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Claymore

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Everything posted by Claymore

  1. Agreed. Balancing is the very last thing of a final state of a game you'll do. Weight should be finally a thing, so stack-sizes are balanced automatically. Example: If I start a game, there should be more classes to pick. Like some of the big mods have. One runs faster, one is good as mechanics, another one is a beast and has the power of "The Mountain". And muscular power is the key in carrying something. If you picked a char that is good at running, you have to train power. If you picked a more muscular type: You have to train other things. RPG-style . So to not stress the player with real life weight: Divide real life weight by a value, a player might be fine with. Make him slower and more exhausted, like we have now. And balancing might be done better than we have now. I decided to have really no balancing, when no balancing is the thing we have to deal with for now . Besides that: BETTER PERKS: LUCKY LOOTER got an update. Some leftovers from splitting up to separate mods in the localization is now removed.
  2. Added: • BETTER ATTRIBUTES: INTELLECT • BETTER ATTRIBUTES: FORTITUDE • BETTER ATTRIBUTES: AGILITY • BETTER PERKS: LUCKY LOOTER
  3. Took a look at SMXMenu: Yeah... no chance to make my mod compatible to his mod. He completely removes the vanilla hud and replaces it with his own menu. No altering. Understandable, because by simply altering value for value, it would take a lot more effort. And to be honest: Sirillion spends hella lot of time for it anyways. Not even comparable to any of my released mods. So I just give a simple advice: If you want those options: Take my mod, grab the values and replace it in SMXMenu . Thanks for the kind words. Appreciate it .
  4. You have to download the latest version for it 0.474
  5. Added: 6K STACK SIZES: @stallionsden: Didn't know, but thanks for the hint. Maybe somewhere in the future, but I'm fine with using a second post
  6. 18.2 (b5): https://www.mediafire.com/file/g08rokfxmytroyn/Assembly-CSharp.dll Server: Sadly, informations like color, range, brightness, modes, are not synced to the server or other players.
  7. Added: STAINLESS STEEL RETURNS New mods are now in a separate post, because I reached the max. amount of text https://7daystodie.com/forums/showthread.php?129728-Claymore-s-Modlets&p=1042638&viewfull=1#post1042638
  8. Added: ELEMENTAL BULLETS
  9. If it would be like in Painkiller or Predator, shooting heads to the wall or ground: I'd take that!
  10. @Scott Sterling: https://www.keka.io/en/ < 7Zip for Mac - also supporting RAR5. Anyways... made all ZIP.
  11. Added: HAYBLOCKS NO DAMAGE @CrypticGirl: So we'll wait til the Pimps include a reason for shooting nails out of the nailgun too?
  12. @ CrypticGirl Hm... without hacking into the assembly or via SDX? Doubt it. I've seen so many things, digging through the XML. Many abandoned things like something for multiplayer: There is or was a thing, a player can play as a zombie. Made me cry a bit... The best thing would be, that the Pimps are releasing a devided loot abundance option: One for quantity and one for slots. Would be the best. Each option alone is a bit OP or won't get us to the wanted result. I'll dive into the assembly if I find time for it .
  13. Well, the mod was created out of boredom and testing And 10000 sounds really much, but even with that, you can't box everything down with your fists ;-). But try it with giving the enemy 10k blockdamage. I was just like: Holy... a cop takes down anything in a matter of seconds
  14. It should fit, if only the server has the mod, yes. Tested it on my server and other players are seeing them too.
  15. Added: HP X 5 EQUALS XP
  16. A18.2 (b2): https://www.mediafire.com/file/n7tzc3bly10o2lr/Assembly-CSharp.dll
  17. A18.1 (b8): https://www.mediafire.com/file/rnp8w86wrwn4sus/Assembly-CSharp.dll
  18. @belfegor: Done. I scrapped it, before I found out, that the max. value for a working cycle is 360 minutes and this was the reason, messing it up. I was wrong and so I've added this feature again - see description .
  19. @AlphaJD: You need either the latest 7Zip or WinRAR
  20. Added: MODSLOTS EQUALS ITEMLEVEL
  21. @renejant: Make sure, you use the latest WinRAR or 7Zip for it. They're RAR5 archives Just checked: Extracts fine.
  22. Added: SELLING MACHINES @Puschpa: Thanks. That was the reason, I made it for .
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