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Pille

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Everything posted by Pille

  1. I was just kidding.^^ It's easy to add a switch that changes the axes labels. So no problem... Afaik "we" use this system in mathematical and non-mathematical contexts: https://en.wikipedia.org/wiki/Coordinate_system#/media/File:3D_Spherical.svg Until now, I thought the strange axes labeling was a special fun pimp feature.
  2. So I guess I have to make two versions. One for European users and one for Americans.^^ Yeah I know that's a bit annoying. I am going to implement it in the next versions. That's interesting. Must be related to the windows scaling. I will try to fix this. Thank you for your feedback!
  3. Hi all, I am looking for some testers for my new prefab editor. It's not finished yet but should be ready for first tests. Download (v0.90) (Compatible with A17/A18): You need version v0.90 (or higher) to receive further updates. The built-in update tool cannot be used to update old versions (< v0.90). Download LINK (32 bit) (Deprecated) Download LINK (64 bit) Previous Versions (A16/A17): Instructions: Thanks to Guppy, Slaan and Jackelmyer we have these video tutorials (roughly sorted by difficulty of the topic in ascending order): How-To and FAQ How to use the Sleeper Generator How to rotate prefabs Jackelmyer's Tutorial - Getting Started Prefabbing How To Convert A17 Prefabs To A18 Shortcuts: Hints: *The maximum size of a prefab in this version is 1024 x 1024 x 256 blocks (length x width x height). Using these settings the program will consume ~12 - 14 GB ram (not optimized). *You have to update the editor after downloading it to get the latest version. Preview (v0.84): Discord: German/English chatting server for prefabbers and for those who don't ask too many questions regarding my editor (it's still work in progress btw.): Pille's Discord Server Credits (incomplete): * Icons made by Freepik from www.flaticon.com * Editor is built with Qt 5.12.6 * Big thanks to Hal9000 for explaining me technical details of prefab files and for the help regarding static spawns * Loot evaluation file ('compo-pack-eval.txt') was created by ShoudenKalferas
  4. I can give you some examples. I was talking about things like these: - you can use the minibike to jump into underground bases - maybe you can use it to teleport through blocks in claimed areas (can minibike frames be placed in claimed areas?) - you can see and shoot through the terrain But maybe these bugs are unknown to most PvP players?
  5. Yepp, this was already suggested: I just wanted to emphasize that it is an important problem that needs to be fixed. To me, the main problem is the high number of gamebreaking bugs that can be exploited. So I wonder if the time has come for PvP.
  6. Must have been polite players only on your servers. Maybe servers from england? The first thing I do on a PvP server is to mine the spawn points.
  7. It's hard to prevent anyway (how would you stop players from using this tatics?) and it makes sense. So don't remove it.
  8. Imho making a good PvP mode (or a game in general) is like voting in a new law, so you have to think about how people can exploit your system. *smartass mode off* I think we need - truly random player spawns to prevent spawn point preparations - a 3. spawn option for bedrolls because you can abuse the current system - less noisy player sounds - fixes for certain bugs (e.g., there is a bug that allows players to see and shoot through the terrain. The claim block can be abused to find protected areas. The minibike frame can be used to build an indestructible wall afaik.) - protection for newbies
  9. Very good work. I tested it with files from A11.6. Thanks Hintern
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