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mr.devolver

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Posts posted by mr.devolver

  1. On 10/23/2023 at 4:04 PM, theFlu said:

    Hey, if it's 10 bucks and provides entertainment for 4k hours (and counting), I'm kinda fine with a FOREVER game .. :)

     

    For me it's the game mods that are providing that much fun, the base game doesn't. Also, it's "FOREVER Alpha", not "FOREVER game", that's different considering the amount of features it's still missing to meet the definition, but hey if you see a real life Flintstone's car and decide to call it a "car" just because it has 4 wheels that's your choice, but personally I'd rather pay more than "10 bucks" as you call it and have an actual "one in a life time" game experience than pay just "10 bucks" and have something that tries hard to act like a game yet stays in Alpha development stage forever.

  2. On 10/23/2023 at 3:15 AM, meganoth said:

     

    Huh, why "If we could" ? We have been speculating all the time, and even better, because we had some information from devs and Roland, our speculation is actually based on a some facts!

     

     

    Another strange sentence. Why are you looking for "reasons related to future plans" ? The reasons are known right now and have nothing to do with any future plans.

     

     

    I don't think there will ever be a realistical explanation offered. Just like blood-moon will never be explained. And especially zombie metabolism will never be explained. If you are looking for a realistic game you are in the wrong place.

     

     

     

    Bah, have a cookie for your metabolism. ;)

  3. Imho, even if we could speculate as to what reasons are behind the changes to the water and even if we concluded that there could be some good reasons related to possible future plans we don't know about which would piece it all together nicely and help us make sense of it all, the development of the game as a whole is still so slow that making such change now only to realistically explain it much later is not exactly a good move. People usually play the game for what it is now rather than for what it eventually could become and the lack of believable explanation doesn't really help to convince them either.

  4. 6 minutes ago, Adam the Waster said:

    what are you talking about ;)

    and my bad i hit submit by accident should be good to go know


    AND IF I MISSED ANYTHING FEEL FREE TO POINT IT OUT!!!!!!!!!!!!!! THAT GOES FOR EVERYONE! 

     

    Haha I see what you did there! ;)

     

     BUT! Since this is the Alpha 23 thread now, you should probably also fix the first paragraph. ;)

     

    Quote

    Welcome to the alpha 22 FAN diary, this is a Forum filled with all the stuff We know for a FACT!! that is coming to Alpha

    22, and with stuff that might be coming to Alpha 23 or beyond (lets hope not). As im high of my rocker on Pre-workout im ready, the Question is! Are you?

     

    Those should say Alpha 23, 23 and 24 respectively, otherwise it might not make sense with now "fixed" title of the thread, but then again when it comes to these Alpha, what makes sense anyway, right? :D

  5. On 10/21/2023 at 4:28 AM, Roland said:

    7 Days is the best 7 Days…

     

    That's probably because there's no other game name of which would start with "7 Days...", isn't it? Oh wait, my bad. Actually there are now quite a few other games names of which start with "7 Days..." and they were developed and released while the 7 Days to Die is still in "Alpha early access". :)

     

    But I totally agree this 7 days is the best 7 days, but no more than 7 days unless you're absolutely bored and have nothing better to do or play which luckily becomes less of an issue as the years pass and bring new and better games and opportunities to pass the time... ;)

  6. On 2/2/2022 at 9:29 PM, Hayran said:

    PS: The SwatCaptain don't looks like a zombie hehe (it`s from 1-ZombiezPack) it`s possible disable?

     

    It's a matter of narrative. He may not look like a zombie, but he's infected, he just haven't fully turned into a zombie yet, but he's still dangerous.

     

    If you really want to, you can disable it by either removing or commenting out its line in entitygroups.xml, but I would advise to avoid that method, and instead create your custom patch that will apply after this mod, because every update to the said mod will overwrite your changes that you've made manually...

  7. I would agree that every single POI being a dungeon is kinda lame. Where are all the abandoned houses? You know, I can't quite imagine that when the apocalypse hit, everyone suddenly got obsessed with idea of creating elaborate dungeons in their homes and then hid inside their closets with the weakest doors ever created by humans, but hey that's just me. Maybe I'm thinking about it in a wrong way... :)

  8. 36 minutes ago, MrSamuelAdams said:

    I've seen this used before in alpha 19. 

