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4sheetzngeegles

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Posts posted by 4sheetzngeegles

  1. looks like a consle command aka swa in f1. It sounds better than what ive been doing. op 1 editing in b131 till error is rectified.

    op2 replaced 240 dll with 231 dll but renders the jagged minecraft hills but can paint general terrain. op 3 edited the gernationrules class to

    remove the line for rgb32, then replace biome mapper in rwg, again partial results. op 4 havenot tried yet , trying to refrain from hacking too much, but will parse the dll and nuke biomeidmapper references in world generation and worldgenerationinput, then edit the rwg putting back biome gen at bottom. so if there is an easier way im all for it.but if it continues same direction, im going to remove all infinging classes, and import legacy ones.

  2. Its because of the addition of biomeidmapper in the Rwgmixer.xml its also in the dll. The off switch is a line that says do not recognize rgb32 files. That would be your tga or a Png there is an obsure reference to using pngs also tga.png Until the worldgeneration\generationrules class is rewritten to allow both inputs or reverted like in a17b197-b131. you will only get the black layer. plus no smoothing it will look like alpha 1 or minecraft going up a hill.

     

    ```this.TerrainMap = new Texture2D(this.WorldSize, this.WorldSize, TextureFormat.RGBA32, false);```

     

    TextureFormat.RGBA32, false wasnt there before b140, its some where else in the dll or another dll. but basically turns off manual terrain, or hoops it, and open up the random call from rwg again temporarily.

  3. @brycie if you get holes in your map, 1 use solid brush, better to use solid pencil, 2 use only exact color, any other coloreven if off by 1 is considered invisible to game. After edit zoom to 500+% and look for any off colors. Most of the issues happen at borders between two biomes. If you zoom in you see a blended color, but eyedropper will say 0 65 0 instead of 0 64 0. that 1 dot is a 3 meterblock in game or equal to bad chunk load

  4. @Gipothegip If you are deleting roads and the road is returning then, you need to check the setting in the app you are using, you are not deleting the layers. Easiest way to verify is , create a png same size as the splat 3 with "transparency background" save and put it in your folder. no roads, but your edited one has them. means you didnt edit the correct layer. second way, save your png as a tga, edit te 3 rgb layers save open that file then save it as png.

  5. Just wanted to say thanks for creating this. I don't have most of the problems i've read here. The plugins are working for me. I even use it to extract and updated the Uma textures. The streaming error that i saw posted above , I only got when i had removed a file from the folder prior to opening. The internal index was trying to reference the .res file. so i open the file from the original location, export and edit all from another folder, import, but i save twice, the first is when i hit ok, for resourceassets it gives a second menu, for blocks and others it doesn't. So for blocks i ok "save" yes, then file save blockstextureatlasescomplete is name i use. On gup discord i wrote a tut for mumpfy to import to uma. the one constant ive seen between questions re it not working properly. Is version and plugin they usually have a different one. I use the same format for export and import in my ambient lighting tutorial.

  6. Dust we converse on Discord, but I had to come here and say, "Grue Voice" That's what im talking bout. You seriously need to post it on youtube before and after. Ive read uninformed posts about voxel not being visually represented, as well done as poly games. This proves them Wrong.

  7. yup, downloaded it last night to look. Its not for me to edit. I just add and subtract structures to customize my environment

     

    My ideas is to turn on customhub, in my random world and since downtown region is in center of each city, I would be able to make it the single poi with a few smaller buildings on out side so i could have harlem brooklyn and the bronx surrounding it. Ive been trying to figure how to use the prefabs.xml in the random worlds folder so i could place poi like they do in Nav. Since I couldn't This is next best thought for me.

     

    I really need to go back home for a visit. Thank you for the answer.

     

    You have electricity in it, don't you.

  8. I enjoy the freedom you ave given to adjust nearly everything. I mainly play then teraform, re-render and play again, I came uopon this dream by accident. The raised mountainous roads and pillars. The catch cant put ladders to climb need to plow a spiral trench to reach POIs and bases in wilderness. My pimp dream is rope or cable, for grappleing hooks, rope bridges, which could lead to mechanical hoists. Loot retrieval, a wagon that holds 2 or more secure boxes to transport to central location speed is regulated by weight. and must burst open at location because the crate has same ai attraction as a door. i create varied environments because i have to think outside the Box or base for each one. examples

    http://imgur.com/a/3OQuh. thanks for the freedom

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