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Posts posted by NekoPawtato
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45 minutes ago, mstdv inc said:
I thought so too, until I saw the signature "Senior developer". But I do not know what exactly he is responsible for in development.
A bit old video but he does mention some of the things he does in the A19 dev stream here around 0:30:
Lots of various gameplay systems like quest, trader, electricity etc.
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I see this error in your logs
2024-04-12T16:50:30 1.806 ERR [EOS] Native library or one of its dependencies not found (e.g. no Microsoft Visual C Redistributables 2022)
Maybe check and see if you have that redistributable installed or not? A19 came out in 2020 so this redistributable did not exist back then
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2 hours ago, Outlaw_187 said:
Wasn't there a new blood effect mentioned when zombies take damage? This looks the same as we have now.
Anyway great video though, thanks for sharing. Can't wait for A22 & for console players to once again enjoy this game.
Watch the businessman zombie around the 1 minute mark when his head gets blown off 😉
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I think that log is saying it's trying to request info from EOS, and instead of getting a JSON response back you got an HTTP code status of 403 instead.
I found a similar issue here for a different game https://www.reddit.com/r/SatisfactoryGame/comments/l2hyod/cant_log_into_multiplayer_error_on_startup/
Seems to indicate IP ban or rate limiting from Epic? Try going to the API link in the comments and see if it gives you a 403 error there or if it gives you a JSON
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Was there a long period of time between game sessions where you didn't play for days? Like Gamida mentioned, there is a "Claim Duration" setting in the game settings that is set to 7 days by default, this is based on real life time. So for example if you are on day 3 in game and don't play that save for two weeks, it will be a broken LCB when you log back on 2 weeks later, even though it's still day 3 in your game.
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ctrl numpad star should toggle the zombie animation (the twitching/idle movements), numpad star is the zombie AI
shift + f6 menu is mostly used for testing, including twitch integration (dance off, scrambling of items, etc)
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I think a big thing going for A22 will be console support. If waiting for the next alpha feels like ages, imagine having to wait through 7 alphas worth of content before being able to get the update (console is on A15 as far as I'm aware). I'd imagine there's more hype going for console players that don't have the PC version.
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I am not sure if this is a red herring or not, but I noticed in your logs it says the screen is 1hz? That doesn't sound right to me 🤔 maybe you could try messing with the resolution settings/fullscreen modes?
2024-02-09T11:57:22 9.094 INF ApplyAllOptions current screen 2560 x 1440, 1hz, window 2560 x 1440, mode FullScreenWindow
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You have this error in your logs
QuoteIndexOutOfRangeException: Index was outside the bounds of the array.at Archetypes.BuildUMA (Archetype _archetype, UMA.UMAData _umaData, SlotLibrary _slotLib, OverlayLibrary _overlayLib,
Jug has a solution for that in the FAQs here
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1 hour ago, zombiehunter said:
Sadly, that didn't work either. The POI gets reset but Jen is still a ghost.
Does she show up briefly when you do "cr f" and then disappear? If so, try using "dm" command in console to enable debug mode first before you do the "cr f"
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On 12/30/2023 at 3:36 PM, Arez said:
Also, would you know how he's doing the freeze frame stuff, where he had the zombies frozen in midair and was able to move the camera around them?
num pad + and num pad - can speed/slow down stuff. If you hit num pad - enough times, it will freeze everything and you can detach camera and move around freely while everything is frozen
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12 hours ago, leukos said:
Thanks for the response. Hmm, I will give that a go. Does it make sense that it would be visably slow to a second player on the server watching my character move and jump?
I honestly don't know 😅I figure if you were going to try downgrading drivers anyway to use a known good one.
I have seen another reddit post with similar issue as well, one guy said he switched to GLCore to fix and another guy said he switched to dedicated fullscreen mode and it fixed. Coincidentally enough both have NVIDIA and both said the issue started when their drivers updated.
https://www.reddit.com/r/7daystodie/comments/18d272s/anyone_know_how_to_fix_this_stutter/
Do let us know if any of these solutions work for you though
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Try AppData\Roaming\7DaysToDie\logs and see if you find any there
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6 hours ago, leukos said:
Reinstalling the graphics driver seems to have made some difference, so monitoring and will re-post with logs if it starts happening again. Is there any known issue with most recent Nvidia drivers? I didn't see any searching the forums/internet.
There is apparently a lot of complaints with nvidia drivers causing stuttering, I'm seeing people on reddit recommend sticking to 537.58 for now
https://www.reddit.com/r/nvidia/comments/18al12y/game_ready_driver_54629_faqdiscussion/
So maybe try uninstalling using DDU and then install 537.58 to see if that helps any?
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8 hours ago, zztong said:
I had thought to only search Roland's posts, but didn't find that feature.
If you are using the advanced search (https://community.7daystodie.com/search) there is a "+ Search By Author" button under the "Content Search" tab where you can search by poster in combination of the keywords you are already searching by
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I believe it's intentional. Someone had a bug report on that before and it was considered not a bug
On 7/15/2023 at 11:56 AM, 3ternalDamned said:Not a bug, POI missions get their distance from Trader from the Trader's POI. Summoned in Traders do not have a POI so only buried supply missions are available.
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30 minutes ago, SenLim said:
I'm on A21.2 stable but the traders were spawned on A21.1.
Edit: sorry I'm now able to delete these waypoints in latest stable. Thanks.
Glad you were able to resolve it! 🙂
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What version are you playing on? The waypoint stuff should have been fixed in the latest stable (A21.2)
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11 minutes ago, Arez said:
You know what's disappearing for me? Street decals. On the road that has Bob's Boars on Navezgane, there's that big dip. In that dip I noticed that the newspaper pages disappear when I get close to them. It could be happening elsewhere too; it just hasn't grabbed my attention.
Yup, that one's already on the known issue list "Road decals disappear as you walk towards them (garbage deco)", been around for a while it seems.
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@Scyris see if the latest experimental helps
Quote- Prevented duplicate trader waypoints by moving the logic from EntityTrader to the first time the POI is entered. Automatically placed waypoints can now also be deleted, though they will be readded the next time the POI is entered. (Tom)
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On 11/16/2023 at 9:11 AM, Blake_ said:
There's another issue that needs to be tweaked: The thing about looting small objects and have them dissappearing is awesome, but why is it that I can still use my stone axe or wrench to take away some hitpoints from a bird's nest and get feathers or wrench a water collector with items inside before taking them so it doesn't dissappear? same with plastic from trash, paper, etc. I believe that is not intended since the change?
If I understand correctly, are you saying small loot containers are not disappearing as expected if the container itself is damaged before emptying out the container? They were disappearing for me on A21.2 b30
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Are you perhaps playing on Mac 14 Sonoma?
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Version 1.0 (Alpha 22) Dev Diary
in News & Announcements
Posted · Edited by NekoPawtato (see edit history)
I really liked how android named their versions early on, using names of sweets and going alphabetical things got tricky when they got to Q though