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Silent Faith

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Refugee

Refugee (1/15)

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  1. I wanna spawn like 1000 rounds of 762 and 9mm, but I dont know the ID's and GiveSelf just isn't giving me anything in my inventory, are there specific slots that need to be clear? Can someone help me with this, like step by step on how to spawn in some bullets so I don't have to go mining
  2. I'm fully aware of the problems, but just from what I heard from JayzTwoCents, he said that it was mostly the i9s. 1. I understand the game is CPU bound. 2. I quit using EAC as that does not allow me to set core affinity, and by setting core affinity to specific cores, and disabling the poorly implemented V-Sync, and setting my minimum FPS to 50, I have completely eliminated the lag. 3. Modern CPUs are way more efficient and you can run A LOT of software on your system before it starts to really bog down, you'll most likely be limited to your RAM before your CPU is fully utilized. 4. I understand that, but for Alpha 22 and going on full release, I would assume TFP will be making the necessary changes and updates to properly flush out these issues to make the game smoother and play nicer. 5. Never heard of those programs and most of them programs are more malicious than helpful. It's easier to restart your network if wifi being slow and waiting a few seconds so connections get dropped completely by other devices trying to connect to your network. I had slow internet and I actually had to wait 15+ seconds. All in all, I'm assuming TFP will be trying their best to make their game as smooth as possible and run better and better with each update as it's finally out of alpha.
  3. After checking around, EAC will not allow you to mess with the affinity. So I had to use the non-EAC version and set CPU affinity that way. I would like to see this potentially fixed. I get it's a lot of work, but some players might not be tech savvy as some of us computer enthusiasts. Again, this would be more of a compatibility patch/performance patch. I hope this is patched during 1.0 because well, not many people wanna troubleshoot a game if it just doesn't work. I know if I bought the game for $60-$70 dollars and it's lagging and not working correct right out of the bat when I can run it like 3 times over or more, I'd rather get a refund than troubleshoot something that I know isn't a problem with my PC but a problem with the game itself. I can tolerate an alpha needing this stuff, but not a full release. This generation of processors has been out for 3 generations. It's new, but not brand spankin' new.
  4. Hello, I am hoping someone from TFP reads this. I just viewed your Alpha22 video, or better yet 1.0 video, and with Alpha 22, I have an i7-14700K and an RTX 3070 that I plan on upgrading to an RTX 5080 when it comes out. I hope upon release, there will be major performance patches to clear up a lot of the lagginess in the citys and just driving around. I am also on DDR5 and I have 32GB of RAM. I should not be having this problem. I wanna also play the game on launch, I hope these patches will be put in place that makes the game run smoother. I should also mention that I running the game on an NVMe 3.0 drive, so it's not a loading issue. When I was running it on an i7-10700KF and my RTX 3070, I had less performance issues, but since I upgraded, it became unplayable due to how horribly it was lagging. I have 0 clue as to why it was lagging, but it definitely was. I also hope that the network speed of the game becomes much quicker too. I'm hoping that I can genuinely play 1.0 and that a crap ton of performance issues and bugs are patched. I think the game has potential, and I also hope that eventually there becomes a story.
  5. Version: Alpha 21.1 Stable Error: ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. When I shut down my game, it doesn't go to the menu, instead it stops the game, plays the menu music, then continues to have the game in a frozen in-game but in menu state. The world is moving but you are unable to do anything but press F1. I have to use task manager to shut down my game because the game freaks out for literally no reason. I tried to take out the medkits, but when I rebooted it just duplicated the medkits by putting a new set in the drone. What do I have to do to properly shut down my game without risking corruption? All my friend and I did was put the medic mod on the drone and put medkits and first aid bandages in them and now my server freaks out for literally no reason. This happens EVERY single time I log out. I do not have installed mods, this is just the vanilla game. Log: Mono path[0] = 'G:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed' Mono config path = 'G:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Loading player data from G:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d Initialize engine version: 2021.3.19f1 (c9714fde33b6) [Subsystems] Discovering subsystems at path G:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3070 (ID=0x2488) Vendor: NVIDIA VRAM: 8031 MB Driver: 31.0.15.3640 Begin MonoManager ReloadAssembly - Completed reload, in 0.324 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.953100 ms 2023-09-04T15:46:29 0.022 INF Version: Alpha 21.1 (b16) Compatibility Version: Alpha 21.1, Build: WindowsPlayer 64 Bit 2023-09-04T15:46:29 0.023 INF System information: 2023-09-04T15:46:29 0.023 INF OS: Windows 10 (10.0.19045) 64bit 2023-09-04T15:46:29 0.023 INF CPU: