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Posts posted by Annihilatorza
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2 minutes ago, Gazz said:
Well, stupid stuff needs to be fixed because it makes the game look stupid. /shrug
Yup that ladders issue has been a problem for years and I am so glad its been fixed now, I am loving all the bug fixes and improvements in each patch.
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29 minutes ago, TECHMIKEMWO said:
stop fixing stupid stuff & fix issues with fps, random stupid stuff being fixed isn't necessary. jeez
Maybe try to be helpful, instead of moaning about things on your 4th post.
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Hey KhaineGB
I was on day 2 under a trader and I did not get attacked at night by zombies I could see them far in the distance but nothing near me.
Day 1 at night at night was chaos, is this normal or just a small glitch?
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HI Damocles
On my video I got a comment asking the following and I was wondering if you could help.
I created a NitroGen map a week ago. Looks great with the new Alpha19 but the Trader POI's have not spawned in. Any advice? My version is v0474. CheersI suspect old vs new Alpha clashing.0 -
3 hours ago, Damocles said:
Yes thanks, saw it.
BTW: The newest experimental has the newer CompoPack list included.
But its best to always use the prefabslist included in CompoPack itself, to have the most up to date version of it.
Thanks for the info I will add a comment to my video stating that.
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So I made a video
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That would be awesome if you could get it right.
With all the new commercial POI coming in A19, I am sure there will be some Juicy stuff to use.
Did you have any lucky with stopping the same POI spawning in the same town, I have 6 TV towers in my one city.
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Hi There Damocles
Thanks for the awesome work.
With regards to roads and the city grid, do you know when that is going to full completed?
Would it be possible to generate roads with sidewalks, street signs, street lamps, speed bumps, traffic circles ect.
Thanks for all your hard work.
Anni
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I really love the Nitrogen the road, the terrain is awesome but I have some problem the way building are use multiple time in the same town, I can have 3 huge church in the same city...
In a map I just generated (using compopack) there is the pastebin and 3 example of building near each other;
<decoration type="model" name="xcostum_ArtGallery(by_Wsiegel)" position="-2665,47,2749" rotation="1" />
<decoration type="model" name="xcostum_ArtGallery(by_Wsiegel)" position="-2560,47,2283" rotation="2" />
<decoration type="model" name="xcostum_NotreDamn_(by_tehkarma)" position="-2061,39,2775" rotation="3" />
<decoration type="model" name="xcostum_NotreDamn_(by_tehkarma)" position="-2061,39,2627" rotation="2" />
<decoration type="model" name="xvanilla_skyscraper_01" position="-2461,47,2079" rotation="2" />
<decoration type="model" name="xvanilla_skyscraper_01" position="-2857,47,2373" rotation="1" />
Is there a way to control how many ''shopping center'' will spawn in the entire map or per town/city...? (doesnt make sense to have 12-15 of them on a 8k map)
I am having a similar issue, I end up with citys with 6 TV tower restaurants or two art galleries right next to each other.
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A19 Diary Discussions
in General Discussion
Posted
Having used combo pack, the POI are no where near the Fun Pumps quality esp the new POI, some are just not complete, missing textures incomplete spawners, or broken buildings, or are getting 10 copies of the same building in a town.
I love that they are there and we can use them but each would have to be taken on its merits and give a good going over to make sure its good enough and fits the theme and it is not a buggy mess to be used in the full game.
Some of them for me have spawned half into the ground or did not have any zombie spawners in them.