Jump to content
  • RWG - Dead Tile Spots in Cities and Towns


    zztong
    • Version: A21.0 b324

    Summary: (a short description of the bug)

    Under certain circumstances, RWG will leave Tile-sized gaps in Towns and Cities.

     

    Game Version: A21.0 b324
    Platform: PC
    OS/Version: Windows
    CPU Model: 12th Gen Intel(R) Core(TM) i7-12700K   3.61 GHz
    System Memory: 32 GB
    GPU Model and VRAM: nVidia GeForce RTX 3060
    Screen Resolution: 3440 x 1440
    Video Settings: High
    Game mode: SP

    Did you wipe old saves? Yes
    Did you start a new game? Yes
    Did you validate your files? Yes
    Are you using any mods? Yes - The POI Mod I Develop.
    EAC on or off? On

    Status: NEW

    Bug Description:

     

    My modlet includes some RWG configuration related to setting the outskirt district. This feature was supported in A20 and there was talk of a small improvement in A21. When I include this configuration change, the outskirt district does change as requested, but RWG includes blank spots within the town or city where a Tile would fit, but has not been included.

     

    Detailed steps to reproduce the bug:

    1) Generate a world without Modlets, Pick Max cities/towns. Note the seed.

    2) Observe that your world has solid cities and towns.

    3) Change the outskirt district setting in rwgmixer. (I've included some xslt to do so that you could put into a modlet. You can also use the ZZTong-Prefabs modlet for A21 if you like.)
    4) Generate a world, again with Max cities/towns and the same seed.
    5) Observe the cities and towns have blank areas within them, each the size of a Tile.

     

    Actual result: (description of what is occurring)

    There are images of both of my test maps available here:

    https://drive.google.com/drive/folders/1Y3_pQNkdtO7MQESWUMw1hiu_xGQ240HF?usp=drive_link

     

    There is also an file that describes the changes to rwgmixer.xml found at that location. The changes are small.

     

    Expected result: (what you expect to occur)

     

    I expected Cities and Towns without the missing Tiles.


    User Feedback

    Recommended Comments

    Can confirm missing tiles as well as empty poi marker spots. 

    residential and rural are causing issues for me to 

    below is mega city, mcdowntown, mcindustrial and mccommercial all fill but res and rural empty. 

    A21.1_2023-07-12_14-18-26.jpg

    A21.1_2023-07-12_14-18-58.jpg

    Link to comment
    Share on other sites

    @cammel reported...

     

    Quote

    You can also change this

     

        <district name="countryresidential">
            <property name="district_spawn_weight" value="1"/>

     

    to this

     

     

        <district name="countryresidential">
            <property name="district_spawn_weight" value="0"/>

     

    No more holes

     

    And while it didn't seem to affect towns and cities, it may have helped with countrytown. I'm noting it here in case "district_spawn_weight" might be a clue.

    Link to comment
    Share on other sites

    3 hours ago, zztong said:

    @cammel reported...

     

     

    And while it didn't seem to affect towns and cities, it may have helped with countrytown. I'm noting it here in case "district_spawn_weight" might be a clue.

    changing the mega city res and rural spawn weights to 0 fixed the missing tiles for me but atlas still not the pois not spawning on them even tho the tags are 100$ correct

    Link to comment
    Share on other sites

    More information: The district that is being used to wrap around a settlement has to have a district_spawn_weight of 0 for the tiles gaps to disappear. In my case, setting the residential district to a district_spawn_weight of 0 worked. For @cammel, who is wrapping the countrytown with countryresidential, he had to change countryresidential. For everyone, rural is working as a wrapping district because it already has a district_spawn_weight of 0.

     

    Not knowing what district_spawn_weight is ultimately doing, I hesitate to call this a fix. It seems like a work-around to set it to 0 and hoping this info helps the developer.

    Link to comment
    Share on other sites

    11 hours ago, stallionsden said:

    changing the mega city res and rural spawn weights to 0 fixed the missing tiles for me but atlas still not the pois not spawning on them even tho the tags are 100$ correct

    What are the empty tiles? Industrial, commercial,rural or residential. I ask because I had industrial tiles that had no pois. So I reduced the probability and that seems to work.

    I also changed this

     

        <prefab_spawn_adjust partial_name="lot_rural_filler" bias="1"/>

     

    To this

     

        <prefab_spawn_adjust partial_name="lot_rural_filler" bias="0.1"/>

     

    Link to comment
    Share on other sites

    3 hours ago, cammel said:

    What are the empty tiles? Industrial, commercial,rural or residential. I ask because I had industrial tiles that had no pois. So I reduced the probability and that seems to work.

    I also changed this

     

        <prefab_spawn_adjust partial_name="lot_rural_filler" bias="1"/>

     

    To this

     

        <prefab_spawn_adjust partial_name="lot_rural_filler" bias="0.1"/>

     

    Residential and rural 

    Link to comment
    Share on other sites



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

×
×
  • Create New...