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Devrix

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Posts posted by Devrix

  1. 3 minutes ago, OndeTv said:

    However, normally quests can be abandoned and picked up again. This one just auto fails after X amount of time/distance/reload/something (i must admit i do not remember, but i think it was time based), and can not be picked up again. Not something i expected at all, and at that point i was already too far with my planned build to start over :)

    It's likely vanilla behavior of a "started quest" that we'll have little to no control over.

  2. 18 hours ago, CertainWords said:

    How rare are the supporter keys? Do you plan on adding more stuff like spell swords for the elements? Will holy and Unholy feature their own spells that can be chosen at the beginning like the main trio? Or will holy and unholy act as their own late game catagory of advanced magic that is stronger than the others?
    Anyways, i do like the mod, and i especially like the feaster bunnys. If you could make a modlet that adds them in more permanently, that would be nice.

     

    sorry for the question flood, its just been on my mind and i would like to see your response. Keep up the good work!

     

    • The Keys are about as rare as Skill Grimoires but can also be as common as Elixirs. As mentioned earlier, go for Event Loot, Arcane Quests, Fallen Loot, Fallen Camps, etc. for best chances.
    • Arcane and Unholy bunnies were voted to remain permanent as rare spawns, beyond the Event. Summon Arcane Bunny Incantation (Permanent Spell) is also coming.
    • Unholy and Holy are planned to be special, more powerful, only obtainable through exclusive Quests.
    On 4/23/2022 at 8:49 AM, OndeTv said:

    For the developer (also posted on the mod's main page as a comment):

     

    This is an EXCELLENT mod. However, there is 1 HUUUUUUGE bug with it that you might hit:

     

    If you do not notice the basement for the Altin's chest quest and continue playing, the quest will eventually fail. The quest can not be cancelled or picked up again, it will stay in your log as a failed quest.

     

    This means you do not get your initial start on the whole player side of the sorcery mod: Picking a specialization, follow up quests and free workstations.

    Instead, it means that you will have to - very very slowly - attempt to gather materials for the workstations. And even when you get to craft them, you will not be able to use them, as most recipes require perks in the specialization trees which you can not level up in yet.

     

    Not until you find a random lucky elixir of one of the 3 elements will you be able to progress somewhat normally with the player side of the mod.

     

    As an example, i am currently playing a game with only this mod, and i missed the initial quest and as such got this issue. It was not until during horde day 28 that i found my first elixir. The random fallen (as well as the tasks) can be VERY challenging without the initial start. While i have had fun with this as an extra challenge, it is certainly not for everyone.

     

    So until this bug is fixed (or you start over if the first quest fails), keep this in mind.

    This is definitely not a bug but a potential player oversight. It's one of the reasons you are given the Sorcery Intro Quest right away when creating a new character. Unfortunately, there's limitations to how many "failsafes" or warning labels we can put in. Have fun discovering what not to do lol.

    27 minutes ago, OndeTv said:

    the fallen occasionally seem to have the ability to oneshot me, while i still need to take a lot of shots at them - be it with sorcery or f ex tier 6 pipe machine gun (which currently actually works better since i am still catching up). The occasional oneshots from a fallen i haven't noticed does feel quite unfair from a protagonist viewpoint. Maybe there is some resist runes or something i haven't discovered yet?

    There are "Skin Runes" that will help, alongside a couple other Gold Runes. Dragoness Rune is one of them. Also, Silence Scrolls and Rune will prevent their Healing and spawning of Minions. Dodge their attacks is the best strategy.

  3. 1 hour ago, ScubaSteve3465 said:

    Correct me if I'm wrong but I was considering this mod for my server and started seeing words like "supporter only" and @%$# like that... Is there actually supporter only features in this mod? I did read that everything can be obtained for free but does that mean if you pay it makes it easier or gives you items? I'm honesty shocked at the whole aspect of this lol. 

    Play the mod and you'll loot an in-game item (supporter key consumable) that opens all recipes and "exclusives". Anything locked until that point is intended to slow progression. The key can be looted or earned as a quest reward. Fallen and Feaster Bunny have good drop rates.

  4. On 4/15/2022 at 8:37 AM, Canute said:

    Hi,

    just wanted to ask if there is some problem with the essence (v1.22) ?

    When i try to craft a core or spell they all need essence and not the fire/ice/lighting essence.

