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Record Comments posted by NekoPawtato
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I see, thank you for that information.
Looking at the logs again, it appears you have some extra command line arguments, specifically the UserDataFolder. I believe the spaces in the filepath is what is causing the issue
Quote2024-01-03T14:32:18 0.068 INF Command line arguments: D:\games\steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -nogs -noeac -UserDataFolder=C:\Users\TechFast Australia\AppData\Roaming\7DaysToDie\for vortex -logfile C:\Users\TechFast Australia\AppData\Roaming\7DaysToDie\logs\output_log_client__2024-01-03__14-32-08.txt
If you open the 7 days to die launcher, do you have anything in the "Additional parameters"? You can access this launcher by right clicking the game in your steam library and going to Properties > General > Launch Options > Show Game Launcher and then running the game through steam.
If you want to keep that file path for saves, you will need to enclose the entire UserDataFolder parameter in quotes ex: "-UserDataFolder=C:\Users\TechFast Australia\AppData\Roaming\7DaysToDie\for vortex" and that should work. If you would rather not use this location then leave that parameter out entirely.
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Thank you for the logs. I see this error
QuoteUnauthorizedAccessException: Access to the path 'C:\Users\TechFast\Saves' is denied
Does this folder exist on your system?
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Thank you for reporting, it sounds like this could be an issue with mods. Please try removing all mods and validating files through steam and see if it fixes it. If you are still having issues please post the full log using websites like https://pastebin.com/
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Thank you for reporting, we're aware of this one and it is on our KI list (some doors become invisible at an angle)
I have added your report to the internal ticket.
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Glad it resolved the issue, have fun with the game!
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Thank you for reporting. I see this in your logs
Could not allocate memory: System out of memory!
It looks like it is running out of memory even though you should have enough. Do you have a manual pagefile size set? It is recommended to have the pagefile be set to automatic/system managed size
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This has been fixed in a future build
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Confirmed and ticket written, thanks!
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Thank you for reporting, this seems to be an issue with one of your mods. Please try removing all of the mods, validate your files through steam, and see if you can make a new RWG map after that. If there are still errors please post your new logs using https://pastebin.com/ or something similar.
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Thank you for reporting. I checked with the team and this is currently intentional. The idea was to give the players a place and chance at finding a crossbow earlier than ProbT1.
That being said, there are still plans to adjust loot balancing as we continue to refine our progression systems, so this will likely change in future alphas.
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Thank you for reporting, I was able to reproduce this and will write an internal ticket for this. It seems to be caused by the Lv5 shotgun skill which gives the bonus to cripple zombies on leg shots.
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Thank you for reporting. It sounds like your map has been overwritten. This can happen if you try to use the Advanced World Generation page to make a new map with the same seed as the original map (seed is blank by default so if you make a new map with different parameters and same empty seed it will break existing saves). This is on our known issues list.
If you remember the original parameters when making the first RWG map, you can try and generate it again to see if it fixes your map.
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Glad to hear you were able to resolve it! Will move this ticket to resolved then, thank you!
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Hi @Tinou, can you try using DDU to uninstall your graphics driver and then installing version 537.58 and see if it fixes the problem? It seems NVIDIA has been having problems lately with their graphics drivers causing stuttering/jerkiness and I've seen people say 537.58 was one of the more stable versions.
leukos was having similar issue and it seemed to have fixed it for them
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Thank you for reporting, I see the coordinates of two bicycles in the most recent logs. Does it show up if you go to 860.8, 65.8, 819.9 or 860.9, 65.1, 834.9 on the map?
2023-12-10T11:23:07 334.817 INF 55059 VehicleManager write #0, id 4659, vehicleBicycle, (860.8, 65.8, 819.9), chunk 53, 51 2023-12-10T11:23:07 334.817 INF 55059 VehicleManager write #1, id 6913, vehicleBicycle, (860.9, 65.1, 834.9), chunk 53, 52
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Thank you for reporting. I was able to reproduce this and have written an internal ticket. It appears to only happen if you are not the host of the game.
For future bug reports, please use this bug form here:
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Thank you for reporting, the logs provided appear to be from the client's side. Could you provide logs from the host as well?
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Thank you for reporting, it seems you were having a similar issue as this reporter:
We were able to confirm and reproduce this, so marking this report as duplicate.
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Thank you for reporting. We were able to reproduce and confirm this issue is happening on the Steam Deck.
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Thank you for reporting. This issue is already on our KI list (Issues with client/host and heal others with abrasions and sprains). I've added your report to the ticket. Regarding animation, we have an existing ticket for that one as well.
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Thank you for reporting. The logs seem to indicate the player's save is corrupted. This can happen if there is network or data instability. A workaround for now is to restore a backup or delete the player's save. Deleting will result in their character to reset, however you can restore their progress using dev items in creative mode.
Long term we're working on a more robust backup/save system
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Thank you for reporting. While these doors may look the same, there are very subtle differences in how they are placed.
If you try to place one door in front of the other, you will notice they do not line up
One of the doors is better suited for half-width blocks on the side while the other is for full-width blocks
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Thank you for reporting.
If I understand correctly there are two issues you mentioned
- No blood moon zombies spawning if you have a high level infested quest active when the blood moon starts
- No blood moon zombies spawning after you die during a blood moon
#2 is intentional to prevent new players from being stuck in a constant death loop.
#1 I could not reproduce, the blood moon zombies still spawned for me while I had an infested quest active (Dishong Tower). We'll need some more info on this one, please see below thread on how to file a bug report
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Thank you for reporting. I was able to confirm the issue on A21.2 using mouse/keyboard, however I noticed that this issue does not happen in the latest version of our internal builds, so moving this to fixed.
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error on startup
in Not a Bug
Posted
Glad it was resolved! Have fun with the game 🙂