     

    To make it so when you die your backpack is unable to be found and picked up and everything in your toolbelt is gone. You just keep your armor. 

     

    Any idea where I could find this mod? I like the idea since makes you think twice of what to keep on you and what situations to get yourself in to. 

     

    Hi. Have you ever played this game called 7 Days to Die? It has exactly this feature you would like to have.

    World settings -> Advanced -> Drop On Death: Delete All

    Great game, you should try it one day... :)

  9. 37 minutes ago, Blake_ said:

    BTW, what a21 feature are you working on in these early days? Please do tell ! So exciting :3

    I bet the feature he's working on right now is an auto responding bot on forum to automatically answer those who frequently call him using @ faatal.

  10. 32 minutes ago, Zeorik said:

    I've been playing this game since a16 and before, this ain't my first rodeo with 7D2D. And I can safely say that even when heavily modded, this is the first time I've had a vehicle-related issue to the extent of losing an entire inventory due to the vehicle exploding into scrap right in front of me.

     

    Also it's not that I had particularly valuable loot inside, but the quantity of resources is what is infuriating.

     

    If this happened to me, I would be @%$#ed, sure, but I would just get the items back using cheat menu. That's what is it for after all. There's no shame in cheating if we all know the game is buggy. Can't even count how many times I just cheated the items back when I lost them due to a bug.

  11. 9 hours ago, Zeorik said:

    As stated, it's a MP server that I don't admin for (It's a friend group thing, but the only one able to @%$# with it i offline anyway) and I don't really blame anyone in particular beyond the vehicle not even dropping its contents. That bit is really bull@%$#.  But I digress.

     

    And the 2 hours bit is sort of just... the cherry on top of a @%$# sundae that has been last week, and today. I finally get free time to game after @%$#s at work and home, and even that gets stripped from me lol.

     

    Pro tip, don't play a game in Alpha stage of development where lots of bugs are expected when you just want to relax in perfectly safe and bugless virtual environment, because you're just going to get @%$#ed, guaranteed. I know it sucks, but I'm just telling you how it is. Don't get me wrong, this is a great game, but nothing is really perfect, and if you expect very few problems or no problems at all, this game is simply not going to give you that kind of experience any time soon. If you insist on playing unstable game when you actually expect a good relaxing experience, you should know what to expect and how to avoid getting @%$#ed. For example, don't put valuable loot into inventories that you know could get easily lost...

  12. 2 hours ago, xyth said:

    you using the latest SCore?  In my tests that was fixed.  I checked with Sphereii and he will repush latest. so maybe retest after that.

    At the time of writing that post, update for SCore was not available yet, but I will try with the latest version, thanks. :)

  13. 2 hours ago, xyth said:

    Updated for A20.   No idea if its too hard or too easy for folks, so let me know.

     

    New for A20!

     

    If you break a door or chest part way, the lock becomes easier to pick.

    You can use more keys to rotate lockpick, and the joystick should work too.

     

    gIKbkZO.png

  14. 21 minutes ago, DmundZ said:

    thank you very much I totally overlooked the Capital P in the previous post, that fixed the first 2 lines. 

     

    any idea with this guy?

     

    No idea, I checked usual suspects, can't see anything wrong in the mod files. Mind posting the whole mod load order in alphabetical order? Could be some conflict there.

  15. 15 minutes ago, DmundZ said:

    Hello everyone, has anyone ran into this console error? 

     

    ERR XML loader: loading and parsing 'recipes.xml'failed

    EXC No item/block/material with name 'CarFootPump' Existing

     

    ERR [XUi] failed initializing window group workstation_VMAutoWorkbench

    EXC Object reference not set to an instance of an object

     

    any help or guidance would be appreciated

     

     

     

    Here's a quick fix for you:

    1. Open recipes.xml of this mod - <game folder>/Mods/VehicleMadness_Overhaul_Beta2.0/Config/recipes.xml

    2. Find the following lines:

    <recipe name="TFPMotorcycleRepairTool" count="1" craft_time="70">
    	<ingredient name="HotwireKit" count="1"/>
    	<ingredient name="Tire" count="2"/>
    	<ingredient name="CarFootPump" count="1"/>
    </recipe>

     

    3. On the 4th line:

    <ingredient name="CarFootPump" count="1"/>

     

    change "CarFootPump" to "CarFootpump".