Intel(R) Core(TM) i7-10700KF CPU @ 3.80GHz (cores: 16) 2023-09-04T15:46:29 0.023 INF RAM: 16303 MB 2023-09-04T15:46:29 0.023 INF GPU: NVIDIA GeForce RTX 3070 (8031 MB) 2023-09-04T15:46:29 0.029 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0) 2023-09-04T15:46:29 0.053 INF Last played version: Alpha 21.1 2023-09-04T15:46:29 0.054 INF Local UTC offset: -4 hours 2023-09-04T15:46:29 0.069 INF Command line arguments: G:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -nogs -logfile C:\Users\[User]\AppData\Roaming\7DaysToDie\logs\output_log_client__2023-09-04__15-46-12.txt 2023-09-04T15:46:29 0.078 INF [Platform] Init 2023-09-04T15:46:29 0.121 INF [Platform] Using native platform: Steam 2023-09-04T15:46:29 0.122 INF [Platform] Using cross platform: EOS 2023-09-04T15:46:29 0.122 INF [Platform] Using server platform: Steam 2023-09-04T15:46:29 0.122 INF [Platform] Using server platform: XBL 2023-09-04T15:46:29 0.128 INF Starting PlayerInputManager... 2023-09-04T15:46:30 0.281 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) 2023-09-04T15:46:30 0.293 INF [Platform] Initializing Steam 2023-09-04T15:46:31 1.581 INF [Steamworks.NET] SteamAPI_Init() ok 2023-09-04T15:46:31 1.587 INF [Steamworks.NET] Registering auth callbacks 2023-09-04T15:46:31 1.594 INF Not running in Big Picture Mode, no on-screen keyboard available 2023-09-04T15:46:31 1.594 INF [Platform] Initializing EOS 2023-09-04T15:46:31 1.865 INF [EOS] Initialize: Success 2023-09-04T15:46:31 2.004 INF [Platform] Initializing XBL 2023-09-04T15:46:31 2.167 INF Localization language from platform: english 2023-09-04T15:46:31 2.169 INF Texture quality is set to 1 Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.328000 ms Fallback handler could not load library G:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-000002028989BCD0.dll 2023-09-04T15:46:40 10.299 INF Awake IsFocused: True 2023-09-04T15:46:40 10.299 INF Awake 2023-09-04T15:46:40 10.468 INF Occlusion: Awake 2023-09-04T15:46:40 10.473 WRN Device name for flag StandaloneWindows is unknown 2023-09-04T15:46:40 10.474 INF ApplyAllOptions streaming budget 7227.9 MB 2023-09-04T15:46:40 10.475 INF ApplyAllOptions current screen 2560 x 1440, 165hz, window 2560 x 1440, mode FullScreenWindow 2023-09-04T15:46:40 10.476 INF Texture quality is set to 1 2023-09-04T15:46:40 10.476 INF ApplyTextureFilter 1, AF Enable 2023-09-04T15:46:40 10.476 INF ApplyTerrainOptions 2 Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6570. Total: 6.577600 ms (FindLiveObjects: 0.207100 ms CreateObjectMapping: 0.192200 ms MarkObjects: 6.157300 ms DeleteObjects: 0.020700 ms) 2023-09-04T15:46:40 10.940 INF [MODS] No mods folder found 2023-09-04T15:46:40 10.940 INF [MODS] Initializing mod code 2023-09-04T15:46:40 10.940 INF [MODS] Loading done 2023-09-04T15:46:40 10.956 INF Loading permissions file at 'C:\Users\[User]\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2023-09-04T15:46:40 10.975 INF Loading permissions file done. 2023-09-04T15:46:40 11.027 INF GameSense server not found (no props file), disabling 2023-09-04T15:46:40 11.029 INF [PartyQuests] Initialized 2023-09-04T15:46:40 11.029 INF Awake done in 729 ms 2023-09-04T15:46:40 11.167 INF [XUi] Instantiating XUi from default prefab. 2023-09-04T15:46:40 11.185 INF [XUi] XUi instantiation completed in 17 ms 2023-09-04T15:46:41 11.319 INF [XUi] Loading XUi asynchronously 2023-09-04T15:46:41 11.334 INF Updated culture for display texts 2023-09-04T15:46:41 11.705 INF Reloading serveradmin.xml 2023-09-04T15:46:41 11.705 INF Loading permissions file at 'C:\Users\[User]\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2023-09-04T15:46:41 11.705 INF Loading permissions file done. 2023-09-04T15:46:41 11.837 INF [XUi] Parsing all window groups completed in 476 ms total. Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 2023-09-04T15:46:42 12.975 INF [XUi] Initialized all window groups completed in 591 ms total. 2023-09-04T15:46:43 13.298 INF LoadTextureArraysForQuality quality -1 to 1, reload False 2023-09-04T15:46:46 16.271 INF LoadTextureArraysForQuality took 2.972 2023-09-04T15:46:46 16.287 INF Loaded (local): rwgmixer in 0.01 2023-09-04T15:46:46 16.327 INF Loaded (local): archetypes in 0.04 2023-09-04T15:46:46 16.337 INF Loaded (local): loadingscreen in 0.01 2023-09-04T15:46:46 16.337 INF WorldStaticData.Init() needed 4.000s 2023-09-04T15:46:46 16.345 INF [Steamworks.NET] Login ok. 2023-09-04T15:46:46 16.345 INF [EOS] Login 2023-09-04T15:46:46 16.672 INF AchievementManager: Received stats and achievements from Steam 2023-09-04T15:46:46 16.718 WRN [Steam] Tick took exceptionally long: 47 ms 2023-09-04T15:46:47 18.180 INF [EOS] Login succeeded, PUID: 0002164bc9f34d5abe356040826d0493 2023-09-04T15:46:47 18.182 INF [EOS] Getting native user for 0002164bc9f34d5abe356040826d0493 2023-09-04T15:46:47 18.187 INF [EOS] CopyIdToken result: Success 2023-09-04T15:46:49 19.413 INF [EOS] TransferProgress: News.xml, 4662 / 4662 2023-09-04T15:46:49 19.619 INF [EOS] Read (News.xml) completed: Success, received 4604 bytes 2023-09-04T15:46:51 21.478 INF NET: Starting server protocols 2023-09-04T15:46:51 21.556 INF NET: LiteNetLib server started 2023-09-04T15:46:51 21.557 INF [Steamworks.NET] NET: Server started 2023-09-04T15:46:51 21.557 INF Started thread SteamNetworkingServer 2023-09-04T15:46:51 21.557 INF [EOS-P2PS] Server started 2023-09-04T15:46:51 21.558 INF StartGame 2023-09-04T15:46:51 21.558 INF NetPackageManager Init 2023-09-04T15:46:51 21.590 INF [XUi] Instantiating XUi from default prefab. 