Jump to content

Kosmic Kerman

Members
  • Posts

    665
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Kosmic Kerman

  1. 2 minutes ago, Roland said:


    What mechanic did they add? Quests and daring adventurer have been in the game for years. If you don’t want to skip tiers then don’t. I agree that there could be more down to balance things towards crafting even more but I still do craft a lot more in A21

     

    Roland,

     

    I couldn't find anything in the patch notes about the Trader rebalance. Can you share anything about how it was rebalanced? For example, is it balanced on game stage or on something else?

  2. 1 hour ago, RipClaw said:

    From what I've seen in the streams so far, the trader rebalancing hasn't really worked out that well.

     

    As far as I know, the idea was that the trader would only offer items that were only a little better than what you could find or craft. But if you do enough quests and put points into Daring Adventurer, you can buy items that are far better than what you can find or craft. Grand Spartan bought a Q5 M60 on day 10 and WaywardEko bought a Q3 Steel Spear on day 8.

     

    By the way. Grand Spartan had a Q5 Pipe Machine Gun before and WaywardEko a Q5 Stone Spear. So much to "No skipping technology tiers anymore".

     

    Grand Spartan plays with experience gain at 300%. His game is not representative of where you will be on Day 10 on default settings. I don't know what his other settings are but he typically plays with very generous loot settings as well. His goal is to get to end game and a high game stage as quickly as possible to get more intense blood moon hordes. 

  3. I've been playing other games so maybe I'm having a brain fart but I can't figure out how to consume items in my inventory (food, water, candy). My recollection is that right click should consume items in the inventory but that isn't working. I've tried various other key combinations without success. I've checked my keybindings and right-click is set up as secondary action for both inventory and menu ui.  Holding right click and dragging splits my inventory in half so the system is recognizing a right-click. I've tried both restarting and shutting down the computer. No controllers or peripherals (other than mouse and keyboard) are attached.  What am I missing?

  4. On 1/9/2023 at 7:58 AM, IrishGhost said:

    In my last playthrough I ran unarmed with heavy armor so yeah it chipped away pretty quick. Built quite a bit to. I can understand this for thirst but not so much for hunger, at least at the rate it is in vanilla. My diet consisted of bacon and eggs. Drugs for dessert on horde night.
     

    Bacon and eggs are essentially an entry level food. If this is what you were eating in mid-game no wonder you had hunger issues. The trade off for not engaging in the farming/recipe mechanics is having to eat more. As soon as you start farming and unlock the recipes for meat stew or equivalent, food becomes more sustainable and more nourishing. The ability to grow corn/potatoes and make meat stew is one of the break points in the game: you no longer have to worry about gathering eggs and you get more from each meal.

  5. 2 hours ago, Matt115 said:

    snip

    I can't follow your line of argument. First you say that 7dtd isn't "hardcore" enough and this can't be fixed by mods. Now you seem to acknowledge that there are "hardcore" mods.  How do you square this circle?  Is your argument that the Devs don't share your vision of what the game should be?  And what exactly is it that you want?

  6. 15 hours ago, Matt115 said:

    Older alpha were looking like typical hardcore game. If checks games from 2013-2015 you will see that... 7dtd was like hardcore MC. meal smell, food spoiling , low visibilty. and looking how another alpha looked it was like "easier 3D project zomboid in early stage". Now 7dtd is casual game becaus people wanted to make more things simpler or easier. If TFP decided stick to "hardcore" vision from this period - community of this game would be much smaller, probably diffrent mods would be created and totaly have diffrent opinion. But they decided guys who wanted to make this game easier - probably because more casual game = more players

     

    I was just thinking about some functionality in A15 while playing earlier today  - carrying raw meat drawing zombies and unharvested carcasses drawing screamers. My understanding is that these things were not removed to the make the game "simpler" or "easier". Smell was removed because the code behind those functions was overhauled and my understanding is that there was no clean way to make them work with the new code. Fatal has repeatedly talked about how some of the underlying code was not fantastic. If the loss of zombie smell is the cost of more performant code, I think that loss is well worth the reward. Questing and sleeper zombies have, for me, made the game much more enjoyable and have increased its replayability.