     

    The result should look as follows:

    <recipe name="TFPMotorcycleRepairTool" count="1" craft_time="70">
    	<ingredient name="HotwireKit" count="1"/>
    	<ingredient name="Tire" count="2"/>
    	<ingredient name="CarFootpump" count="1"/>
    </recipe>

     

    4. Save the file, restart the game.

     

    That should do it until @Ragsy 2145 uploads an official fix... :)

  16. 9 hours ago, arramus said:

    20.1 has been trouble free. In fact, Wasteland, Bdub Vehicles, VM Vehicles, NPC Mod, and some others were playing together very well without any warnings or game breaking issues.

     

    That loot though...

    The new system seems to assign % as a text value from veryLow to guaranteed (5% - 100% chance) with loot levels for different Tiers being weighted with progression.

     

    In practice, for mods I've tried, something is really not working out well with it. For example, nests being given a veryLow setting which should be a 5% chance are more often than not rewarding with a 40-50% chance with slight changes over different biomes.

     

    Whereas, I have not seen a single Railway Gun in A20 yet and I have checked far and wide, while A19 was very generous. A20 drop rate looks very generous though.

     

    Funny, I found my first railway rifle a day ago, maybe day 6 in game. It was quality 1 though.

  17. 1 hour ago, scm1893 said:

    First time using Gurlz. I loved it. "Rusty Cora" was a kick-ass companion. Couple of questions.

     

    Is there a way to heal them? Cora would jump from the second floor to go after zombies. She'd lose 20 -30 hp b4 engaging them. I know their health will restore, when idle. Just wondering if there's a way to use first aid for mass healing.

     

    Is there something I can do, to remove some of the text above the character? There's 4 or 5 lines of it.

     

    How does our "contract" expire? Cora just dropped dead. She was fine. Then, she was dead. There was no reason. 

     

    You mean friendly raider gurlz? If so, I'm glad you're enjoying them.

     

    Unfortunately healing them is not an option at the moment and the same goes for each and every type of NPC, not just friendly raider gurlz, that feature simply doesn't exist in the core mods at the moment.

     

    As for the text above their heads, there should be only their name and that's it. If you're seeing something more than that, that makes me believe that you might be using older versions of SCore and NPCCore where this extra information was present. If that's the case, you should make sure you have your base mods SCore and NPCCore updated to their latest versions.

     

    As for the last inquiry, I'm afraid I can't give you an answer for that, it would be best to make an official bug report, preferably including the output_log file, and using the following template:

     

    Quote

    Summary: (a short description of the bug)

    Game Version: (A20 bxxx)

    Platform: (PC / Mac)

    Video Settings: (Low / Medium / High / Ultra / Custom (Custom has many combinations, so just list the settings you think are relevant to the bug if any))

    Game mode: (MP host / MP client / SP / Client on Dedi)

    Did you start a new game? (Yes/No) Note: do not submit a bug report until you retest your issue in a new game.  

    Did you validate your files? (Yes/No)

    Are you using any other mods? (Yes/No) Note: Please retest without any mods loaded in a new game.

    EAC off?  Note: Needs to be Off.

    Bug Description:

    Detailed steps to reproduce the bug:

    Actual result: (description of what is occurring)

    Expected result: (what you expect to occur)

     

  18. 3 minutes ago, xyth said:

    1000s of hours went into making this mod, so no one should copy/pasting elements of SCore and NPCCore for public use.   Terms of use are posted.  

    My question to him was simply that if he still plans to do his NPCs and if yes, if he's going to use NPCMod as a base or use his own code and he said that he will use his own code. It will be a completely new mod then, at least that was how I understood it.

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