Summary: (A short description of the bug)
Game Version: V1.0 b333
OS/Version: Windows
CPU Model: AMD Ryzen 7 3700X 8-Core Processor, 3.60 GHz.
System Memory: 32 GB
GPU Model and VRAM: NVIDIA GeForce RTX 2060 SUPER
Screen Resolution: 1920x1080
Video Settings: Medium - High
Game mode: SP
Map: Random World Generation: DoubleTheStun
Did you wipe old saves? No
Did you start a new game? Yes
Did you validate your files? Yes
Are you using any mods? Yes
Did you try to reproduce without mods? Yes (happening since streamer weekend event)
EAC on or off? Off
Bug Description: Occasionally, there will be a half second delay when releasing a movement key for the game to detect that you are no longer pressing the key in question. This released key will overwrite the reverse key if you are pressing it.
HOWEVER!!!! Today, I experienced this bug while streaming, to the extreme!! during blood moon. It felt similar to TI's #confuse command (See link to clip below)
Detailed steps to reproduce the bug:
1) Randomly happens during gameplay
2)
3)
Actual result: If you are pressing W to move forward then stop pressing W and immediately start pressing S, you will still move forward for about half a second before you start to move backwards.
Expected result: Releasing a movement key to immediately stop moving in that direction, not half a second later.
Link to Pastebin Output Log: I don't seem to have an output log located at AppData\Roaming\7DaysToDie\logs, the latest log I have is from 12th July for some reason.
However, here is a link to the clip - https://clips.twitch.tv/FilthyEndearingBatAMPTropPunch-JsC-TqP8gPRfjoAS
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