2023-09-04T15:46:51 21.598 INF [XUi] XUi instantiation completed in 8 ms 2023-09-04T15:46:51 21.605 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 72 GamePref.AirDropMarker = True GamePref.AllowSpawnNearBackpack = True GamePref.AutopilotMode = 0 GamePref.BedrollDeadZoneSize = 15 GamePref.BedrollExpiryTime = 45 GamePref.BlockDamageAI = 100 GamePref.BlockDamageAIBM = 100 GamePref.BlockDamagePlayer = 100 GamePref.BloodMoonEnemyCount = 8 GamePref.BloodMoonFrequency = 7 GamePref.BloodMoonRange = 0 GamePref.BloodMoonWarning = 8 GamePref.BuildCreate = False GamePref.ConnectToServerIP=NotAccessible4U = 127.0.0.1 GamePref.ConnectToServerPort = 26900 GamePref.CraftTimer = GamePref.CreateLevelDim = 8 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 120 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 1 GamePref.DropOnQuit = 0 GamePref.DynamicMeshDistance = 1000 GamePref.DynamicMeshEnabled = True GamePref.DynamicMeshLandClaimBuffer = 3 GamePref.DynamicMeshLandClaimOnly = True GamePref.DynamicMeshMaxItemCache = 3 GamePref.DynamicMeshMaxRegionCache = 1 GamePref.DynamicMeshUseImposters = False GamePref.DynamicSpawner = GamePref.EACEnabled = False GamePref.EnableMapRendering = False GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = True GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 1 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = Destiny GamePref.GameNameClient = My Game GamePref.GameVersion = Alpha 21.1 GamePref.GameWorld = Kubixe County GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 1 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 7 GamePref.LandClaimOfflineDelay = 0 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 41 GamePref.Language = GamePref.LanguageBrowser = GamePref.LastGameResetRevision = 13 GamePref.LastLoadedPrefab = GamePref.LastLoadingTIP=NotAccessible4URead = 26 GamePref.LootAbundance = 100 GamePref.LootRespawnDays = 5 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxChunkAge = -1 GamePref.MaxQueuedMeshLayers = 40 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 64 GamePref.MaxUncoveredMapChunksPerPlayer = 524288 GamePref.NewGameSetDefaults = True GamePref.NoGraphicsMode = False GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 1 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.75 GamePref.OptionsControllerTriggerEffects = False GamePref.OptionsControllerVibration = True GamePref.OptionsControlsResetRevision = 6 GamePref.OptionsDisableChunkLODs = False GamePref.OptionsDynamicMusicDailyTime = 0.45 GamePref.OptionsDynamicMusicEnabled = True GamePref.OptionsForegroundGlobalOpacity = 1 GamePref.OptionsGfxAA = 2 GamePref.OptionsGfxAASharpness = 0 GamePref.OptionsGfxBloom = True GamePref.OptionsGfxBrightness = 0.5 GamePref.OptionsGfxDOF = False GamePref.OptionsGfxDynamicMinFPS = 30 GamePref.OptionsGfxDynamicMode = 0 GamePref.OptionsGfxDynamicScale = 1 GamePref.OptionsGfxFOV = 65 GamePref.OptionsGfxGameplayResolutionHeight = 0 GamePref.OptionsGfxGameplayResolutionWidth = 0 GamePref.OptionsGfxGrassDistance = 2 GamePref.OptionsGfxLODDistance = 0.5 GamePref.OptionsGfxMotionBlur = 1 GamePref.OptionsGfxObjQuality = 2 GamePref.OptionsGfxOcclusion = True GamePref.OptionsGfxQualityPreset = 2 GamePref.OptionsGfxReflectQuality = 1 GamePref.OptionsGfxReflectShadows = False GamePref.OptionsGfxResetRevision = 3 GamePref.OptionsGfxResolution = 0 GamePref.OptionsGfxShadowDistance = 1 GamePref.OptionsGfxSSAO = True GamePref.OptionsGfxSSReflections = 1 GamePref.OptionsGfxStreamMIP=NotAccessible4Umaps = True GamePref.OptionsGfxSunShafts = True GamePref.OptionsGfxTerrainQuality = 2 GamePref.OptionsGfxTexFilter = 1 GamePref.OptionsGfxTexQuality = 1 GamePref.OptionsGfxTreeDistance = 4 GamePref.OptionsGfxUMATexQuality = 1 GamePref.OptionsGfxViewDistance = 7 GamePref.OptionsGfxVsync = 1 GamePref.OptionsGfxWaterPtlLimiter = 0.5 GamePref.OptionsGfxWaterQuality = 1 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 1 GamePref.OptionsInterfaceSensitivity = 0.75 GamePref.OptionsIntroMovieEnabled = True GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsLiteNetLibMtuOverride = False GamePref.OptionsLookSensitivity = 0.19625 GamePref.OptionsMenuMusicVolumeLevel = 0.7 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMumblePositionalAudioSupport = False GamePref.OptionsMusicVolumeLevel = 0 GamePref.OptionsOverallAudioVolumeLevel = 1 GamePref.OptionsPlayChanceFrequency = 3 GamePref.OptionsPlayChanceProbability = 0.983 GamePref.OptionsPlayerModel = playerFemale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 1 GamePref.OptionsQuestsAutoAccept = True GamePref.OptionsQuestsAutoShare = True GamePref.OptionsScreenBoundsValue = 1 GamePref.OptionsSelectionBoxAlphaMultIP=NotAccessible4Ulier = 0.4 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsStabSpawnBlocksOnGround = True GamePref.OptionsSubtitlesEnabled = True GamePref.OptionsTempCelsius = False GamePref.OptionsUiFpsScaling = 1 GamePref.OptionsVehicleLookSensitivity = 0.5 GamePref.OptionsVoiceChatEnabled = True GamePref.OptionsVoiceInputDevice = {5402cd57-6c16-40f6-a119-183096c31b5c} GamePref.OptionsVoiceOutputDevice = {0.0.0.00000000}.