     

    As to your claim that mods cannot add complexity or make the game more "hardcore," that's ridiculous.  For example, Ravenhearst adds back many of the elements removed since A15 and adds several layers of grind and abstraction on top of those.   

  7. 16 minutes ago, Beelzebubs Ghost said:

     

    Other than 'Because the Devs don't want it,' is there any serious reasoning behind not having that which the developers don't seem interested in entertaining; on which some players are; in my opinion, vehemently, unreasonably, and almost pathologically against, a hybrid system?

     

    Great point! If we ignore the most salient reason "the Devs are not interested in Learn by Doing as a progression mechanic," why can't we have Learn by Doing? I think you've cracked the case. LBD coming in A22.

  8. 3 hours ago, FreezePTV said:

    Hello everyone :)

    First of all, I'm glad that so many new things are being added to 7 Days. But I've been interested for a long time whether the auger will be revised at some point because the auger turns in the wrong direction. 

     

    My understanding is that the auger is a rare Southern Hemisphere model and so the rotation animation is correct. 🙃 

  9. 5 minutes ago, BlackCatTheGreat said:

    Whats with this crusty water change??? What prompted this?

     

    If you are referring to drinkable water, it's too easy to acquire. Their stated goal is to make player thirst more of an issue, at least in the early game.

  10. When I started 7dtd this morning, I go the following error message: Could not fully initialize Epic Online Services: Not able to get login ticket from your platform.  This is a new error message to me.   All I want to do is to play a single player game.  The "Play Offline" button is greyed out and cannot be clicked. I'm on A20.5 (b2). The retry button did not fix the problem What gives here?

     

    Update - I exited and restarted and everything seems to be fine now.

     

    P.S. As someone who has exclusively played Single Player since A15, I am not a big fan of seeing an error message about Server/Multiplayer problems that locks me out of the game.  

  11. 15 hours ago, Darthjake said:

    I can't really speak about the auger, because, well power tool.

     

    But as far as the steel pick goes, crouched, with skills, I generate no screamers.

     

    Of course I also have a screamer trap set up as a concrete pyramid close to my main mine, with spikes and 4 forges running, so that might be drawing the screamers and killing them without me even realizing that they are there..

    Once you get all 7 mining books and have a chance to one shot ore blocks, the steel pick can generate screamers. More so if you are collapsing blocks.

  12. Does anyone know what causes the camera to bob/shake? It only happens to me on horde night. My horde base is a corridor with a blade trap and electric fence posts. The corridor is two blocks high with a ceiling at 3-block high level to prevent the zombies from jumping.  The blade trap is attached to the ceiling block to the side of the corridor.  I think the camera shake might be caused by a combination of blade traps with a ceiling at the 3-block level. Does anyone know for certain?  And for TFP, is this something you are looking at? The camera wobble is disorienting and unpleasant.

  13. 1 hour ago, RipClaw said:

    On the bedrock I am at a height of 3m. The surface is at 44m. Only when I climb up to 10m then I can spawn a screamer.  Below that I always get the error message. 

    Jonah must have been at a height where there were less than 35 blocks between him and the surface.

     

    This is probably the case. He was standing about 5-6 blocks above bedrock and I don't think where he built the base was particularly deep.

  14. In my experience the downtown tilesets spawn harder zombies. I see plenty of feral zombies during the day in Desert downtown tilesets. In terms of how to deal with it, the real problem in the Wasteland are the zombie bears. You need to clear them first before starting the quest. As soon as you do, start the quest and make as much progress as possible because they will eventually respawn. You will also have to be prepared for zombies coming from behind you as you progress through the T5. Close doors to slow them down or bring iron hatches to put down at strategic locations to slow them up. For bears and ferals you really want have a full auto weapon with lots of ammo.

  15. Considering that everyone seems to be generating enormous amounts of heat due to crafting, what are you doing with all those resources?  The only time I have ever spawned a screamer in A20 or in later point releases of A19 was when using an auger to mine iron. A forge, cement mixer, and chem station crafting at the same time has yet to spawn a screamer for me.  And if you have all of those resources why not build a base for horde night or create a path to your bunker lined with traps? In A20, the turret schematics seem to drop fairly regularly and ammo is plentiful. So you could probably get away with building an entrance at the surface for zombies and placing a turret or two to pick them off.