     

    Edit: nvm, found out that work's like the smithy, i need to feed the station at first.

     

     

    Glad you got it sorted! Hope you're enjoying the Feaster Event 😝 🐰

  5. 4 hours ago, nafeasonto said:

    So you have to donate to Patreon to actually get the full version, or is the non donated version ripped of most features?

    There is only a single public version of Sorcery Mod. Play the mod and you'll loot an in-game item (supporter key consumable) that opens all recipes and "exclusives". Anything locked until that point is intended to slow progression. The key can be looted or earned as a quest reward. Fallen and Feaster Bunny have good drop rates:

    Quote

    DISCLAIMER: Support or payment is not required in order to obtain in-game items. All supporter exclusive game perks can be obtained 100% FREE in-game. When you choose to Support Development, you are supporting the unique individual work done outside of the game: The creation of unique VFX, SFX, Art, Time creating content and the services/interactions provided through Patreon and Discord.

     

  6.   sorcery-v12-feaster-event-live.jpg

     

    SORCERY - EVENT HOTFIX (v1.22)

    The Feaster Event (v1.2) is here through April! Hunt magical bunnies and defeat the Feaster Bunny for special rewards! Event will run through April and end with the Vehicle Update (v1.3).

     

    • Added: Recall Rune craftable at Rune Mastery 5/5
    • Added: Active Supporter Key(s) to Main Menu.
    • Changed: Deeper Pocket Rune is now removable and reusable.
    • Fixed: Spellcast Bonus for Perk Lvl 5 added.
    • Fixed: Arcane Familiar escalating Spirit Costs @ lvl 3-5.
    • Fixed: Trapper Class reduces crafting costs of Lightning Traps.
    • Fixed: Meteor Spell Rank 5 dealing a lot more damage than intended.
    • Fixed: Ice Storm DoT now scales with Charges.
    • Fixed: Ice Storm Rank 2 missing (double freeze).
    • Fixed: Ice Storm Rank 3 missing (double shatter).
    • Fixed: Spellcast Perks Spell Charging only giving +5% instead of +10% per rank.
    • Fixed: Remedy Potion had its duration reduced by Alchemy Mastery.
    • Fixed: Mending Potion had its duration reduced by Alchemy Mastery. 
    • Fixed: Mending Potion spams message+fx while Devour Potion active.
    • Fixed: UI Spellcasting and Charging Speed inconsistencies.
    • Fixed: Fire Aspect Perk missing Explode proc and chance.
    • Fixed: Ice Spell Arrow Freeze chance discrepancy.
    • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog

     

     

     

    YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

     

    DOWNLOAD SORCERY

    1. Download: Sorcery-master.zip (latest version)
    2. Unzip: Sorcery-master.zip
    3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
    4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
    5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
    6. Choose Difficulty (Optional): Change your Sorcery Difficulty from Normal (default) to Easy, Hard or Apocalyptic for the greatest challenge!
      • Drag-n-drop Chosen Difficulty from "SorceryDifficultyChangerMods" into Mods (\7 Days To Die\Mods)
      • You can change modes at will without restarting. Server-side, doesn't require clients to download.
      • If done correctly, you'll see the logo of your new Difficulty Mode in the top-right of the main game screen!
    7. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

     

     

    MOD LAUNCHER

    If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

     
    1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
    2. Download Launcher: 7D2D Mod Launcher
    3. Install Launcher: Run the launcher installer SetupInstaller.msi
    4. Run Launcher: Locate and select Sorcery within the mods list.
    5. Install Sorcery: With Sorcery selected, click Install Game Copy.
    6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
    7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
    8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

     

    ** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

    ** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

     

    sorcery-install-requirements.png

     

     

     

     

     🗒️ FULL CHANGELOG: 🔑changelog-supporters

     

     

     

    sorcery-discord-logo.png

  7.  sorcery-v12-feaster-event-live.jpg

     

    SORCERY - FEASTER EVENT (v1.2)

    The Feaster Event (v1.2) is here through April! Hunt magical bunnies and defeat the Feaster Bunny for special rewards! Event will run through April and end with the Vehicle Update (v1.3).

