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Posts posted by Demonoid74
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Are we there yet?
lol, I know...I know...keep up the good work and do, fix and add everything you can. however long it takes! Its all good and always has been. Every single alpha I always put more hours into it before I stop playing till the next alpha. Alpha 7, I think I did around 18 hours and Alpha 21 I was up to 72 hours before I stopped.
But really, right now sucks because I am waiting for the next proper alpha for 7days, Mist Survival and No One Survived. All 3 survival/horror games I play, have been waiting for a few months for each of them, for their next release cycle before I start a new game. Non horror, Wild West Dynasty and Nightingale so far have been...buggy and meh
Been doing a lot more writing and work around the house though lol
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"looks out the window"
Are we there yet?
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They will be just like zombies with weapons...except what makes them special is they will actively and constantly cuss you out in the most vile language you ever heard!
Things about your mother etc etc....1 -
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ooo can we have another countdown timer made up of emotes or other pointless symbols just to mess with people!
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It will be released on April 1st
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I still think they should add in random notes , letters etc as loot...Peoples messages , dairy pages...
Could have some random funny @%$# , or survivors stories to provide interesting reading and something else to collect in game...Could have the Funpimps write a bunch , have a contest for the forum to submit notes , pages , stories and add the best ones in as well...
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I also seem to get paper 9 out of 10 times or more often from scavenging...even with lucky looter and goggles...
Then I moved my base to the snow and around those cities , it seems to be better , around 25% of the time there to get a book...with the above bonuses as well1 -
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On 2/23/2022 at 11:30 AM, BFT2020 said:
Are we already at "Back in the day"? 🤔
Yep...Back in my day the world was square and blocky! A7! lol
They should make a shirt..."Hip to be Square" , "It was square and I was there"? or something like that lol2 -
7 hours ago, Roland said:
I don't think the owners particularly want to do child zombies. There's a good chance they wouldn't be in the game even if every country on earth said, "Killing infected children in a video game is perfectly fine by us". You would have to get an answer from Mr Mole directly on whether they would want to use such a loophole to put child zombies in the game once they turn to DLCs.
I have said it before...instead of "child" zombies...just do little people zombies...fast , small little @%$#s that can hide in so many F'd up places and sneak up on you...
Most people wouldnt have any problems shooting Infected Peter Dinkleberry in the face!
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I dont watch streaming or twitch anything...but I am assuming Random Event Manager will be like in all the Fallout games? Random encounters plopped down near where you are...that would be cool
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6 hours ago, Matt115 said:
Honestly i don't see this came to any modern game- too much of work to make this efect and... i think a lot of people will be annoyed so it will not sell well. Rly good games just.. don't manage to sold good enough but were unique - citizen kabuto , cryostasis, rayman 3 ( if leaks about that are true) - so a lot of rly good games are just forgotten. I think eternal champions could be even better that MK
Hey someone else that agrees with me there...Eternal Champions , especially the Sega CD version...was WAY better then Mortal Kombat...Hell I still fire that Game up and play it occasionally...so many ways to die in that game lol
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If anyone remember the Gamecube Game Eternal Darkness...that had THE BEST insanity side effects out of any game EVER...the higher your insanity got the more weird things and strange situations would start happening...strange noises , parts of the UI changing or moving around on you...even things like you controlling your character , walking thru a doorway(old Resident Evil style) moving to a new hallway or room still controlling your character to suddenly having a huge monster decapitate you...then suddenly....you were back in that room before the door , seemingly fine but panicked and out of breath...
But , yeah as much as something like that would be awesome here....I just don't see it coming to this game!
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Bandits riding bears into your base
Bandits riding bears jumping out of Blimps into your base
Bandits ziplining from Blimps into your base
You know , that way bandits aren't to much like Mad Max then
All jokes aside...IF they were very much Road Warrior style(talking Mad Max or Road Warrior , other 2 parts where pure garbage) , that would be awesome
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I have never had any issues with crops not growing...lucky I guess...or because I only ever do rooftop farms of 6 separated rows of 8 crops for most of my bases
Never those massive farms you guys are doing lol
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3 hours ago, Jost Amman said:
Do you happen to have seen in your game a guy named Moses by any chance?
I was on the lookout for a guy with a staff roaming around and parting all my water after I found that second one lol
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1 hour ago, bloodmoth13 said:
It just needs a right click to do a regular slow power attack with holding it doing a throw.
Dropping the spear at your feet isn't doing anyone any favors
Like in the old playthroughs when Madmole would constantly drop weapons...jump out of gyrocopters etc
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34 minutes ago, Jost Amman said:
This is a bit off-topic, but I'll throw it here anyway,,, in my current run I'm going perception and using a spear. I've noticed that when I charge the zeds, and thrust the spear into them while running, It looks like I do more damage and/or get more easily a dismemberment. Maybe I'm imagining things, but does anyone know if there is any bonus applied to "running attacks" (that old perk from a few alphas ago called "Charging Bull" comes to my mind). Thanks
Well with brawling and that one brawling book...I do charge and punch zombies for more "knockback" but it sure seems to pop a lot of heads when I run into them like that...dont know if its the perk from that book or not!
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Just have to say , I always play 1 game since I started in Alpha 7...play it for certain amount of time and then stop till the next alpha...to keep from burning out before release...
The time I spend in the game has steadily been increasing as the alphas advance...first I used to play up till day 38-42 or so , then by Alpha 16 was up to playing till day 92...
Now with Alpha 20...I am playing 2 different games with different builds...one at home and one on my computer at my gf's house...
Always playing the Fortitude , Punching everything to death as my main game of course! up to day 62(still no crucible but I have 3 beakers now! lol)
Just started playing an Agility build at her house this week and up to day 21...using knives , the stealth and parkour perks...definitely interesting and plays different then punching everything and breaking out the M60 in emergencies
Aside from minor hitching occasionally while looting etc , haven't had any serious issues and the only problem I came across was in my main game traveling the snow , was a POI path that was crossing thru a river and it was like Moses Parting the Red Sea and water was on both sides of the path , with the path dipping down and continuing right thru it...(don't have the screenshot on this PC)0
Version 1.0 (Alpha 22) Dev Diary
in News & Announcements
Posted
All the new POIs are great and we do have a very large variety overall compared with most all other games...
BUT
Yes...there is always a big butt...
I feel like we need a lot more variety of wilderness and outdoor POIs that are not a cabin, a hut, a shed etc. Since the Perlin Worm cave system got scrapped ages ago...a shame...but if they were empty anyways does really matter at all! Things like small caves, outcroppings, animal dens, a copse of trees with a pond, rock formations etc etc.