canadianbluebeer Posted November 30, 2018 Share Posted November 30, 2018 This is more of a test than anything else. Guns, crossbow, compound bow damage increased. A LOT. SAW added. I took the MR10, made it burst fire to start, 200 rd mag, extends to 300. Dropped the recoil a bit. In game mods you want to add: Bipod, Magazine, Silencer, Scope, Burst. Burst fire seems to be best though. Full auto is amusing when they cluster. update: MK48-B lootable, should be at the trader as well. Also included, xml to just the the machine gun, and not have the rest. Check the readme file. Included the lines for the localization.txtCBB_1.2.zip Link to comment Share on other sites More sharing options...
canadianbluebeer Posted December 2, 2018 Author Share Posted December 2, 2018 1.1 update, gun was not dropping as loot. Now it does. Link to comment Share on other sites More sharing options...
canadianbluebeer Posted January 16, 2019 Author Share Posted January 16, 2019 1.2 update. Properly lootable, renamed, and should be in the traders now too. yes, the pricing needs work. NO not gonna turn down the damage on the gun. yes, included the file so can just have the gun, and not the rest overpowered. There ARE consequences of using the really high powered guns for hunting. Serious trigger control required. Link to comment Share on other sites More sharing options...
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