  16. 2 hours ago, RipClaw said:

    Screamer won't show up when you are on the bedrock. They can't be spawned. I tested it in A20 with a bunch of campfires. All I get in the console is "AIDirector: Scout spawning failed".

    I'm not sure this is entirely true. It may depend on your base design. In Jonah's stream yesterday (or the day before depending on your time zone), he had a horde base at bedrock and was able to summon multiple screamers by lighting around 14 campfires.  The entire point of his base was to have zombies path to him and so that could be the difference.  Here's a link: https://www.twitch.tv/videos/1246760517?t=03h54m55s

  17. 1 hour ago, Tmodloader said:

    That's perfect as I said. Reducing the rewards would be a good thing, it should still be worth doing, just not overpowering like it is, as you can see with most of your gear coming from trader. 

    Yes most of my gear comes from the Trader A20 until mid game because pretty much nothing drops from loot caches now. If the Trader rewards are reduced then the play is still to do the missions so you can get the dukes to buy the better stuff from their inventory,  I think the trader game loop is pretty good. Early game it's generally the best option. Mid to late game, it's just something to do even if the rewards are generally not worth it.  Reducing trader rewards would also hurt leveling up new traders as by the time you are doing that you really don't want garbage rewards.

  18. 8 hours ago, Tmodloader said:

    For traders, I just think the rewards are overtuned a bit, if that was less, they wouldn't feel as mandatory... maybe. The exploration survival part of this game without them is great though.

    Maybe but they seem to be the only option for weapon/tool progression until late in the game. I'm on day 31 (60 min days, 100 XP) and all of my weapons except a crafted SMG are from Trader rewards or Trader purchase (a Q4 pistol bought in the first week) and most of my tools are from the trader as well. Steel shovels just started dropping for me in loot.  Weapon/tool drops from loot caches seems to have been drastically reduced in A20. Even if trader rewards were reduced they would still be worth doing. You could always do a no trader run. Nothing is truly mandatory.

  19. On 12/22/2021 at 9:20 AM, saltychipmunk said:

    Honestly So many issues with hoard night would be solved if they just make it so the zombies are after our crafting stations / storage  and not just us. 

     

    That would fix hoard base cheese , that would fix buff cheese , that could fix  pathing exploit cheeses.

     

    I just don't get it. it seems clear that the desired gameplay TFP want is for players to fortify their base and survive waves of zombies.   You get exactly that if you make it so zombies go after your valuables. 

     

     

    How exactly do you think this would affect "Horde Base Cheese?"  The zombies still need to path to whatever they are targeting. The same strategies people use for Horde Bases will still work if the Zombies target something else.  All someone has to do is make the most desirable path to the item targeted, the path that is full of traps.

     

    Also, why does this matter? Build your base and play how you like. Let others do the same. 

  20. 8 hours ago, Urban Blackbear said:

    I feel this is a valid issue. It almost feels like a noob trap in that trying to save time by making concrete blocks actually slows down your experience vs starting with a lesser tier and going the upgrade path.

    Except that "noobs" are probably better off not increasing their gamestage as fast as possible.

    18 hours ago, Morloc said:

    I recall that applying concrete to the rebar frames used to provide a lot of experience.

    Creating a concrete cube generates next to nothing.

    Upgrading from cobblestone to cement seems to generate a lot of experience.

     

    Can we bring creating concrete cubes in line with upgrading cobblestone please?

     

    Upgrading from wood to cobblestone to concrete were concessions in realism to make for simplified gameplay....but with the removal of rebar, anyone that builds directly out of concrete is being ripped-off from a ton of experience.

     

     

    (I'm presuming there's no more reinforced concrete).

     

     

     

    -Arch Necromancer Morloc 💀

    The upside is upgrading from Wood or Cobble to Concrete is now faster since you don't have to hang around in the Chunk to wait for the Concrete to dry.

  21. 7 minutes ago, Krougal said:

    I still liked the game better when it was more FPS and less RPG...

     

     

    This is an interesting take. The general consensus I've seen is that the game is trending more towards FPS/ action-oriented and away from survival/RPG. The game has definitely has been trending towards guns and heavy looting since I first started playing in A15.

×
×
  • Create New...