If I understand things correctly: to craft what I want, I need to get a respectable amount of the specific magazines for that thing, which all but requires me to perk into that related skill because of the weighted loot. To make motorcycles, I still need intelligence and grease monkey. It hasn’t fundamentally changed there, only become more tedious.
But also, lootable/buyable crafting recipes have been removed from the game, so people not speccing into intelligence and grease monkey now have an even harder time getting a motorcycle, yeah? Same with the crucible. The only way to get these items will be by buying them outright or doing the magazine(and by extension, perk) grind.
So all in all, we’re gating these crucial items even further behind Intelligence? I must have something wrong.