{6cf1de43-afd5-4409-8548-83e6aede7574} GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsWeaponAiming = False GamePref.OptionsZoomAccel = 0.5 GamePref.OptionsZoomSensitivity = 0.3 GamePref.PartySharedKillRange = 100 GamePref.PersistentPlayerProfiles = False GamePref.PlayerAutologin = False GamePref.PlayerKillingMode = 3 GamePref.PlayerName = [Steam User] GamePref.PlayerSafeZoneHours = 7 GamePref.PlayerSafeZoneLevel = 5 GamePref.PlayerToken = GamePref.PlaytestBiome = 3 GamePref.RebuildMap = False GamePref.Region = GamePref.SaveDataLimit = -1 GamePref.SaveGameFolder = C:\Users\[User]\AppData\Roaming/7DaysToDie/Saves GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerAdminSlots = 0 GamePref.ServerAdminSlotsPermission = 0 GamePref.ServerDescrIP=NotAccessible4Ution = GamePref.ServerDisabledNetworkProtocols = GamePref.ServerHistoryCache = GamePref.ServerIP=NotAccessible4U = GamePref.ServerIsPublic = True GamePref.ServerLoginConfirmationText = GamePref.ServerMaxAllowedViewDistance = 12 GamePref.ServerMaxPlayerCount = 4 GamePref.ServerMaxWorldTransferSpeedKiBs = 512 GamePref.ServerName = Default Server GamePref.ServerPort = 26900 GamePref.ServerReservedSlots = 0 GamePref.ServerReservedSlotsPermission = 100 GamePref.ServerVisibility = 1 GamePref.ServerWebsiteURL = GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = False GamePref.TelnetFailedLoginLimit = 10 GamePref.TelnetFailedLoginsBlocktime = 10 GamePref.TelnetPort = 25003 GamePref.TerminalWindowEnabled = True GamePref.TwitchBloodMoonAllowed = True GamePref.TwitchServerPermission = 90 GamePref.UNUSED_ControlPanelEnabled = False GamePref.UNUSED_ControlPanelPort = 8080 GamePref.UNUSED_LastLoadedPrefabSize = GamePref.UNUSED_OptionsBloom = GamePref.UNUSED_OptionsDOF = GamePref.UNUSED_OptionsFieldOfViewNew = GamePref.UNUSED_OptionsGamma = GamePref.UNUSED_OptionsMotionBlur = GamePref.UNUSED_OptionsObjectBlur = GamePref.UNUSED_OptionsReflectionBounces = GamePref.UNUSED_OptionsReflectionCullList = GamePref.UNUSED_OptionsReflectionFarClIP=NotAccessible4U = GamePref.UNUSED_OptionsReflectionRefreshMode = GamePref.UNUSED_OptionsReflectionShadowDistance = GamePref.UNUSED_OptionsReflectionTimeSlicingMode = GamePref.UNUSED_OptionsSSAO = GamePref.UNUSED_OptionsStreamingMIP=NotAccessible4UmapsBudget = GamePref.UNUSED_OptionsSunShafts = GamePref.UNUSED_PlayerId = GamePref.UserDataFolder = C:\Users\[User]\AppData\Roaming/7DaysToDie GamePref.WebDashboardEnabled = False GamePref.WebDashboardPort = 8080 GamePref.WebDashboardUrl = GamePref.WorldGenSeed = GamePref.WorldGenSize = 8192 GamePref.XPMultIP=NotAccessible4Ulier = 100 GamePref.ZombieBMMove = 3 GamePref.ZombieFeralMove = 2 GamePref.ZombieFeralSense = 1 GamePref.ZombieMove = 0 GamePref.ZombieMoveNight = 1 GamePref.ZombiePlayers = True GameStat.AirDropFrequency = 0 GameStat.AirDropMarker = True GameStat.AllowedViewDistance = 12 GameStat.AnimalCount = 0 GameStat.AutoParty = False GameStat.BedrollExpiryTime = 45 GameStat.BlockDamagePlayer = 100 GameStat.BloodMoonDay = 0 GameStat.BloodMoonEnemyCount = 8 GameStat.BloodMoonWarning = 8 GameStat.ChunkStabilityEnabled = True GameStat.CraftTimer = GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 18 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 0 GameStat.EnemyDifficulty = Normal GameStat.EnemySpawnMode = True GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 2 GameStat.GameDifficultyBonus = 1 GameStat.GameModeId = 0 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = False GameStat.IsFlyingEnabled = False GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = False GameStat.LandClaimCount = 3 GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 3 GameStat.LandClaimOfflineDelay = 0 GameStat.LandClaimOfflineDurabilityModifier = 32 GameStat.LandClaimOnlineDurabilityModifier = 32 GameStat.LandClaimSize = 41 GameStat.LoadScene = GameStat.LootTimer = GameStat.OptionsPOICulling = 0 GameStat.PartySharedKillRange = 100 GameStat.PlayerKillingMode = KillStrangersOnly GameStat.ScoreDiedMultIP=NotAccessible4Ulier = -5 GameStat.ScorePlayerKillMultIP=NotAccessible4Ulier = 1 GameStat.ScoreZombieKillMultIP=NotAccessible4Ulier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.TwitchBloodMoonAllowed = True GameStat.UNUSED_ShowZombieCounter = GameStat.XPMultIP=NotAccessible4Ulier = 100 GameStat.ZombieHordeMeter = False 2023-09-04T15:46:51 21.624 INF StartAsServer 2023-09-04T15:46:51 22.141 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_1 (UnityEngine.Texture2DArray) 2023-09-04T15:46:51 22.141 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_1 (UnityEngine.Texture2DArray) 2023-09-04T15:46:51 22.141 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_1 (UnityEngine.Texture2DArray) 2023-09-04T15:46:51 22.149 INF Loaded (local): materials in 0.51 2023-09-04T15:46:51 22.179 INF Loaded (local): physicsbodies in 0.03 2023-09-04T15:46:51 22.198 INF Loaded (local): painting in 0.02 2023-09-04T15:46:52 22.304 INF Loaded (local): shapes in 0.11 Unloading 3 Unused Serialized files (Serialized files now loaded: 12) 2023-09-04T15:47:06 36.793 INF Block IDs with mapping 2023-09-04T15:47:06 36.801 INF Block IDs total 22097, terr 29, last 22319 2023-09-04T15:47:06 36.814 INF Loaded (local): blocks in 14.51 Unloading 64466 unused Assets to reduce memory usage. Loaded Objects now: 121419. Total: 304.122600 ms (FindLiveObjects: 7.982500 ms CreateObjectMapping: 11.595600 ms MarkObjects: 268.733800 ms DeleteObjects: 15.810400 ms) 2023-09-04T15:47:06 37.216 INF Loaded (local): progression in 0.40 2023-09-04T15:47:07 37.702 INF Loaded (local): buffs in 0.49 Xbox Trigger Effect: PistolTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: ShotgunTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: RifleTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: PistolShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: ShotgunShoot effect(VibrationSingle): str(0.5),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: RifleShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: PistolZoom effect(VibrationSingle): str(0.35),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: RifleZoom effect(VibrationSingle): str(0.65),StartPosition(0),endPos(0),amplitude(0) 