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pookandpie

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  1. Ah, that's a real shame. Thank you for the information. I guess all the polymer we're stacking up will be used for explosive bolts on my crossbow rather than slugs!
  2. Is this issue with slugs still persisting in the following updates of A21?
  3. My buddy and I just restarted our server, we both got bicycles, and they seem to be going more slowly than they were in our last game session before the restart (like, he's able to outspeed me by sprinting on foot while I'm sprinting on the bike). Is this intentional? Do we need to restart again? (we're up to day 5, I think, now, and I have our base 80% completed). Or could this be an easy fix through an xml file, or something?
  4. The only thing I'm worried about is going back to hunting for Forge Ahead books again. I do not, under any circumstance, miss that from previous alphas (been playing since alpha 9 I think). I actually prefer basebuilding and mining in this game compared to spamming quests, and it seems like this is an intentional change to push me out of how I like to play for the first 14-21 days of a new server. I love 7 Days because of the freedom it affords; pushing or railroading me into different play styles reduces my freedom. I'll reserve full judgment until after the alpha comes out though.
  5. I actually had this issue before in A20.1, I think. The fences just wouldn't work sometimes, and the console would pop up with errors in red text if zombies walked through them (they still shocked my friends, but would oftentimes not shock zombies). Take all of your batteries, engines, etc. out of your powered components, then have the server host delete their power.dat file. Should be in \Saves\WorldName\. The game should remake it when he next restarts the server. You'll need to rewire everything back up again and place your batteries/engines back in their respective banks/generators, but the problem on my server was that file got corrupted and this fixed it, for me. Perhaps that will fix it for you too.
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