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  • spawn correlation issue


    Worrun
    • Version: v1.0 b309

    Please note, in this case I believe an output log is not required.

     

    Summary: (A short description of the bug)
     

    Game Version: (V1.0 b3xx)

    -v1.0v309

    OS/Version: (Windows / Linux / Mac)

    - windows

    Game mode: (MP host / MP client / SP / Client on Dedi, RWG or NAV)

    - MP dedi

    EAC on or off?

    -on

    Status: NEW

     

    Bug Description:

    -iron node spawned at the base of a telegraph pole causing it to partly spawn and only spawn part 1x block away, causing it to float

     

    Detailed steps to reproduce the bug:

    1) totally random

     

    Actual result: (description of what is occurring)

    -see bug description

    Expected result: (what you expect to occur)

    Link to Pastebin Output Log

    N/A


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    Thank you for reporting.

    I have this same issue on an internal ticket already, but I would like to add your case to it for added reference.

    Unfortunately, that thumbnail you posted can't be enlarged, so I can't tell what seed you used to generate your map. I need your map info to generate the same map, and I also need your game name to generate the same decoration placement to spawn the same ore block there.

     

    Please provide the map_info.xml from the generated world folder. %AppData%\7DaysToDie\GeneratedWorlds\<your world>

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    I believe this has been fixed in V1.0 b325, from the following changelog:

    Big Biome Decos spawning inside POIs.

    Not sure if old maps still have the issue until POI reset, but new maps should not run into this anymore

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