2023-09-04T15:47:07 37.754 INF Loaded (local): misc in 0.05 2023-09-04T15:47:07 38.194 INF Loaded (local): items in 0.44 2023-09-04T15:47:08 38.275 INF Item IDs with mapping 2023-09-04T15:47:08 38.276 INF ItemIDs from Mapping 2023-09-04T15:47:08 38.324 INF Loaded (local): item_modifiers in 0.13 2023-09-04T15:47:08 38.406 INF Loaded (local): entityclasses in 0.08 2023-09-04T15:47:08 38.433 INF Loaded (local): qualityinfo in 0.03 2023-09-04T15:47:08 38.501 INF Loaded (local): sounds in 0.07 2023-09-04T15:47:08 38.546 INF Loaded (local): recIP=NotAccessible4Ues in 0.04 2023-09-04T15:47:08 38.571 INF Loaded (local): blockplaceholders in 0.03 2023-09-04T15:47:08 38.628 INF Loaded (local): loot in 0.06 2023-09-04T15:47:08 38.658 INF Loaded (local): entitygroups in 0.03 2023-09-04T15:47:08 38.671 INF Loaded (local): utilityai in 0.01 2023-09-04T15:47:08 38.690 INF Loaded (local): vehicles in 0.02 2023-09-04T15:47:08 38.708 INF Loaded (local): rwgmixer in 0.02 2023-09-04T15:47:08 38.726 INF Loaded (local): weathersurvival in 0.02 2023-09-04T15:47:08 38.747 INF Loaded (local): archetypes in 0.02 2023-09-04T15:47:08 38.810 INF Loaded (local): quests in 0.06 2023-09-04T15:47:08 38.829 INF Loaded (local): traders in 0.02 2023-09-04T15:47:08 38.847 INF Loaded (local): npc in 0.02 2023-09-04T15:47:08 38.869 INF Loaded (local): dialogs in 0.02 2023-09-04T15:47:08 38.896 INF Loaded (local): ui_display in 0.03 2023-09-04T15:47:08 38.919 INF Loaded (local): nav_objects in 0.02 2023-09-04T15:47:08 38.953 INF Loaded (local): gamestages in 0.03 2023-09-04T15:47:08 39.139 INF Loaded (local): gameevents in 0.19 2023-09-04T15:47:08 39.203 INF Loaded (local): twitch in 0.06 2023-09-04T15:47:08 39.230 INF Loaded (local): twitch_events in 0.03 2023-09-04T15:47:09 39.271 INF Loaded (local): dmscontent in 0.04 2023-09-04T15:47:09 39.287 INF Loaded (local): XUi_Common/styles in 0.02 2023-09-04T15:47:09 39.305 INF Loaded (local): XUi_Common/controls in 0.02 2023-09-04T15:47:09 39.323 INF Loaded (local): XUi/styles in 0.02 2023-09-04T15:47:09 39.341 INF Loaded (local): XUi/controls in 0.02 2023-09-04T15:47:09 39.378 INF Loaded (local): XUi/windows in 0.04 2023-09-04T15:47:09 39.397 INF [XUi] Loading XUi asynchronously 2023-09-04T15:47:09 39.421 INF Loaded (local): XUi/xui in 0.04 2023-09-04T15:47:09 39.560 INF Loaded (local): biomes in 0.14 2023-09-04T15:47:09 39.721 INF Loaded (local): worldglobal in 0.16 2023-09-04T15:47:09 39.871 INF Loaded (local): spawning in 0.15 2023-09-04T15:47:09 40.032 INF Loaded (local): loadingscreen in 0.16 2023-09-04T15:47:09 40.135 INF createWorld: Kubixe County, Destiny, GameModeSurvival 2023-09-04T15:47:09 40.136 INF Occlusion: Enabled 2023-09-04T15:47:09 40.148 INF [XUi] Parsing all window groups completed in 629 ms total. 2023-09-04T15:47:09 40.186 INF Started thread ChunkRegeneration 2023-09-04T15:47:09 40.186 INF Started thread ChunkCalc 2023-09-04T15:47:09 40.187 INF Started thread ChunkMeshBake 2023-09-04T15:47:10 40.276 INF World.Load: Kubixe County 2023-09-04T15:47:10 40.286 INF BloodMoon SetDay: day 70, last day 63, freq 7, range 0 2023-09-04T15:47:10 40.371 INF Started thread WaterSimulationApplyChanges 2023-09-04T15:47:11 41.710 INF ShapeControllers: 96 2023-09-04T15:47:12 42.506 INF [XUi] Initialized all window groups completed in 865 ms total. 2023-09-04T15:47:14 44.815 INF Started thread GenerateChunks 2023-09-04T15:47:16 46.786 INF Calculating world hashes took 1941 ms (world size 413 MiB) 2023-09-04T15:47:16 47.002 INF Loading dtm raw file took 2170ms 2023-09-04T15:47:17 47.808 INF Biomes image size w= 10240, h = 10240 2023-09-04T15:47:26 56.323 INF Loading and creating biomes took 9321ms 2023-09-04T15:47:29 59.657 INF Loading and creating shader control textures took 3333ms 2023-09-04T15:47:30 60.674 INF Loading and parsing of generator took 1017ms 2023-09-04T15:47:30 60.690 INF Computed 961 chunk groups containing a total of 24007 chunks. Largest group contains 434 chunks. 2023-09-04T15:47:30 60.883 INF Started thread SaveChunks C:\Users\[User]\AppData\Roaming\7DaysToDie\Saves\Kubixe County\Destiny\Region 2023-09-04T15:47:34 64.270 INF [DECO] read 223853 2023-09-04T15:47:34 64.519 INF Dynamic Music Initialized on Server 2023-09-04T15:47:34 64.532 INF Dynamic Music Initialized on Client 2023-09-04T15:47:34 64.919 INF AstarManager Init 2023-09-04T15:47:34 65.098 INF WeatherManager: Init 8 weather packages 2023-09-04T15:47:34 65.235 INF WeatherManager: ApplySavedPackages 2023-09-04T15:47:34 65.238 INF createWorld() done 2023-09-04T15:47:34 65.239 INF Loading players.xml 2023-09-04T15:47:35 65.622 INF Created player with id=171 2023-09-04T15:47:35 65.631 INF [PartyQuests] Player registered: [type=EntityPlayerLocal, name=[Steam User], id=171] Failed to find trigger effect DS: Pistol Trigger 2023-09-04T15:47:35 65.727 INF Loaded player 2023-09-04T15:47:35 65.914 INF 12104 VehicleManager read #0, id 35458, vehicle4x4Truck, (-3007.7, 44.0, -3691.7), chunk -188, -231 2023-09-04T15:47:35 65.914 INF 12104 VehicleManager read #1, id 38605, vehicle4x4Truck, (-3007.6, 44.0, -3694.8), chunk -188, -231 2023-09-04T15:47:35 65.914 INF 12104 VehicleManager read #2, id 38590, vehicleMotorcycle, (-3008.8, 44.0, -3683.6), chunk -189, -231 2023-09-04T15:47:35 65.914 INF VehicleManager C:\Users\[User]\AppData\Roaming/7DaysToDie/Saves/Kubixe County/Destiny/vehicles.dat, loaded 3 2023-09-04T15:47:35 65.915 INF DroneManager C:\Users\[User]\AppData\Roaming/7DaysToDie/Saves/Kubixe County/Destiny/drones.dat, loaded 2 2023-09-04T15:47:35 65.977 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 120, default = 