Just been playing the game normally with no mods. Only modification I made was the boot file to improve GPU utilisation/performance.
I tried to make a pastebin for the log file, but it exceeds the 523kb limit. The short of it is, over 1000 minibikes were spawned sequentially and in rapid succession. FIle is about 2611KB
Here's an image for reference. If you want me to make a Google Drive link to get you the log file, I'm happy to oblige. Yes, I've read the rules thoroughly.
Here's a quick example of what the log repeats:
2024-07-16T19:55:37 63.401 INF 9788 Vehicle PostInit [type=EntityMinibike, name=vehicleMinibike, id=4541], (-901.89, 40.65, -456.97) (chunk -57, -29), rbPos (-848.00, 32.00, -464.00)
ArgumentException: An item with the same key has already been added. Key: 4541
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <467a840a914a47078e4ae9b0b1e8779e>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0
at DictionaryList`2[T,S].Add (T _key, S _value) [0x00000] in <e36a8a99a59140168271d964e85a0efd>:0
at World.SpawnEntityInWorld (Entity _entity) [0x0002f] in <e36a8a99a59140168271d964e85a0efd>:0
at VehicleManager.Update () [0x00118] in <e36a8a99a59140168271d964e85a0efd>:0
at GameManager.gmUpdate () [0x0010d] in <e36a8a99a59140168271d964e85a0efd>:0
at GameManager.Update () [0x00000] in <e36a8a99a59140168271d964e85a0efd>:0
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