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meganoth

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Record Comments posted by meganoth

  1. Stuff in vending machines gets automatically sold if it is left there for some time. Simulates activitiy of unseen NPCs just like the food vending machines that get restacked every day.

     

  2. I am just listing possibilities, eventually someone from TFP will check out your case as well. There have been other user reports about crashes, so it could be the fault of the game as well.

     

    That reminds me of another possibility: Start the game launcher and turn of "graphics jobs" there. At least on my linux box that option, which is default on, made my game crash. It doesn't fit your case really, but it is worth a try.

     

  3. "

    ERROR: SymGetSymFromAddr64, GetLastError: 'Det angivne modul blev ikke fundet.' (Address: 000001B8D0D26EE0)
    ERROR: SymGetModuleInfo64, GetLastError: 'Det lykkedes ikke at initialisere en DLL.' (Address: 000001B8D0D26EE0)

    0x000001B8D0D26EE0 ((<unknown>)) (function-name not available)"

     

     

    Mmmh, the crash seems to be about a library not loading, can't imagine what that could be as it is long after starting.  It could be random errors following hardware problems or problems with the RAM changing its contents randomly. After all the previous error was about network, so the errors are likely not the cause, but symptoms

     

    Normal games are GPU-bound, 7D2D is CPU-bound. If for example your CPU has a hardware problem which shows up only if it reaches its power limits it would be only 7D2D that would show that, not necessarily those other games.

    You could try to test your memory for faults and use prime95 to test your CPU. While prime95 is running, start a graphics-intensive game, that would hopefully also test your power supply. 

     

    You could check logfiles from multiple crashes if they show the same errors at the end. Totally different errors usually mean hardware, similar errors mean software problem.

     

    If you overclocked your RAM or CPU you could also simply try to turn that off and see if that makes a difference.

     

  4. The server reports a timeout on one occasion:

     

    "2024-08-05T12:26:32 22623.099 INF NET: LiteNetLib: Client disconnect from: 5.103.195.53:49900 / 0 (Timeout)

    2024-08-05T12:26:32 22623.099 INF NET: LiteNetLib: TimeSinceLastPacket: 5010"

     

    On the surface it looks as if the network has drop-outs. Could still be a problem of the game, but you could check if you have similar problems with other servers, i.e. try out one of the open servers. I also vaguely remember there is supposed to be an option in the games settings one could change when there were network problems. Can'tz check myself right now, but the name of the option should make it obvious.

     

     

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