60 2023-09-04T15:47:35 65.977 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 5, default = 7 2023-09-04T15:47:35 66.050 INF [EOS] Registering server 2023-09-04T15:47:35 66.157 INF OpenSpawnWindow 2023-09-04T15:47:36 66.369 INF Loading dymesh settings 2023-09-04T15:47:36 66.369 INF Dynamic Mesh Settings 2023-09-04T15:47:36 66.369 INF Use Imposter Values: False 2023-09-04T15:47:36 66.369 INF Only Player Areas: True 2023-09-04T15:47:36 66.369 INF Player Area Buffer: 3 2023-09-04T15:47:36 66.369 INF Max View Distance: 1000 2023-09-04T15:47:36 66.369 INF Regen all on new world: False 2023-09-04T15:47:36 66.371 INF Dymesh: Prepping dynamic mesh. Resend Default: True 2023-09-04T15:47:36 66.371 INF Dymesh: Mesh location: C:\Users\[User]\AppData\Roaming/7DaysToDie/Saves/Kubixe County/Destiny/DynamicMeshes/ 2023-09-04T15:47:36 66.372 INF StartGame done 2023-09-04T15:47:36 66.478 INF [Steamworks.NET] GameServer.Init successful Calling Animator.GotoState on Synchronize layer 2023-09-04T15:47:36 66.651 INF [EOS] Server registered, session: ef4d9a2f576d4b09ac0a5ad470488d34 2023-09-04T15:47:36 66.654 INF [EOS] Session address: 75.89.40.40 2023-09-04T15:47:36 66.658 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly) 2023-09-04T15:47:36 66.837 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775244246957049, server SteamID=, server public IP=NotAccessible4U=NotAccessible4U, server port=26900 2023-09-04T15:47:36 66.841 INF [Steamworks.NET] Lobby entered: 109775244246957049 2023-09-04T15:47:36 67.053 INF Dymesh: Warming dynamic mesh 2023-09-04T15:47:36 67.053 INF Dymesh: Creating dynamic mesh manager 2023-09-04T15:47:36 67.056 INF Dymesh: Awake 2023-09-04T15:47:36 67.056 INF Dymesh: Mesh location: C:\Users\[User]\AppData\Roaming/7DaysToDie/Saves/Kubixe County/Destiny/DynamicMeshes/ 2023-09-04T15:47:36 67.057 INF Dymesh: Loading Items: C:\Users\[User]\AppData\Roaming/7DaysToDie/Saves/Kubixe County/Destiny/DynamicMeshes/ 2023-09-04T15:47:36 67.070 INF Dymesh: Loaded Items: 17 2023-09-04T15:47:36 67.070 INF Dymesh: Loading all items took: 0.0129651 seconds. 2023-09-04T15:47:36 67.113 INF Meshlist count is now 1 2023-09-04T15:47:36 67.113 INF Meshlist count is now 2 2023-09-04T15:47:36 67.114 INF Force load took 0 seconds 2023-09-04T15:47:36 67.115 INF Clearing queues. 2023-09-04T15:47:36 67.116 INF Cleared queues. 2023-09-04T15:47:36 67.117 INF Dynamic thread starting 2023-09-04T15:47:36 67.119 INF Dymesh door replacement: imposterBlock 2023-09-04T15:47:37 67.256 INF 12131 Vehicle PostInit [type=EntityMotorcycle, name=vehicleMotorcycle, id=38590], (-3008.77, 44.01, -3683.58) (chunk -189, -231), rbPos (0.00, 0.00, 0.00) 2023-09-04T15:47:37 67.258 INF 12131 VehicleManager loaded #2, id 38590, [type=EntityMotorcycle, name=vehicleMotorcycle, id=38590], (-3008.8, 44.0, -3683.6), chunk -189, -231 (-189, -231) 2023-09-04T15:47:37 67.258 INF 12131 VehicleManager Update loaded 1 2023-09-04T15:47:37 67.281 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90176061081133059, public IP=NotAccessible4U=NotAccessible4U 2023-09-04T15:47:37 67.284 INF [Steamworks.NET] Exiting Lobby 2023-09-04T15:47:37 67.285 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly) 2023-09-04T15:47:37 67.369 INF 12134 Vehicle PostInit [type=EntityVJeep, name=vehicle4x4Truck, id=38605], (-3007.59, 44.01, -3694.81) (chunk -188, -231), rbPos (0.00, 0.00, 0.00) 2023-09-04T15:47:37 67.369 INF 12134 VehicleManager loaded #1, id 38605, [type=EntityVJeep, name=vehicle4x4Truck, id=38605], (-3007.6, 44.0, -3694.8), chunk -188, -231 (-188, -231) 2023-09-04T15:47:37 67.371 INF 12134 Vehicle PostInit [type=EntityVJeep, name=vehicle4x4Truck, id=35458], (-3007.67, 44.01, -3691.70) (chunk -188, -231), rbPos (0.00, 0.00, 0.00) 2023-09-04T15:47:37 67.371 WRN navobject already exists in list 2023-09-04T15:47:37 67.371 INF 12134 VehicleManager loaded #0, id 35458, [type=EntityVJeep, name=vehicle4x4Truck, id=35458], (-3007.7, 44.0, -3691.7), chunk -188, -231 (-188, -231) 2023-09-04T15:47:37 67.371 INF 12134 VehicleManager Update loaded 2 2023-09-04T15:47:37 67.489 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775244246957073, server SteamID=90176061081133059, server public IP=NotAccessible4U=NotAccessible4U, server port=26900 2023-09-04T15:47:37 67.539 INF [Steamworks.NET] Lobby entered: 109775244246957073 2023-09-04T15:47:37 67.539 WRN [Steam] Tick took exceptionally long: 50 ms 2023-09-04T15:47:37 67.697 INF 12138 Drone PostInit [type=EntityDrone, name=entityJunkDrone, id=41601], (-2999.47, 45.54, -3692.45) (chunk -188, -231), rbPos (-2999.47, 45.54, -3692.45) 2023-09-04T15:47:37 67.925 INF 12141 Drone PostInit [type=EntityDrone, name=entityJunkDrone, id=41602], (-2992.07, 47.93, -3680.52) (chunk -188, -231), rbPos (-2992.07, 47.93, -3680.52) 2023-09-04T15:47:38 68.929 INF Respawn almost done 2023-09-04T15:47:38 68.935 INF PlayerSpawnedInWorld (reason: LoadedGame, position: -2993, 40, -3687): localplayer 2023-09-04T15:47:38 68.985 INF 12190+1 Origin Reposition (0.0, 0.0, 0.0) to (-3008.0, 32.0, -3696.0) 2023-09-04T15:47:53 83.428 INF [DECO] written 223853, in 38ms 2023-09-04T15:47:53 83.436 INF [DECO] write thread 7ms 2023-09-04T15:48:05 96.025 INF Time: 1.09m FPS: 107.32 Heap: 2489.1MB Max: 2489.1MB Chunks: 342 CGO: 239 Ply: 1 Zom: 0 Ent: 16 (16) Items: 0 CO: 1 RSS: 4786.9MB 2023-09-04T15:48:19 109.502 INF Saving 71 of chunks took 313ms 2023-09-04T15:49:23 174.008 INF Saving 71 of chunks took 292ms 2023-09-04T15:49:24 175.124 INF Disconnect 2023-09-04T15:49:24 175.128 INF [NET] ServerShutdown 2023-09-04T15:49:24 175.128 INF NET: Stopping server protocols 