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  • rReverse input delay


    FranticDan
    • Version: 1.0 b333

    Summary: (A short description of the bug)
     

    Game Version: V1.0 b333

    OS/Version: Windows

    CPU Model: AMD Ryzen 7 3700X 8-Core Processor,  3.60 GHz.

    System Memory: 32 GB

    GPU Model and VRAM: NVIDIA GeForce RTX 2060 SUPER

    Screen Resolution: 1920x1080

    Video Settings: Medium - High
     

    Game mode: SP


    Map: Random World Generation: DoubleTheStun

    Did you wipe old saves? No

     

    Did you start a new game? Yes

     

    Did you validate your files? Yes

     

    Are you using any mods? Yes
    Did you try to reproduce without mods? Yes (happening since streamer weekend event)

     

    EAC on or off? Off

     

    Bug Description: Occasionally, there will be a half second delay when releasing a movement key for the game to detect that you are no longer pressing the key in question. This released key will overwrite the reverse key if you are pressing it.

    HOWEVER!!!! Today, I experienced this bug while streaming, to the extreme!! during blood moon. It felt similar to TI's #confuse command (See link to clip below)

     

    Detailed steps to reproduce the bug:

    1) Randomly happens during gameplay

    2)

    3)

     

    Actual result: If you are pressing W to move forward then stop pressing W and immediately start pressing S, you will still move forward for about half a second before you start to move backwards.

     

    Expected result: Releasing a movement key to immediately stop moving in that direction, not half a second later.

    Link to Pastebin Output Log: I don't seem to have an output log located at AppData\Roaming\7DaysToDie\logs, the latest log I have is from 12th July for some reason.

    However, here is a link to the clip - https://clips.twitch.tv/FilthyEndearingBatAMPTropPunch-JsC-TqP8gPRfjoAS


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    2 hours ago, schwanz9000 said:

    Are you using a wireless keyboard by chance?

    Wired. My setup has been the same for years, this never happened in the 8000+ hours until I got my hands on 1.0 during the streamer weekend

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