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oakesbdog

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  1. i didnt. it was in a destroyed state twice now tho i didnt. it was in a destroyed state twice now tho
  2. do land claim blocks take damage over time? i have a base i used a lcb on and i almost never spend time there. the block was placed on the roof where no random mob would stumble upon it and the little im there there have been no vultures. i came back to my base to find all the zombies that i removed had respawned inside and when i investigated the lcb it was damaged to the point it had no hp left
  3. while trying to figure it out i went into the game controls and while i didn't find what i was looking for i DID find that while debug mode F6 brings up the zombie and animal spawn menu, if you press F6 while pressing shift at the same time it brings up a COMPLETLY different menu. experiment at your own risk. i recommend AGAINST using the fill bass option while your in your base it fills it with multiple tons of dirt. the other options aren't always obvious but some r good some r bad and some r WTF. mix up scrambled my task bar items with inventory items, removed weapons ability to load more ammo, and sped up fire rate of 1. seems random. think the menu is dev prank menu. dance off is great though
  4. that turns off the ai but i havnt been able to recreate the animation off command. i had animation off and turned the ai back on. the zombies were frozen in place but were still growling and shouting at me. do i need to press it in conjunction with another button?/
  5. so when i was trying to detach my camera i disabled zombie ai since i wanted to see how the zombie dog would find its way to me through a building and i accidentally turned off zombie animation entirelly. the zombies just stand there with their arms stretched out to the sides and they dont attack me even after i re engage their ai. im unsure how i turned off the animation and was hoping one of you would be able to enlighten me on just what i pushed to acomplish this. i could undo it by exiting the game i assume but id like to know how to do it at whim and avoid doing it by accident again.
  6. doesn't appear to be pathing still. with either perc versions.
  7. hi im just starting out making mods for 7d2d and im trying to figure out how to go about moding <passive_effect name="DamageModifier" operation="perc_set" value="1"/> to a higher value on my male character. but after a couple hours trying i cant figure out how to structure the mod. i was able to increase the stacknumber of a particular item but im baffled by the entity_classes section of the gamefile as far as making mods that affect the character directly. this is what i tried but its not working for some reason. <set xpath="/entity_classes/entity_class[@name='playerMale']/effect_group/passive_effect/[@name='damagemodifier']@value='1']/@value">100</set>
  8. hi im just starting out making mods for 7d2d and im trying to figure out how to go about moding <passive_effect name="DamageModifier" operation="perc_set" value="1"/> to a higher value on my male character. but after a couple hours trying i cant figure out how to structure the mod. i was able to increase the stacknumber of a particular item but im baffled by the entity_classes section of the gamefile as far as making mods that affect the character directly.
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