2023-09-04T15:49:24 175.228 INF NET: LiteNetLib server stopped 2023-09-04T15:49:24 175.235 INF Exited thread SteamNetworkingServer 2023-09-04T15:49:24 175.237 INF [Steamworks.NET] NET: Server stopped 2023-09-04T15:49:24 175.244 INF [EOS-P2PS] Server stopped 2023-09-04T15:49:25 175.253 INF SaveAndCleanupWorld ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <03bd9b261dff4c2b8b568aca27f561b2>:0 at DroneManager.RemoveAllVehiclesFromMap () [0x000c6] in <d7dcfa4979674f179c13273f8b30b551>:0 at GameManager.SaveAndCleanupWorld () [0x0006e] in <d7dcfa4979674f179c13273f8b30b551>:0 at ConnectionManager.StopServers () [0x00028] in <d7dcfa4979674f179c13273f8b30b551>:0 at GameManager.Disconnect () [0x0014c] in <d7dcfa4979674f179c13273f8b30b551>:0 at XUiC_InGameMenuWindow.exitGame (XUiC_SaveDirtyPrefab+ESelectedAction _action) [0x00022] in <d7dcfa4979674f179c13273f8b30b551>:0 at XUiC_InGameMenuWindow.BtnExit_OnPressed (XUiController _sender, System.Int32 _mouseButton) [0x00031] in <d7dcfa4979674f179c13273f8b30b551>:0 at XUiC_SimpleButton.Btn_OnPress (XUiController _sender, System.Int32 _mouseButton) [0x00010] in <d7dcfa4979674f179c13273f8b30b551>:0 at XUiController.OnPressed (System.Int32 _mouseButton) [0x0000e] in <d7dcfa4979674f179c13273f8b30b551>:0 at XUiController.Pressed (System.Int32 _mouseButton) [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0 at XUiView.OnClick (UnityEngine.GameObject _go) [0x0003f] in <d7dcfa4979674f179c13273f8b30b551>:0 at UIEventListener.OnClick () [0x0001c] in <d7dcfa4979674f179c13273f8b30b551>:0 UnityEngine.GameObject:SendMessage(GameObject, String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessRelease(Boolean, Single) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessEvents() UICamera:Update() 2023-09-04T15:51:06 276.949 INF Preparing quit 2023-09-04T15:51:06 276.950 INF Persistent GamePrefs saved 2023-09-04T15:51:06 276.950 INF Cleanup 2023-09-04T15:51:06 276.960 INF Exited thread WaterSimulationApplyChanges 2023-09-04T15:51:06 276.964 INF VehicleManager saving 3 (3 + 0) 2023-09-04T15:51:06 276.964 INF 35875 VehicleManager write #0, id 38590, vehicleMotorcycle, (-3008.8, 44.0, -3683.6), chunk -189, -231 2023-09-04T15:51:06 276.964 INF 35875 VehicleManager write #1, id 38605, vehicle4x4Truck, (-3007.6, 44.0, -3694.8), chunk -188, -231 2023-09-04T15:51:06 276.964 INF 35875 VehicleManager write #2, id 35458, vehicle4x4Truck, (-3007.7, 44.0, -3691.7), chunk -188, -231 2023-09-04T15:51:06 276.968 INF VehicleManager saved 2331 bytes 2023-09-04T15:51:07 277.364 INF AchievementManager.Cleanup NullReferenceException: Object reference not set to an instance of an object at EntityAlive.Update () [0x0016a] in <d7dcfa4979674f179c13273f8b30b551>:0 at EntityPlayer.Update () [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0 at EntityPlayerLocal.Update () [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0 NullReferenceException: Object reference not set to an instance of an object at PlayerMoveController.get_playerInput () [0x00005] in <d7dcfa4979674f179c13273f8b30b551>:0 at PlayerMoveController.Update () [0x00024] in <d7dcfa4979674f179c13273f8b30b551>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.Update () [0x0016a] in <d7dcfa4979674f179c13273f8b30b551>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.Update () [0x0016a] in <d7dcfa4979674f179c13273f8b30b551>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.Update () [0x0016a] in <d7dcfa4979674f179c13273f8b30b551>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.Update () [0x0016a] in <d7dcfa4979674f179c13273f8b30b551>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.Update () [0x0016a] in <d7dcfa4979674f179c13273f8b30b551>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.Update () [0x0016a] in <d7dcfa4979674f179c13273f8b30b551>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.Update () [0x0016a] in <d7dcfa4979674f179c13273f8b30b551>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.Update () [0x0016a] in <d7dcfa4979674f179c13273f8b30b551>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.Update () [0x0016a] in <d7dcfa4979674f179c13273f8b30b551>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.Update () [0x0016a] in <d7dcfa4979674f179c13273f8b30b551>:0 NullReferenceException: Object reference not set to an instance of an object at ChunkBlockLayer.GetAt (System.Int32 offs) [0x0005c] in <d7dcfa4979674f179c13273f8b30b551>:0 at ChunkBlockLayer.GetAt (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00010] in <d7dcfa4979674f179c13273f8b30b551>:0 at Chunk.GetBlock (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00053] in <d7dcfa4979674f179c13273f8b30b551>:0 at ChunkCluster.GetBlock (Vector3i _pos) [0x00035] in <d7dcfa4979674f179c13273f8b30b551>:0 at World.GetBlock (Vector3i _pos) [0x00016] in <d7dcfa4979674f179c13273f8b30b551>:0 at SpinningBladeTrapController.Update () [0x0000a] in <d7dcfa4979674f179c13273f8b30b551>:0 NullReferenceException: Object reference not set to an instance of an object at ChunkBlockLayer.GetAt (System.Int32 offs) [0x0005c] in <d7dcfa4979674f179c13273f8b30b551>:0 at ChunkBlockLayer.GetAt (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00010] in <d7dcfa4979674f179c13273f8b30b551>:0 at Chunk.GetBlock (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00053] in <d7dcfa4979674f179c13273f8b30b551>:0 at ChunkCluster.GetBlock (Vector3i _pos) [0x00035] in <d7dcfa4979674f179c13273f8b30b551>:0 at World.GetBlock (Vector3i _pos) [0x00016] in <d7dcfa4979674f179c13273f8b30b551>:0 at SpinningBladeTrapController.Update () [0x0000a] in <d7dcfa4979674f179c13273f8b30b551>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.Update () [0x0016a] in <d7dcfa4979674f179c13273f8b30b551>:0 at EntityVehicle.Update () [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0 NullReferenceException: Object reference not set to an instance of an object at ChunkBlockLayer.GetAt (System.Int32 offs) [0x0005c] in <d7dcfa4979674f179c13273f8b30b551>:0 at ChunkBlockLayer.GetAt (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00010] in <d7dcfa4979674f179c13273f8b30b551>:0 at Chunk.GetBlock (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00053] in <d7dcfa4979674f179c13273f8b30b551>:0 at ChunkCluster.GetBlock (Vector3i _pos) [0x00035] in <d7dcfa4979674f179c13273f8b30b551>:0 at World.GetBlock (Vector3i _pos) [0x00016] in <d7dcfa4979674f179c13273f8b30b551>:0 at SpinningBladeTrapController.Update () [0x0000a] in <d7dcfa4979674f179c13273f8b30b551>:0 NullReferenceException: Object reference not set to an instance of an object at ChunkBlockLayer.GetAt (System.Int32 offs) [0x0005c] in <d7dcfa4979674f179c13273f8b30b551>:0 at ChunkBlockLayer.GetAt (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00010] in <d7dcfa4979674f179c13273f8b30b551>:0 at Chunk.GetBlock (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00053] in <d7dcfa4979674f179c13273f8b30b551>:0 at ChunkCluster.GetBlock (Vector3i _pos) [0x00035] in <d7dcfa4979674f179c13273f8b30b551>:0 at World.GetBlock (Vector3i _pos) [0x00016] in <d7dcfa4979674f179c13273f8b30b551>:0 at SpinningBladeTrapController.Update () [0x0000a] in <d7dcfa4979674f179c13273f8b30b551>:0 NullReferenceException: Object reference not set to an instance of an object at ChunkBlockLayer.GetAt (System.Int32 offs) [0x0005c] in <d7dcfa4979674f179c13273f8b30b551>:0 at ChunkBlockLayer.GetAt (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00010] in <d7dcfa4979674f179c13273f8b30b551>:0 at Chunk.GetBlock (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00053] in <d7dcfa4979674f179c13273f8b30b551>:0 at ChunkCluster.GetBlock (Vector3i _pos) [0x00035] in <d7dcfa4979674f179c13273f8b30b551>:0 at World.GetBlock (Vector3i _pos) [0x00016] in <d7dcfa4979674f179c13273f8b30b551>:0 at SpinningBladeTrapController.Update () [0x0000a] in <d7dcfa4979674f179c13273f8b30b551>:0 NullReferenceException: Object reference not set to an instance of an object at ChunkBlockLayer.GetAt (System.Int32 offs) [0x0005c] in <d7dcfa4979674f179c13273f8b30b551>:0 at ChunkBlockLayer.GetAt (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00010] in <d7dcfa4979674f179c13273f8b30b551>:0 at Chunk.GetBlock (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00053] in <d7dcfa4979674f179c13273f8b30b551>:0 at ChunkCluster.GetBlock (Vector3i _pos) [0x00035] in <d7dcfa4979674f179c13273f8b30b551>:0 at World.GetBlock (Vector3i _pos) [0x00016] in <d7dcfa4979674f179c13273f8b30b551>:0 at SpinningBladeTrapController.Update () [0x0000a] in <d7dcfa4979674f179c13273f8b30b551>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.Update () [0x0016a] in <d7dcfa4979674f179c13273f8b30b551>:0 at EntityVehicle.Update () [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.Update () [0x0016a] in <d7dcfa4979674f179c13273f8b30b551>:0 at EntityVehicle.Update () [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0 NullReferenceException: Object reference not set to an instance of an object at ChunkBlockLayer.GetAt (System.Int32 offs) [0x0005c] in <d7dcfa4979674f179c13273f8b30b551>:0 at ChunkBlockLayer.GetAt (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00010] in <d7dcfa4979674f179c13273f8b30b551>:0 at Chunk.GetBlock (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00053] in <d7dcfa4979674f179c13273f8b30b551>:0 at ChunkCluster.GetBlock (Vector3i _pos) [0x00035] in <d7dcfa4979674f179c13273f8b30b551>:0 at World.GetBlock (Vector3i _pos) [0x00016] in <d7dcfa4979674f179c13273f8b30b551>:0 at SpinningBladeTrapController.Update () [0x0000a] in <d7dcfa4979674f179c13273f8b30b551>:0 NullReferenceException: Object reference not set to an instance of an object at ChunkBlockLayer.GetAt (System.Int32 offs) [0x0005c] in <d7dcfa4979674f179c13273f8b30b551>:0 at ChunkBlockLayer.GetAt (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00010] in <d7dcfa4979674f179c13273f8b30b551>:0 at Chunk.GetBlock (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00053] in <d7dcfa4979674f179c13273f8b30b551>:0 at ChunkCluster.GetBlock (Vector3i _pos) [0x00035] in <d7dcfa4979674f179c13273f8b30b551>:0 at World.GetBlock (Vector3i _pos) [0x00016] in <d7dcfa4979674f179c13273f8b30b551>:0 at SpinningBladeTrapController.Update () [0x0000a] in <d7dcfa4979674f179c13273f8b30b551>:0 NullReferenceException: Object reference not set to an instance of an object at ChunkBlockLayer.GetAt (System.Int32 offs) [0x0005c] in <d7dcfa4979674f179c13273f8b30b551>:0 at ChunkBlockLayer.GetAt (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00010] in <d7dcfa4979674f179c13273f8b30b551>:0 at Chunk.GetBlock (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00053] in <d7dcfa4979674f179c13273f8b30b551>:0 at ChunkCluster.GetBlock (Vector3i _pos) [0x00035] in <d7dcfa4979674f179c13273f8b30b551>:0 at World.GetBlock (Vector3i _pos) [0x00016] in <d7dcfa4979674f179c13273f8b30b551>:0 at SpinningBladeTrapController.Update () [0x0000a] in <d7dcfa4979674f179c13273f8b30b551>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.Update () [0x0016a] in <d7dcfa4979674f179c13273f8b30b551>:0 NullReferenceException: Object reference not set to an instance of an object at EntityAlive.Update () [0x0016a] in <d7dcfa4979674f179c13273f8b30b551>:0
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