     

    • Added: Easter Event - Hunt magical bunnies for special loot! Find and defeat the Feaster Bunny for more spoils! (Hints: They resist Mundane weaponry. Use Arcane Vision!) 🐰
    • Added: Feaster Bunny Boss - Rare spawn, hoards Elixirs and other rare loot!
    • Added: Arcane Bunnies - Hunt them for Class Fragments and other magical loots! :arcane: 
    • Added: RWG & EAC off warnings added to game menu so they aren't missed.
    • Added: Ritual Station can be purchased at Arcane Trader.
    • Changed: Arcane Trader POI can spawn in towns.
    • Changed: Arcane Trader Quest Rewards adjusted.
    • Changed: Supporter Key Item no longer purchasable. Loot and Quest Rewards increased. :keySupporterItem: 
    • Changed: Spellcasts Individual Tier Bonuses now based off Perk not Quality.
    • Fixed: Silence Scroll craftable at Scroll Mastery 5/5
    • Fixed: Arcane Trader locked room chests reachable through glitch
    • Fixed: Fallen ignoring summon minion cooldown.
    • Fixed: Familiars costing more Spirit than they should.
    • Fixed: Fallen Summons occasionally refused to despawn.
    • Fixed: Summon Book and Omni Pack despawned regular Familiars.
    • Fixed: Sorcery DLL conflicts with other mods.
    • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog

     

     

     

    YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

     

    DOWNLOAD SORCERY

    1. Download: Sorcery-master.zip (latest version)
    2. Unzip: Sorcery-master.zip
    3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
    4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
    5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
    6. Choose Difficulty (Optional): Change your Sorcery Difficulty from Normal (default) to Easy, Hard or Apocalyptic for the greatest challenge!
      • Drag-n-drop Chosen Difficulty from "SorceryDifficultyChangerMods" into Mods (\7 Days To Die\Mods)
      • You can change modes at will without restarting. Server-side, doesn't require clients to download.
      • If done correctly, you'll see the logo of your new Difficulty Mode in the top-right of the main game screen!
    7. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

     

     

    MOD LAUNCHER

    If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

     
    1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
    2. Download Launcher: 7D2D Mod Launcher
    3. Install Launcher: Run the launcher installer SetupInstaller.msi
    4. Run Launcher: Locate and select Sorcery within the mods list.
    5. Install Sorcery: With Sorcery selected, click Install Game Copy.
    6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
    7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
    8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

     

    ** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

    ** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

     

    sorcery-install-requirements.png

     

     

     

     

     🗒️ FULL CHANGELOG: 🔑changelog-supporters

     

     

     

    sorcery-discord-logo.png

  8.  sorcery-v1-arcane-trader.jpg

     

    SORCERY A20 - LIGHTNING STABLE (v1.1)

    • New Element: Lightning Element overhauled and implemented
    • New Masteries: Lightning Sorcery and Masteries
    • New Feature: The Arcane Trader (Sorcery Quests, Training and Items). 24hr, 10-14 per map.
    • New Item: Class Rune Fragment. Obtain through scrapping Class Runes. 6 form any Class Rune. Chance to buy at Arcane Traders.
    • Added: Arcane Vision now detects Arcane Trader NPC.
    • Added: Duration-based Free Supporter Key Item added to Loot and Arcane Trader (Rare). Unlocks in-game perks for non-supporters for 1 hour OR can be used to craft valuable items (recipe ingredient). Cannot be cheated in through cm. Limited duration (1 hour). Must activate additional Keys after duration expires. 🔑 (item added to remain compliant with TFP EULA).
    • Added: Essence Hunter I & II Supporter Perk (+50%, 100% All Essence Find) 🔑
    • Added: Ritual Station - Craft Shrines and Ritual items 🔑
    • Added: Immortal Essence Bush Seed Recipes 🔑
    • Added: x6 Class Fragments Recipe 🔑
    • Added: x20,000 <Element> Essence Recipes 🔑
    • Added: Shrine Recipes 🔑
    • Added: Convert Omni Arrow <> Bolt Recipe
    • Added: Lucky Lightning Essence and Shocking Turret Rune Recipes
    • Added: Silence Scroll
    • Added: Arcane Trader inventory doubled. Now sells Scrolls. Increased Potions and resources. Lower prices basic items.
    • Added: Class Fragment Recipe x1 Class Rune Fragment > x100 Omni Extract
    • Optimized: Further optimized the performance of Fallen Camps and Arcane Trader POIs.
    • Changed: Several recipes require an active Supporter Key. Loot/Trader only without 🔑
    • Changed: Items requiring a Supporter Key cannot be spawned in using CM.
    • Changed: Weapon and Ammo Scroll crafting costs increased. 
    • Changed: Scrapping is faster for Essence based items (ex. Ritual Stones and Cores)
    • Changed: Familiars no longer follow but instead immediately attack nearby foes or stand guard (more reliable AI)
    • Changed: Familiars re-balanced to match new summon style. Lower duration and initial health.
    • Changed: Fallen Camp Chest Loot no longer guarantees Class Rune. 50% Chance for Class and Gold Runes.
    • Fixed: Familiars were not receiving attacks properly due to scale size. Scale increased.
    • Fixed: Familiar Summons would sometimes consume more Spirit than intended.
    • Fixed: Arcane Trader secret could be unlocked even when door closed.
    • Fixed: Various minor fixes and corrections to Localization.
    • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog

