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momoe

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Everything posted by momoe

  1. There is an issue with the Gyrocopter input commands. the vehicle is both registering the ground and Gyrocopter inputs at the same time listed in the UI options. For example the "Brake / Gyro Pitch up [Space]" will stop the aircraft and pitch up the aircraft stalling out in the process. The same applies for "Hop / Gyro Pitch Down [C]" Proposed Fix: Assign a seperate hotkey field for the gyrocopter in the next update, or rework the input script where the vehicle will use the ground controls ONLY when all wheels are situated and prioritize the pitch functions seperate from any other thrust. **Other thoughts: Camera center lock would be appreciated tightening up the follow cam altitude delay that makes the vehicle dip to the top/bottom of the screen. More Responsive altitude gain/loss on rotor speed, instead of acting like a tissue made glider. https://gyazo.com/79091f7f4dbfe694ef851ef3b326e1c9
  2. Just want to follow up real quick. I've rolled out a copy of a20 to try out your mod, it looks like it fits for the most part, small alignment issues but nothing to crow about. As I've said before this is only a rough draft. while we fit scaling, and implementation stuff. I'm Currently getting a crash course in materials and texturing going from GLSL>PBR standards, so once I have a fundamental grasp of these things I will resubmit the mesh with all the proper baked textures. It's just going to take some time until I get this under my belt.
  3. Glad to hear it, I'll give it a once over, before baking out the textures. For now this was just about fixing the size and pieces to fit in game proportions, so texture baking doesn't look warped. Also I *might* have a glass arrowhead in the works, if I can get the sculpted mesh to come out with the fine chisel detail for baking a glass texture too. But this one will be taking ab it longer.
  4. I've finished UV unwrapping it, and exported all the individual parts in one FBX file. but should be acceptable to play around with in whatever modeling program you use. I'm curious how they mirror like specular translates over to the metal portions. https://file.io/bVlA3qS7Seph
  5. Hi I'm having an issue with "reading" some of the disassembled ammo. It says "Can't accept quest at this time" though I have no other active quests going on. Is this a bug or is there a cooldown for how many of these you can activate?
  6. My terms are reasonable... 1 MILLION DOLLARS AND A MOON BASE!!! (jk) but really I can design the mesh and the textures, but I do not know 7D2D modding architecture. So 1.) What format the mesh/textures need to be in, and 2.) leave it up to you to integrate it into your mod 3.) Just a credit for my contribution. Once I have that info, we can go back and forth on size dimensions and other kinks to work out.
  7. Hi Chambers I have your Better Arrows mod installed and noticed that your borrwed mesh assets for the fiberglass bow don't match the icon. So I've been made a mesh that more closely matches it. If you are interested in porting this to 7D2D I'm willing to work with you. Please contact me if you're interested.
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