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scootyman

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Everything posted by scootyman

  1. I noticed that this block property you're talking about is already applied to grass in the game. There are many other blocks that should have this property too. Namely, small stones, wild cotton/flowers, and trash decor, which are also tedious to remove when building a base. Another block-placey feature that could use some attention is the one that makes certain props snap to the top of non-full blocks. Potted plants, backpacks, "pile"-type loot, and others already do this, which allows them to be placed on things like slanted roofs and half-blocks without them floating. It's a great feature for decorating, and when I come across it in POIs I start to forget I'm playing a voxel game. Frankly, a lot more props need this property. Most props should have this property, since there's never really a situation where a prop would look better suspended above the ground. The most frequent situation in which the lack of this property on some objects stands out seems to be on the first few nights of a world when you don't have a designated base yet and decide to camp on top of a building. Since many of the safe POI roofs are made of half blocks, you can end up having to look at a floating bedroll, campfire, and chest for the whole night. And at this point I'm probably being nitpicky, but it would be cool if props also did this on terrain blocks (sitting neatly on top of the visual terrain height). Block shapes would still mush the terrain into its "true" form (so you would still be able to flatten an area using wood frames) but a chest placed on the road/grass wouldn't sink into it.
  2. This is so awesome. Normally when I find things getting too easy in 7 days, I just turn up the difficulty. But this video made me think about ways I could nerf myself instead of buff the zombies so that it feels more badass. I'm gonna do a whole playthrough with the only allowed melee weapon being bare fists, and doing the whole thing shirtless.
  3. I think @Laz Man was only implying that some things on my list have already been designed and were already planned to be in the update. Although yes, it was an idea dump for the purpose of a dev possibly thinking "that definitely should be a thing, lets design it"
  4. My body does not have enough hormones to fully experience the reality that the new art that has been publicly shown might have only scratched the surface… Any chance you could give us an estimate on the number of new art assets 🙂
  5. Somehow the thing I'm most looking forward to is the art and graphics overhaul. I get so pіssed when I stream 7dtd in a discord call and people make fun of the graphics, even though that's the last priority for a game in early access. I wanted to play with someone but they didn't want to play because the graphics didn't meet their expectations (from playing a ton of modern games). But even more than the graphics, I'm excited for the fact that there's gonna be more THINGS (props) to see. That's what really makes the game so much more immersive. Some ideas I had for other props/loot: Trophy cases found rarely in houses/schools that contain multiple trophies and some paper Wallets with cash found on desks or on the ground where they're hard to spot More random trash props on the ground like plastic bags, candy wrappers, face masks, HD shattered glass bottles, and cigarettes Plates with crumbs and shattered plates Torn chain link fence Dirty or torn up baseball Pile of sawdust Messy pile of papers The current school buses, city buses, and trucks but they're slightly bigger, you can walk in them, close the door, break the windows, and room to place blocks like a bedroll. But its still counted as prop that you can break down and scrap Dartboard Glass sliding doors Lawnmower Hanging rope to turn on a light bulb on the ceiling (would fit well in an attic, large old closet, or secret room Car with hood up or trunk open 2 cars with jumper cables all attached and ready (the implications of seeing this in game would be kind of sad) PLEASE FOR THE LOVE OF GOD make separate terrain blocks for road lines and not just sheets on the ground that have to be broken to build on them Roof gutters Welcome mat 2 and 3 block tall wood fences that don't look like 1 block tall fences stacked on each other Wet carpet and stained carpet A whooole bunch of types of corpses (most of these might be too morbid) Head stuck in a bear trap Hanging from a noose Lying on back with most of face and chest eaten Half of a corpse that lines up with the edge of a block so you could make it look like they were crushed under any block Missing a limb or 2 Just a limb Just a few bones Pool of blood Inside or hanging out of dumpster Burnt corpse Partially buried Covered in glass shards Bullet wounds More body positions and postures in general If even a couple of these were added I think that would be dope :)
  6. I think some youtuber showed that there was an unused file for a flamethrower perk in the fortitude tree. I hope it ends up in the game
  7. I hope so, this idea has always made so much sense to me. I feel like in real life if I was chopping trees with an axe until my arms felt like they couldn't swing at all anymore, that I would still be able to sprint after that. In real life when you run and when you swing a weapon/tool, even though they both make you start to run out of breath and muscles start to ache, the limiting factor is different because you don't run out of breath that easily when swinging your arms. When you're running, you stop because you're out of breath. When you're swinging your arms, you stop because your arms hurt. I'm sure you could run out of breath while mining if you had resistant muscles, and if you were running with superpowered lungs that never ran out of air, you would eventually stop because of leg aches. But even though this feature could make sense, it might be too much to keep track of (probably why most games just stick with the "everything-stamina meter") and it is kind of fun getting rushed by a horde and making decisions like "How much more 'running-away-stamina' should I sacrifice to bash in the head of the feral that's right in my face?"
  8. I have a feeling you have played hitman :)
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