    ℹ️ Works with existing Sorcery A20 Lightning v1.x Saves ONLY. ℹ️

     

     

     

     

    YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

     

    DOWNLOAD SORCERY

    1. Download: Sorcery-master.zip (latest version)
    2. Unzip: Sorcery-master.zip
    3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
    4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
    5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
    6. Choose Difficulty (Optional): Change your Sorcery Difficulty from Normal (default) to Easy, Hard or Apocalyptic for the greatest challenge!
      • Drag-n-drop Chosen Difficulty from "SorceryDifficultyChangerMods" into Mods (\7 Days To Die\Mods)
      • You can change modes at will without restarting. Server-side, doesn't require clients to download.
      • If done correctly, you'll see the logo of your new Difficulty Mode in the top-right of the main game screen!
    7. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

     

     

    MOD LAUNCHER

    If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

     
    1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
    2. Download Launcher: 7D2D Mod Launcher
    3. Install Launcher: Run the launcher installer SetupInstaller.msi
    4. Run Launcher: Locate and select Sorcery within the mods list.
    5. Install Sorcery: With Sorcery selected, click Install Game Copy.
    6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
    7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
    8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

     

    ** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

    ** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

     

    sorcery-install-requirements.png

     

    CREDIT

    TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for the help with dll work!

  9. 3 hours ago, melvil6300 said:

    Hello everyone
    I want to use Sorcery ver0.992 (A20 Portal Update) and Darknessfall verV4.01, but I found the following yellow error in the server log.

    I once heard that something special was needed to fit these two mods, is that my misunderstanding?

    Is it okay to play as it is?

    I haven't installed any other mods.

    -------------------------

    2022-03-03T18:05:52 81.202 WRN XML patch for "progression.xml" from mod "Sorcery" did not apply: <set xpath="/progression/perks/perk[@name='perkTurrets']/effect_group/passive_effect[@name='MagazineSize' and @tags='perkTurrets']"  (line 2464 at pos 3)
    2022-03-03T18:05:52 81.203 WRN XML patch for "progression.xml" from mod "Sorcery" did not apply: <set xpath="/progression/perks/perk[@name='perkTurrets']/effect_group/passive_effect[@name='RoundsPerMinute' and @tags='turretRanged']"  (line 2467 at pos 3)
    -------------------------
    2022-03-03T18:06:04 93.140 WRN XML patch for "items.xml" from mod "Sorcery" did not apply: <append xpath="/items/item[@name='drinkJarFullRespecAdmin']/effect_group"  (line 8468 at pos 3)
    2022-03-03T18:06:04 93.142 WRN XML patch for "items.xml" from mod "Sorcery" did not apply: <append xpath="/items/item[@name='drinkJarGrandpasForgettingElixir']"  (line 8484 at pos 3)
    -------------------------
    2022-03-03T18:08:07 216.287 WRN XML patch for "loot.xml" from mod "Sorcery" did not apply: <append xpath="/lootcontainers/lootgroup[@name='foodCandy']"  (line 831 at pos 3)
    2022-03-03T18:08:07 216.665 INF Loaded (local): loot
    2022-03-03T18:08:08 217.035 WRN XML patch for "entitygroups.xml" from mod "Sorcery" did not apply: <append xpath="/entitygroups/entitygroup[starts-with(@name, 'wanderingHordeStage')]"  (line 58 at pos 3)
    2022-03-03T18:08:08 217.037 WRN XML patch for "entitygroups.xml" from mod "Sorcery" did not apply: <append xpath="/entitygroups/entitygroup[starts-with(@name, 'FwanderingHordeStage')]"  (line 63 at pos 3)
    2022-03-03T18:08:08 217.052 WRN XML patch for "entitygroups.xml" from mod "Sorcery" did not apply: <append xpath="/entitygroups/entitygroup[starts-with(@name, 'feralHordeStage')]"  (line 91 at pos 3)

