I proudly support either making sledge turrets craftable without a workbench or making a pipe tier variant.
Int builds are just kinda boring gameplay wise for too long while every other build has variety in weapons even in pipe tier/stone tier
Also I feel like the magazine system ends up making every character feel like more of a generalist build rather than specialized builds which I'm pretty 50/50 on if I like that or not.
Also dew collectors feel out of place as free infinite magic water generation in an update that allegedly wanted to make the survival elements harder.
I don't understand how you'd die of thirst or hunger in alpha 21 unless you got an awful map with no towns for like 2 kms away.
I do think zombies feel more threatening with their scaling and additional injury chance, It's really fun early game peaking into even just snow biome and seeing ferals as you just start.