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SeabeeMan

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Everything posted by SeabeeMan

  1. Thank You I do hope it was not meant to do this lol
  2. Ok, Been looking through the forums here to see if this has come up and I have not seen it yet so I'm gonna post this now. I'm not sure if you meant this to be a thing or not so I'm bringing it up. You have Underground Dungeons in the Game. I had a player tell me just this morning that they went into a dungeon and found a crate. The crate is NOT Lootable. Cannot hit E on it to open it. These crates are the DungeonSeed01, DungeonSeed02, DungeonSeed03 Blocks currently the ID numbers are 2020, 2021, 2022. So what they did since they could not loot it they destroyed it to see if it d
  3. Hello once again, I am trying to help another player to get on Medieval Mod. We used the Mod Launcher, Installed the Mod, Synced the Mod, then clicked on Play button on the Mod Launcher. For me for example it takes me about 3 to 5 minutes to get to the Medieval Picture that shows just before the Menu pops up. On her computer the picture comes up in like 30 seconds or so and go through the loading of blocks and such when it gets to loading items it stops there and we waited about 5 minutes and it still stayed there? It took just seconds to go through the other things until it got to
  4. Thank You I'll look here in awhile to see if there is something I can do about the Horse.
  5. I have put Medieval Mod as a dedicated on one of our servers and i kinda see a issue with the Horse. "unless I'm doing something wrong" When you kill the horse or find a dead horse and you hit it, it will show that is has 0/0 health which is fine, But it does not degrade like the other animals and if you hit it with let's say a Axe or a knife it will continue to upgrade your blade skill very quickly after 2 or 3 hits with a axe or knife it increases. The Horse stays there for a very long time. I am trying to figure out how to make the horse go straight to the gore block when it gets kille
  6. Ok just wondering if this Editor is Broken? I click on blocks and it only shows me the block ID's. Trying to just find the Doors is a pain, and your older versions were alot better when you zoomed in to a certain spot it actually showed some graphics just to let you know where the doors were located at and that helped a huge deal. Also still having issues understanding the META part. I figured out that a number 4 locked the doors. Should be Descriptions on each number and what they actually do. But PLEASE.... Make it so when you click on a block it tells you the actual Block Name
  7. Hello Again, ok I must be missing something. I click on the block that is the door and it shows that it is a door in the larger block ID section. Now on the right side that shows all the tools I click on the EDIT Tab and I see the two areas for META and META 2 and I click there and put the number 4 in the area. Do I need to do anything else? When I look at the Meta numbers the door still shows a number 0 in the block and it does not change to a number 4 so this is a bit confusing to me on how to change the Meta number for the door so it will be locked instead of unlocked when
  8. ok just one question hope it is a easy one and a way to actually fix this. Ok so basically I want the prefabs I create to have doors that are locked and not unlocked so players will have to break through the doors to get to the inside and loot the prefabs. In Hal's Editor it was pretty simple click on the Block that is the door then check the box that said locked or unlocked your choice and sure enough save it go and spawn in the prefab and presto the doors were locked on the prefabs. I want to do the same still. I want to make it a tad harder for players to get inside the prefabs and
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