    The Compatibility Patch hasn't been updated for the two yet. Likely by end of March, early April. 🍻 

  10. 2 minutes ago, Camassai said:

    Hey there good afternoon.  I read in the description that this mod is serve side only.  So I downloaded it, but when friends tried to join, they got errors.  I was wondering if everyone needs to download the game or just the server host.  Thank you and great mod.  

    Sorcery, and any mod with assets, must be present in full on Server/Host and all Clients. 🍻 

  11. 15 hours ago, rubberball said:

    can not conjure ice spell
    have ice essence but still alert need essence
    v099

    To craft anything in a Spellforge, place "Essence" (Fire, Ice, Lightning) into the two slots on the right. Then give it Wood or Fuel... similar to a Forge.
    • Spells must be "casted" through a Spellcast Weapon. Change Spells as you would ammo in a Bow.

  12. sorcery-background-main-menu.png

    LIGHTNING UPDATE RUNABLE SPELLS! (v1.09)

     

    Added: Rune - Lightning Strike Caster

    Added: Rune - Lightning Nova Skin

    Added: Rune - Lucky Lightning Essence

    Added: Rune - Shocking Turret

    Added: Rune - Striking Turret

    Added: Rune - Deep Pocket (+2)

    Added: Rune - Deeper Pocket (+4)

    Added: Rune - Traveler

    Added: Lightning Strike now Shocks all enemies within 3m.

    Added: Burn Stacking Procs (Burn now stacks and can proc Incinerate, Explode each stack).

    Added: Chill Stacking Procs (Chill now stacks and can proc Freeze, Shatter, Hailstorm each stack).

    Added: Arcane Wheel Recipes to convert Threads into Essence.

    Added: Caster Runes, Silence, Drains now proc for Conjure Spells (Totem, Storms).

    Added: Familiars now accept Rune Mods. Number of Runes based on Familiar Perk.

    Added: Silence, Drains, Skins and Caster Runes mod into and proc off Familiars.

    Added: More Arcane Trader dialog and voiceovers.

    Balanced: Staves re-balanced. Initially weaker, stronger with perk investment. Dismember chance cut in half. Primary attack multi-hit ability lowered. Stamina costs increased against entities, lowered for mining/harvesting. Attack speed increased for mining/harvesting. Spirit costs reduced for mining/harvesting. Randomized values added +/-.

    Balanced: Various crafting and repair costs, including Spellcasts and Staves.

    Balanced: Legendary (Gold) Runes and Scrolls crafting moved to 5/5 as intended.

    Improved: Travel Potion no longer cancels when entering combat/taking damage but instead pauses.

    Changed: Levitate Cooldown reduced. Spirit cost increased.

    Fixed: Kill Fallen Quests rally point removed to avoid resetting POIs. Now auto-activates.

    Fixed: Arcane Trader running off/vanishing into the floor on servers.

    Fixed: Conjure Spells unintentionally renewed duration of existing conjuration spells.

    Fixed: Fallen can summon minions again at Player Level 10+

    Fixed: Fallen were doing more damage against Familiars and Totem than intended.

     

    🗒️ FULL CHANGELOG: 🔑changelog-supporters

     

     

    sorcery-discord-logo.png

  13. sorcery-portals-v099.png

    SORCERY A20 PORTAL UPDATE (v0.99)

    • New Block: Craftable Portals (teleport back to base from anywhere)
    • New Rune: Portal Rune (Legendary)
    • New Incantation: Summon Omni Pack (Legendary)
    • New Recipes: All Legendary Gold Rune Recipes Unlocked!
    • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog

    ℹ️ Works with existing Sorcery A20 Saves. ℹ️

     

     

     

     

     

    YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

     

