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Posts posted by Snowydeath
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4 hours ago, RossLGould said:
You are not internally debating this; you are trying to debate it with me.
I respectfully refuse.While I understand frustration when your base becomes obsolete (although I never stuck with one build style), I think they have a point. What makes your box less cheese than any other cheese base? All I build normally is a house, a moat with spikes and barbed wire, an electric fence on both sides and some turrets and traps spread around some weak/blind spots. Also I would LOVE to see your design as it does sound more interesting than a concrete box that some people like to use (my friends being some of them lol). Please do show some pics if you have any still, I love seeing other peoples base designs
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You realize the game is RNG and you getting anything is pretty much luck right? And no, LBD is a god awful mechanic and needs to stay away as it causes nothing but tedium and boring "craft forever to get better but don't enjoy the game until then" gameplay, hence why it was removed. A vast majority of people don't wanna be forced to constantly waste resources just to level 1 skill up for it to be viable. There was a reason they removed it and said it will never return (unless you use mods of course, then go ahead!) I'm not trying to be a sour pus but I really don't care for LBD mechanics in my survival RPG games, it only works well in MMOs and ARPGs/JRPGs
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It's either a bug or they have been removed, it's possible that a bug in the RWG is known and is why 4k worlds are not an option currently. I'd wait for the reply from a Mod/Dev or for stable to release before worrying about it. Why play on such a small world anyway (I am genuinely curious).
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60+ FPS and dips of course at max settings, it's gonna happen no matter what when encountering tons of zombies or being in a largely crowded area due to the calculations that are done each second.
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So far I encounter plenty of zombies constantly. Did you follow the directions and clear the game data before downloading the experimental? I do not restart my game at all and honestly haven't seen this many zombies in a long time.
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Just gonna say that you probably just get lucky because I’m not finding much ammo and loot drops are pretty uncommon. That’s the beauty of RNG, you can get lucky or unlucky and everyone will have a different experience.
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I've looked hard and found 3 Honey in stump and no antibiotics in about 5 POIs, this definitely adds difficulty to the game and was necessary. As I'd find tons of it early game in stumps and crates.
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Using an R7 5800X a 5700XT and 32GB of RAM, I still have the same performance as A19. Maybe even better in some cases. Did you wipe the game data properly before starting a new game?
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It is out now boyyyyss and giiiirrrrlllssss
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1 hour ago, Doomofman said:
Already seeing rumors of a delay... Though not sure anyone at TFP would be awake to be talking about that at the moment. Would suck if that's the case
The experimentals usually release around noon Central Time give or take a few hours. I highly doubt there's a delay
28 minutes ago, Captain Mightypants said:Come on. Thats pretty normal. Each big Streamer can play Games before they are officially launched. Why should TFP do it different? Elden Ring is released in March and people were able to play it a few weeks ago...
Elden Rings network test was a lottery system though, I got in even though I'm just some guy. From Soft usually does a network test a few months before launch to see how their servers fare. However, I do agree, devs usually allow streamers/content creators play the game shortly before launch to build hype and let people know beforehand to boost numbers.
I'd also like to say that Elden Ring is launched February 25th not march
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10 hours ago, Burrfly said:
I must get this out, because otherwise I'm gonna cry. @madmole I love almost all the upcoming changes for alpha 20, except 1 thing, which I'm really really sad about.
Why oversimplify the build path? I remember my very first playthrough of this game in alpha 16. I made a wooden base and I was so excited when I found out I could upgrade the wooden blocks, which I could upgrade again, and again. And it shook me and made me super curious to what I could upgrade it to after. It also does make sense in an apocalyptic world that you can reinforce your building with some iron (for example on the wooden block).
I can understand why the blocks going poof when destroyed is better, that's okay, but I'm very sorry: this oversimplification of the upgrade path literally ruins my excitement for alpha 20.
And I think I speak for a big part of the community...
I love this game, but this must be the worst way of simplifying... the complexity is what it made interesting, especially for new players that had to discover all the amazing gameplay features..
I think most people would prefer to only break 1 block rather than go through 20 million downgrades to get into a POI
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We really need a bigger inventory, this is WAY to small.
in General Discussion
Posted
I feel like a larger backpack (if implemented properly) would be amazing. Instead of the Pack Mule perk opening slots of encumbrance, it should add additional inventory slots as well. Say your inventory stays the same at the start. You perk into Pack mule, it gives you an extra row of inventory slots, 2 gives you another, 3 gives you 2 and 4 gives you 2 more or something like that, maybe 1-1-1-3, balancing perk points vs slot amount would work however they wanted. Then you could use Pocket mods to remove encumbrance slots, but instead of the spots they remove now the special military pocket mods (or are they just armor pocket mods? It's been a while) remove an entire rows worth of encumbrance. I believe there would be enough to remove all of them, or have the highest tier remove 2 rows. Like I said it could be balanced in a good way that I'm not thinking of currently. I think these changes could benefit the game and community, this way people got what they wanted and no one would be forced to accept the changes (because we know some people hate "making the game easier"). I'm not usually for modifications like this but you do put up a fair argument. We could at least get some kind of special slots for cash, and a backpack to add carry capacity if the perk just didn't do it for people. Add a new character slot for a backpack that adds spaces, make small-huge packs from school packs to our awesome military packs. I dunno, just spitballing here. Makes me want to make a mod for backpacks now lmao... Even if one existed (and I'm pretty much guaranteed one does) I'd like to make my own.