Summary: (A short description of the bug)
When generating multiple new worlds using RWG, maxtiles counters for<streettile> entries in rwgmixer.xml are not being reset. Thus, only the first generated world will use those tiles. All following worlds will ignore them because the counters are already at their maximum values.
Game Version: V1.0 b313
OS/Version: Windows
CPU Model: 12th Gen Intel(R) Core(TM) i7-12700K 3.61 GHz
System Memory: 32 GB
GPU Model and VRAM: nVidia GeForce RTX 3060
Screen Resolution: 3440x1440
Video Settings: Medium
Game mode: SP
Did you wipe old saves? Yes
Did you start a new game? Yes
Did you validate your files? Yes
Are you using any mods? Yes - But they are not relevant; see Below!
EAC on
Status: NEW
Bug Description:
When generating multiple new worlds using RWG, maxtiles counters for<streettile> entries in rwgmixer.xml are not being reset. Thus, only the first generated world will use those tiles. All following worlds will ignore them because the counters are already at their maximum values. This happens with vanilla Tiles too, specifically:
rwg_tile_gateway_straight3
rwg_tile_gateway_straight3a
rwg_tile_gateway_straight3b
Detailed steps to reproduce the bug:
1) Launch the Game
2) Click on "Click to Continue" to leave the News
3) Click "New Game"
4) Generate a New World using Advanced Generation. You can use any seed. The world it generates will be fine, but you can either enter the game and use GodMode and the POI Teleporter to visit rwg_tile_gateway_straight3 and the 3a and 3b variants. That's what everyone wants. Everything worked.
5) Generate another New World using Advanced Generation. You can use any other seed. The world it generates will NOT have rwg_tile_gateway_straight3 or any of the variants.
6) Generate more and more worlds and none of them will have rwg_tile_gateway_straight3 or any of the variants.
Actual result: (description of what is occurring)
It appears whatever RWG's data structure is related to tracking mintiles and maxtiles specified in rwgmixer.xml are not being reset between the generation of new worlds. Thus, any worlds after the first will never get any of those tiles.
Expected result: (what you expect to occur)
The mintiles and maxtiles data structure should get reset allowing the generation of multiple worlds in a single session to produce desired results.
A work-around to this problem is to restart the game between the generation of each world.
Link to Pastebin Output Log:
Not necessary. No relevant information is found in the log files.
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