Agreed. Balancing is the very last thing of a final state of a game you'll do. Weight should be finally a thing, so stack-sizes are balanced automatically.
Example: If I start a game, there should be more classes to pick. Like some of the big mods have. One runs faster, one is good as mechanics, another one is a beast and has the power of "The Mountain".
And muscular power is the key in carrying something. If you picked a char that is good at running, you have to train power. If you picked a more muscular type: You have to train other things. RPG-style .
So to not stress the player with real life weight: Divide real life weight by a value, a player might be fine with. Make him slower and more exhausted, like we have now. And balancing might be done better than we have now.
I decided to have really no balancing, when no balancing is the thing we have to deal with for now .
Besides that: BETTER PERKS: LUCKY LOOTER got an update. Some leftovers from splitting up to separate mods in the localization is now removed.