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Joey9Baka

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  1. It feels like in Alpha 21 the magazine system forces players to split up and do their own POI's so they can find their own build specfic loot otherwise only the 1 player opening the main stash and most containers is reasonably going to improve. Am I missing something?
  2. I proudly support either making sledge turrets craftable without a workbench or making a pipe tier variant. Int builds are just kinda boring gameplay wise for too long while every other build has variety in weapons even in pipe tier/stone tier Also I feel like the magazine system ends up making every character feel like more of a generalist build rather than specialized builds which I'm pretty 50/50 on if I like that or not. Also dew collectors feel out of place as free infinite magic water generation in an update that allegedly wanted to make the survival elements harder. I don't understand how you'd die of thirst or hunger in alpha 21 unless you got an awful map with no towns for like 2 kms away. I do think zombies feel more threatening with their scaling and additional injury chance, It's really fun early game peaking into even just snow biome and seeing ferals as you just start.
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