Mac woes
I have been using mods on a Mac for some time now... I know, I know why bother, but its what I have to work with. I can use mods that I just replace the files in the Data folder (Config/Prefab/UMA). The problem is when I have to replace the files in the Contents folder (main system req folder). The program hangs on the loading items boot up screen and here is a log output. Any thoughts? (Attached full log)
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(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
UMA Slot loading took 2 ms
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
SDX: Could not find bundle named 'WaterBarrel'
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
2018-08-23T06:06:10 12.470 ERR Loading and parsing 'blocks.xml' (Model '#WaterBarrel?WaterBarrelFullPrefab' not found on block with id 455)
2018-08-23T06:06:10 12.470 ERR Loading of blocks aborted due to errors!
2018-08-23T06:06:10 12.471 ERR at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0
at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0
2018-08-23T06:06:10 12.746 ERR Loading and parsing items xml file (Unknown block name 'wallTorchPlayer' in use_action!/ at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0
at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 )
2018-08-23T06:06:10 12.746 ERR Loading of items aborted due to errors!
2018-08-23T06:06:10 12.746 ERR at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0
at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0
Exception: Block with name 'treeTallGrassDiagonal' not found!
at BlockPlantGrowing.LateInit () [0x00000] in <filename unknown>:0
at Block.LateInitAll () [0x00000] in <filename unknown>:0
at WorldStaticData.Init (System.String _name, .XmlFile _xmlFile) [0x00000] in <filename unknown>:0
at WorldStaticData+NN.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 output_log__2018-08-23__06-05-55.txt