesh and Texture of the spent Bullet Shell.
    • Added Muzzle Smoke, Muzzle Fire and Muzzle Light.
    • Added Smoke Cloud after each shot.        
    • Added new models for mods currently not visible on the weapon.        
      • RetractingStock
      • ForeGrip
      • MuzzleBrake
      • BarrelExtender
      • Bipod

     

     

    ➡️ UPDATE 3 : For All the Weapons

    • Updated all the Textures of all the weapons and the bullets.
      • I've found out that Unity was compressing and reducing the quality of all my textures. This, together with some other texture setting tweaks made me improve this aspect.
    • Added a Smoke cloud after each shot that lasts longer
      • After each shot a cloud of smoke is created.
    • Adjusted FOVs and ScopeCameraOffset
      •  This one still need other few improvements, but I've adjusted the zoom on the scope of all the weapons.
    • Added a new Zoom When Crouch feature
      • When you crouch the Scope zooms, reaching the full 2x, 4x or 8x.

     

    ➡️ Stay Tuned for more additions! ✔️


     

  14. Hey Guys!

     

    I'm sorry for the delay.
    Not only I am in the middle of my studies, but unfortunately I also took covid 😐 so I spent a few days totally wiped out.

     

    But I have some news.

    In these days I have been working on the Magnum, which I have almost finished and it will be released in a few days.
    In the meantime, I'm also working on another rifle... a gun I found was completely messed up, so it will take still a while to get finished.

     

    ➡️ Stay Tuned for more additions! ✔️

  15. UPDATE: TIME FOR THE SMG TO SHINE WITH THE NEW VERSION 1.3.36

    Hey Guys! 

    I just released a New Update 🔥🔥
     

    In this Update I focused on SMG.

    Here is a summary.

     

    • Iron sight is perfectly aligned.
    • Totally Replaced the Iron Sight with a New One.
    • Totally Replaced the Front and the Rear Sight with a New One.
    • Improved SMG Texture on the back of the gun.
    • Improved SMG Iron Sight Texture.
    • Added Roughness and Metallic Texture on the Iron Sight and on the back of the gun.
    • Rounded SMG Mesh on the back of the gun.
    • Zoom on the weapon when aiming is correctly set.
    • You can now use the Scope directly from the Scope Model.
    • Zoom on the weapon when aiming with Scope is correctly set.
    • Improved Scope Textures.
    • Improved and Rounded Scope Mesh.
    • Added a Spent Bullet Shell that dynamically interacts with the external environment.
    • Added and animated the Action, i.e. the part where the Bullet Shells exit.
    • Improved Mesh and Texture of the spent Bullet Shell.
    • Added Muzzle Smoke, Muzzle Fire and Muzzle Light.
    • Animations have been made smoother.
    • Improved SMG Texture around the Iron Sight.
    • Added new models for mods currently not visible on the weapon.
      • Retracting Stock (Before this you couldn't even use this mod on the SMG).
      • Fore Grip.
      • Magazine Extender.
      • Drum Magazine.
      • Muzzle Brake.
      • Barrel Extender.

    ➡️ Stay Tuned for more additions! ✔️

  16. On 5/30/2022 at 11:46 PM, Arma Rex said:

    I saw you're working on the SMG now, any ETA on the next update?

     

    Your're right! The SMG is the next weapon I'm working on. 🔥🔥

     

    It is almost ready and will be released in a few days. It just needs a few more fine tweaks. ✔️

    I will also prepare a quick video for this new update.

     

    I'm sorry but unfortunately I have to proceed more slowly during this period . . . .

    I am in the middle of my summer session and I have to study to prepare for the exams at the Uni (conducting a M. Sc:roll: )

    Also, I started  working in another project, something that I will eventually merge to this mod.... something that will make this mod a Non-EAC one ( ͡° ͜ʖ ͡°) (yes, a library project).

     

    By the way, after the SMG mod is released, the next weapon I'll be working on is.... a big pistol with a pretty f✴️✴️✴️ed iron sight 😉

     

    ➡️ Stay Tuned for more additions! ✔️

  17. UPDATE: TIME FOR THE HUNTING RIFLE TO SHINE WITH THE NEW VERSION 1.2.94

    Hey Guys! 

    I just released a New Update 🔥🔥
     

    In this Update I focused on Hunting Rifle.

    Here is a summary.

    • Iron sight is perfectly aligned.
    • Totally Replaced the Iron Sight with a New One.
    • Zoom on the weapon when aiming is correctly set.
    • You can now use the Scope directly from the Scope Model.
    • Zoom on the weapon when aiming with Scope is correctly set.
    • Added Scratches on the right side of the Scope to help distinguish the 2X, 4X and 8X scopes.
    • Improved Scope Textures.
    • Improved Scope Mesh.
    • Added a Spent Bullet Shell that dynamically interacts with the external environment.
    • Added Muzzle Smoke, Muzzle Fire and Muzzle Light.
    • Added Recoil in Fire Animation.
    • Slightly changed the Reload Animation to be more powerful.
    • Animations have been made smoother.
    • Updated the Reflex Mesh in order to be more open and clear.
    • Moved the Laser near the lateral Rail. 
    • Improved Hunting Rifle Texture around the Iron Sight.
    • Removed the Rail on the top of the gun. 
    • Added new models for mods currently not visible on the weapon.
      • Retracting Stock.
      • Fore Grip.
      • Bipod.
      • Muzzle Brake.
      • Barrel Extender.

    ➡️ Stay Tuned for more additions! ✔️

  18. On 4/30/2022 at 4:38 AM, ScubaSteve3465 said:

    I actually love this idea. It makes things look a lot better from the video. I just wish it had all the weapons done, but it looks like you just released the AK so you're probably working on the rest. 

     

    Don't worry! I plan to work on all firearms that need a sight fix. I'm currently working on the Hunting Rifle, then it'll be time for other guns like SMG, Magnum etc...

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