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Scomar

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Posts posted by Scomar

  1. 13 hours ago, Russiandood said:

    It looks like your translation on the meleeKatanaSwordDesc line had an extra ". It also pointed out another issue I had with the localization file so I fixed those as well.

     

    Much appreciated on translating that and providing it for the community, I added it to version 3.1.

    oh, what a simple " can do, its tricky with this. But now it worked, Thanks for this nice mod.

  2. Hello, if i crafted the questpaper and then click it in the inventory, i will get an error. I can only close the game with Alt+F4. It seems, that the Items doesn't work proper. It has no Name and no description. I looked for myself in the xml's but i didnt found out, whats the problem -.-

    20230727195359_1.thumb.jpg.514ca89f9473586af8a9a040e4a29440.jpg

     

    Btw. I have translated your mod in to german. you can find the translationfile here: https://github.com/Scomar82/Media/blob/master/Localization.txt feel free to download it and take it for your mod.

  3. On 5/2/2023 at 3:01 PM, MFkyle said:

    How can I get rid of the pencils and rulers from the mod? Simply delete all of there appearances in the xml? I’m wanting to add like a research bench but this mod will just be for personal use and I only want the schematic parts you get from scrapping 

    yes, you need to delete the entries it from the xml's and then you need to change all the recieps.

  4. Mod logs from tree

    the reciepe "woodBranchBundled" is taged as learnable, but there is no way to unlock it. so you cant craft it but need it for an stone axe. Just need to delete tags="learnable" and all seems fine.

  5. 22 hours ago, JordanThePanda said:

    Hello,

     

    I've tried installing this mod and other HUD mods multiple times but my game won't load what am I doing wrong? I've tried client side even with disabling EAC and it doesn't work, so I made a dedicated server which loads fine but when I join same thing happens it won't load it keeps getting to 'Loading UI' and doesn't get passed that point. I've even tried server side and client side together but it still doesn't work? Any ideas why I can't get it to work any solution would be greatly appreciated!

    Hi,

     

    you should only run one HUD Mod at the same time. Do you use other Mods? Is your install path correct? Should be like ...\7 Days to die\Mods\Scomar82_HUD\ and in this folder (Scomar82_HUD) must be the Modinfo.xml.

    Greetings Scomar

  6. 16 hours ago, TheRealNinja_TTV said:

    Getting this error in my console:

     

    2022-01-13 11:03:20 INF Web:IconHandler:FileNotFound: "/itemicons/MSchematicParts__FFFFFF.png"
    2022-01-13 11:03:20 INF Web:IconHandler:FileNotFound: "/itemicons/resRuler__FFFFFF.png"
    2022-01-13 11:03:55 INF Web:IconHandler:FileNotFound: "/itemicons/MSchematicParts__FFFFFF.png"

     

    I have both the Mods installed, the main and optional.

    Hm, when get you this message? Is it red or yellow. I joined a game with both mods installed and had no error. But i dont know why the icons are named _FFFFFF.png in your message. In the mod they are called everywhere without this strange _FFFFFF.png

  7. 14 minutes ago, Malen said:

    Hello, i did a little HUD for my server on A20, and i liked some of you special add to the HUD so can i ask for permision to add some parts of your HUD to mine? i will add the the little squares on the side and of course i will your name on the code and modinfo if you are ok with it, can i? u.u

    Sure, you can use it. :)

  8. 9 hours ago, sureshot1500 said:

    Got a weird square like a water mark between slots 1-3 as you can see by this screenshotunknown.png

    What did you do, when it came out? Have you other Mods installed? I tried it now with many different, from min to max, Background Opacities and i had no square.

    In earlier versions of the game i had sometimes in vanilla also suchs squars in the middle of the screen after open and close the options menu.

  9. 19 hours ago, tatcoolx said:

    my bad, i thought his anwer wrong.  i now understand). it is bad that we cant see exact values of foood/water.

    is there any way to copy values from 2nd tab of character's stats information?

      Reveal hidden contents

    from here

    spacer.png

    like this:

      Reveal hidden contents

    game's windows.xmlspacer.png

    {playermodifiedcurrentfood}/{playerfoodmax}

    or somehow save them as new variables

    and show them in your mod. 

    I will take a look at this.

  10. v2.4:

    • fixed no display of Health/Stamina/Food/Water while ride a vehicle
    • fixed display of the fields left/right from toolbelt when UI Background Opacity is < 100

     

    backgroundopacity.thumb.png.93638671fc691d7c05e242163a391824.png

     

    backgroundopacity2.thumb.png.af35ef64afb6776d614a91e40fa39d27.png

  11. 3 hours ago, tatcoolx said:

    change TEXT parameter in code block of FOOD and WATER, which starts with <label depth="7" 

    to this:

    text="{statcurrentwithmax}

    it wil be:

    spacer.png

     

    p.s. i did it with mod v2.2

    but this displays also the % value if you have e.g. 105 Food, it will show you 100/100.

  12. 11 hours ago, AtlasAlmighty said:

    Yeah I was able to do something similar and remove the %s, but its still the percentage value instead of the actual food value. 

    Thas a A20 problem, since A20 it doesnt work anymore with solid values of food and water. I tried this before, and later i noticed, that this also displays only the percentages, it the same thing like the counters dosn't refresh permanetly in the hud. damn A20...

  13. 16 hours ago, goukiz said:

    Your HUD is really nice; I like all the details down at the botton and the redone hotkeys. Only thing missing (imo) is the main thing I'm looking for; a visible xp value like
    example: Level 15- 25000/50000 to lvl16

    Thanks, i tried some different controlles, but mostly it gives me an error, or there are no errors but also no display of the value. I have this on my ToDo List.

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