    DOWNLOAD SORCERY

    1. Download: Sorcery-master.zip (latest version)
    2. Unzip: Sorcery-master.zip
    3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
    4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
    5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
    6. Choose Difficulty (Optional): Change your Sorcery Difficulty from Normal (default) to Easy, Hard or Apocalyptic for the greatest challenge!
      • Drag-n-drop Chosen Difficulty from "SorceryDifficultyChangerMods" into Mods (\7 Days To Die\Mods)
      • You can change modes at will without restarting. Server-side, doesn't require clients to download.
      • If done correctly, you'll see the logo of your new Difficulty Mode in the top-right of the main game screen!
    7. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

     

     

    MOD LAUNCHER

    If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

     
    1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
    2. Download Launcher: 7D2D Mod Launcher
    3. Install Launcher: Run the launcher installer SetupInstaller.msi
    4. Run Launcher: Locate and select Sorcery within the mods list.
    5. Install Sorcery: With Sorcery selected, click Install Game Copy.
    6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
    7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
    8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

     

    ** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

    ** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

     

     

     

    CREDIT

    TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for the help with dll work!

  14. 24 minutes ago, faust7 said:

    The new lighting defintly looks cool but i already went through all the work of getting 0.985 to work with darknessfalls on my server which was a ton of work as RWG doesnt work properly on DF A20.2 yet. I assume a compatability patch won't come until after DF RWG is working?

    Correct 🍻 

  15. sorcery-rwg-seed-8K.thumb.png.32c69fe6350b66c87591909e41359d35.png

     

    RANDOM WORLD CONTEST

    With the Lightning Update stable, it's now time to find the "perfect" Random World Seed to play on!

    Enter the Random World contest by sharing a Random World you believe to be worthy in the #random-worlds sorcery discord channel! An image and details of the world seed must be shared. See examples in the #random-worlds channel.

     

     

    Let the seeds be planted! 

     

     

     

  16. 5 hours ago, DeViti said:

    Argh would edit if possible,,,

    Disregard my post somehow I was stuck at 75% loot abundance even in Vanilla and even if the settings were a 100%
    No idea why. After a reinstall everything is working fine.

    No probs. Loot has been fixed at 100% in later versions to prevent issues like this 🍻

  17.  

    sorcery-v1-omni-arrow-full.jpg

     

    SORCERY V1.0 - OMNI ARROW
    Hits like a magical truck with the full force of Fire, Ice, Lightning... expensive and powerful!
    Recipe: x1 Fire Arrow, x1 Ice Arrow, x1 Lightning Arrow, x1 Omni Blood

     

     

     

    sorcery-v1-arcane-trader.jpg

     

    SORCERY V1.0 - ARCANE TRADER
    • Dedicated Sorcery Trader (24hr, 10-14 per map)
    • Repeatable Sorcery Quests (hunt fallen, etc.)
    • Special Sorcerer Training Quests (unlocking elements, skills, etc.)
    • Alchemy, Enchanting, Tailoring Stations... plus secrets!
    • Sells Sorcery Items: Immortal Seeds, Special Blocks and more!

     

    sorcery-v1-lightning-storm-totem.jpg

     

    SORCERY V1.0 - SPELL AI
    Spells are drastically improved for v1.0! Spell AI introduces cast-and-forget style Spells that can placed in the world, independent of an Entity Host. Storm Totem, for example, is conjured forth as an independent entity that taunts/shocks/debilitates/electrocutes foes. It persists based on health and duration, all of which are upgradeable through the relative perk. Other Spells, such as Firenado and Ice Storm, rush over to nearby targets and follow their foes for a duration.

     

     

     

    JOIN THE SORCERY DISCORD TO FOLLOW UPDATES!
    Want the full scoop on Sorcery v1.0 Lightning? Join the Sorcery Discord to follow this and more!

     

    sorcery-discord-logo.png

  18. On 1/20/2022 at 6:18 AM, Vaeliorin said:

    Good to know.  Really looking forward to the Lightning release,

    sorcery-lightning-v2.png

    24 minutes ago, piranha3380 said:

    how many elements can be learnt on any char? just got fire to 10 and waiting for the lightning update but accidentaly clicked a frost thing and started frost aswel, any way to unlearn a element ? i got admin command of the server so any item or command i could use ?

    Getting Sorcery Attribute to 10/10 Unlocks the ability to master a Second Element. Mastering the Second Element unlocks the ability to learn a Third Element.
    You can use the Admin Respec under Dev tab of CM (F1 > cm > ESC > U). The forgettin' elixirs are broken in current release.

