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SiliconPenguin

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  1. Thanks for the reply. The soft link is to the actual saved game directory itself. All of those files are in that directory. I should explain this a little better. By default, these are the original directories: Saved games: /home/username/.local/share/Steam/steamapps/compatdata/251570/pfx/drive_c/users/steamuser/AppData/Roaming/7DaysToDie/Saves/ Worlds: /home/username/.local/share/Steam/steamapps/compatdata/251570/pfx/drive_c/users/steamuser/AppData/Roaming/7DaysToDie/GeneratedWorlds/ I installed the server to: /home/username/7d2d_server/ And the server sets up a world directory: /home/username/7d2d_server/Data/Worlds/ And a saves directory: /home/username/.local/share/7DaysToDie/Saves I copied the world folder over from the default install to the server worlds directory. I originally copied the saved game folder from the default install to the server saves directory. Everything went well, but I didn't want to have 2 different versions of the same saved game. I wanted to try an experiment. So I removed the copied saved game folder, and replaced it with a symlink to the original saved game directory like this: 'ln -s "/home/username/.local/share/Steam/steamapps/compatdata/251570/pfx/drive_c/users/steamuser/AppData/Roaming/7DaysToDie/Saves/Old Veyigu Mountains/OffKilter3/" .' <-- That's a space, then a dot for the current directory. Now we're working with a single set of saved game files. Everything BUT the fog of war is working perfectly. I could only "Join" the game after starting the server, and I wouldn't "Continue" the game while the server is running. The server hasn't modified anything in the Worlds directory since I set it up. But it works with the saved game files just fine. Could it be the profiles.sdf files? There's one in each saved game location - outside of the individual saved game folders... I doubt it's that, it's only 1.1 kb. But perhaps if they're different, the game just wipes the uncovered part of the map? That's the only thing I see that might be causing it. And yeah, seems to be the same issue.
  2. C:/ <--- That's not going to work on my Linux box. But how is this supposed to keep the fog of war on the map from resetting? The server accesses the correct files via the soft link. And why would I want to name the folder whatever I like??? I'm literally accessing the exact same saved game directory.
  3. I set up a dedicated server on my local machine to get better performance. Works fine. I then tried an experiment - I created a soft link to my saved game that I would normally use without the server. Now that's working great. Now, I can play solo outside of the server, or play on the server with friends, and everything works great, except for one small issue: What ever portion of the map is revealed goes away when switching between the two methods of access. All the map markers are still present, but the fog of war fills the entire map except the immediate surrounding area... Any ideas on how to keep it persistent?
  4. After all of that, I discovered I was "opted in" to the "Steam Public Client Beta". After opting out of that, and steam installing the normal client, everything is working as it should...
  5. Summary: Game Version: Alpha 21.1 (b16) OS/Version: Linux CPU Model: AMD Ryzen 5 3600 System Memory: 32 GB GPU Model and VRAM: AMD Radeon RX 570 Series (RADV POLARIS10) (8192 MB) Screen Resolution: 1920x1080 Video Settings: Low, Medium, High, and Custom Game mode: SP Did you wipe old saves? Yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? Yes and No/ with and without EAC on or off? Both Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) Launch game from my Steam Library. 2) Click on "New Game," or "Continue Game" 3) Click start/join 4) Loading screen with the survival tips you can scroll through on the bottom, center of the screen says, "Loading game data", or "Initializing World" 5) Crash back to Library. Actual result: (Game fails to completely load) Expected result: (Game completely loads, I'm a happy camper) Link to Pastebin Output Log: https://pastebin.com/rSSY0NMm Comment: I've tried using Proton 8, Proton 7, Proton Experimental, Proton Hot Fix, and Steam Linux Runtime 1.0. I've moved the program and data directories to a backup HD, uninstalled, and reinstalled with each of the above Protons. I've checked the logs with each failure, never see an error message, and it always says at the bottom: "2023-09-20T20:01:53 2424.395 INF StartGame done" "2023-09-20T20:01:53 2424.458 INF [Steamworks.NET] GameServer.Init successful"
  6. A simple question, mostly about terminology... When you defined 3 categories of mods/modlets as follows: 1). XML Only Modlets (can be installed on servers with no client download). 2). XML + Assets Modlets (cannot be server only). 3). C# Modlets (cannot be server only, EAC must be off!!!) Were you strictly referring to 'dedicated' servers? Or are you including multiplayer games served from a single player game as well? If I install any of the working mods from the first category into my mod directory, does it get automatically downloaded by players connecting to my game? Or do they need to download the mod themselves, and install it? I'm thinking the later, but can I get some clarification?
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