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So I tried three different methods, to find the best, but basically it's show everything then hide, or show nothing then add.
...but it works well and would certainly work better on one or two spawning at a time.
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Amazing! So glad to see a proof of concept of this working in game. And you're right - demonstrating that it's also performant should take away the biggest counterargument. For a fair comparison, you'd want to spawn in 75 vanilla entities. Anyway, I'd be interested in any documentation on how you accomplished this, if available.
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