  19. On 1/15/2022 at 7:33 PM, Vaeliorin said:

    Hi, still really loving the mod, but there's one thing that sort of bugs me.  I don't know what the overhead of adding new recipes is, but it would be really nice to be able to craft class runes for a pretty high price.  I'm thinking being able to scrap class runes, and then needing like 5 runes worth of whatever they'd scrap into and 10 omni blood plus whatever else might be appropriate.  This is pretty much because I have probably a couple dozen duplicate (beyond the 3 needed to complete the class) class runes, but I've only found one Spell Knight rune (which is one of the classes I was really hoping to use.)

     

    Anyway, just a thought.  Love the mod, and really appreciate all the work.

     

    Edit:  Clearly, the game is powered by irony.  2 of the next 3 runes I picked up were not only Spell Knight runes, but were the correct two so I didn't even need to change them.

    Class Runes can be scrapped into "Class Rune Fragments" in v1.0 (Lightning). 6 Class Rune Fragments will make any Class Rune of your choice. The new Arcane Trader also has a chance to sell these.

     

    On 1/17/2022 at 10:46 PM, FatsackTony said:

    Should be able to pick up the sorcerors desk by holding E on it.  Also can this be added mid play through? what about on a server?

     

    Desk can be picked up with a landclaim down. New game is required for Sorcery. Fully compatible with dedicated servers and LAN play. All clients will require the mod and all files. Follow all instructions for Server.

  20. 15 hours ago, the_event_horizonx1 said:

    Is there a way to make Sorcery more compatible with mods that add extra skill trees like The Wasteland or Action Skills mod? For instance when running The wasteland and sorcery together you get this error when trying to open the skills menu:

     

    NullReferenceException: Object reference not set to an instance of an object
      at ProgressionClass.get_ListSortOrder () [0x0000e] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at ProgressionClass+ListSortOrderComparer.Compare (ProgressionValue _x, ProgressionValue _y) [0x00014] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at System.Collections.Generic.ArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison`1[T] comparer) [0x00052] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00069] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.Collections.Generic.ArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, System.Comparison`1[T] comparer) [0x00015] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) [0x0001a] in <695d1cc93cca45069c528c15c9fdd749>:0 
    Rethrow as InvalidOperationException: Failed to compare two elements in the array.
      at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) [0x00036] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.Array.Sort[T] (T[] array, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) [0x00048] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.Collections.Generic.List`1[T].Sort (System.Int32 index, System.Int32 count, System.Collections.Generic.IComparer`1[T] comparer) [0x0002a] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.Collections.Generic.List`1[T].Sort (System.Collections.Generic.IComparer`1[T] comparer) [0x00008] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at XUiC_SkillList.updateFilteredList () [0x001ab] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at XUiC_SkillList.OnOpen () [0x00064] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at XUiController.OnOpen () [0x00017] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at XUiController.OnOpen () [0x00017] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at XUiController.OnOpen () [0x00017] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at XUiController.OnOpen () [0x00017] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at XUiC_SkillWindowGroup.OnOpen () [0x00000] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at XUiWindowGroup.OnOpen () [0x00006] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at GUIWindowManager.Open (GUIWindow _w, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x000d0] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at GUIWindowManager.Open (System.String _windowName, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x00065] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at XUiC_WindowSelector.OpenSelectedWindow () [0x0005d] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at XUiC_WindowSelector.HandleOnPress (XUiController _sender, System.Int32 _mouseButton) [0x00011] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at XUiController.OnPressed (System.Int32 _mouseButton) [0x0000e] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at XUiController.Pressed (System.Int32 _mouseButton) [0x00000] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at XUiView.OnClick (UnityEngine.GameObject _go) [0x0003f] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at UIEventListener.OnClick () [0x0001c] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:ProcessRelease(Boolean, Single)
    UICamera:ProcessTouch(Boolean, Boolean)
    UICamera:ProcessMouse()
    UICamera:ProcessEvents()
    UICamera:Update()

     

    Yes there is. ATM, all Compatibility efforts are frozen while bringing Sorcery to v1.0 (Lightning).

     

    1 hour ago, LipaCat said:

    I also have this problem, "IndexOutOfRangeException" appears when trying to place Spellforge in Sorcery v0.985 with Darknees Falls version V4-DEV-B30

    Sorcery A20 won't be made compatible with Darkness Falls again until DF reaches stable and Sorcery reaches v1.0 (Lightning).

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