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  • Game never tells player they are dehydrated when at 75 (not %) or less hydration (until 50%)


    FranticDan
    • Version: A17 - A21

    This bug has persisted since A17.
    When hydration hits 75 (not %) and below, stamina regen is nerfed 22.5%, but the game NEVER tells the player this critical information. Losing 2.25 stamina regen per second is a matter of life and death in some situations. The game doesn't let the player know they are dehydrated until 50%, which is way too late!

    This is more of a hinderance in the early game when max hydration is low, and kicks in very quickly compared to later in the game when max hydration reaches 150+, at which point the game gives the 50% hydration notification at 75 hydration.


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    This was definitely reported in A20. I absolutely hate the fact that valid bugs such as this one go into under review category and get stuck there, without info being put into known bug list.

     

    There is one person who had plenty of valid bug reports on his review in under review category forever stuck, even though it took minutes to reproduce.


    It would be nice to have list of known bugs be merged with forum index for pending requests at least.

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    6 hours ago, Diaboliko said:

    This was definitely reported in A20. I absolutely hate the fact that valid bugs such as this one go into under review category and get stuck there, without info being put into known bug list.

     

    There is one person who had plenty of valid bug reports on his review in under review category forever stuck, even though it took minutes to reproduce.


    It would be nice to have list of known bugs be merged with forum index for pending requests at least.

    Honestly, at this point, I'm convinced it is purely intentional to not communicate with the player when their character is suffering a debuff.

    Imagine bleeding out, and the game never lets you know until half way through the bleeding out timer? That's exactly what this is!

    I've heard a LOT of people complaining "stamina sucks in the game" and it is this bug at fault, people are running around below 75 hydration with heavy armour, and complain they have no stamina.

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    8 hours ago, FranticDan said:

    Honestly, at this point, I'm convinced it is purely intentional to not communicate with the player when their character is suffering a debuff.

    Imagine bleeding out, and the game never lets you know until half way through the bleeding out timer? That's exactly what this is!

    I've heard a LOT of people complaining "stamina sucks in the game" and it is this bug at fault, people are running around below 75 hydration with heavy armour, and complain they have no stamina.

    yeah whenever i play with people i tell them about this because it goes under the radar and most reply with huh i didnt know that so definitely if the game told you this it would really benefit many people.

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    On 6/16/2023 at 8:49 PM, Diaboliko said:

    This was definitely reported in A20. I absolutely hate the fact that valid bugs such as this one go into under review category and get stuck there, without info being put into known bug list.

     

    There is one person who had plenty of valid bug reports on his review in under review category forever stuck, even though it took minutes to reproduce.


    It would be nice to have list of known bugs be merged with forum index for pending requests at least.

     

    I've been reporting this issue since the time the tooltip was changed that said it now starts at 50% water. Think that was back in a17 or 18? Bug is still here. The debuff it does is also not in the XML at all, nor does it show in the character window, or any statis icon, it did in a16, but its gone in a17+. The 74% and below one seems to be in the code only, as there is no xml reference to it anywhere. The 50% and below one is in the XML and also has a status icon.

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