Feycat Posted November 27, 2018 Share Posted November 27, 2018 My guys and I are trying to play a no-respawn game. No respawning loot, no respawning zombies. The only respawning is of quest POIs (and boy is THAT weird to watch!) and of course, constant zombie assaults from screamers and wandering hordes. Now that the map is finite and zombies don't drop loot, it feels more realistic and challenging to do it that way. However, we still get sleeper respawns. I tried setting it to 999 days in the xml but they've still come back. Does setting it with 3 digits screw it up? If I do something like 99, will that work? Link to comment Share on other sites More sharing options...
Sawth77 Posted November 27, 2018 Share Posted November 27, 2018 I haven't been playing on pc long enough to know how to mod, but that would be something i'd actually want to do. Hope someone else knows how to get it done. Link to comment Share on other sites More sharing options...
Batman! Posted November 27, 2018 Share Posted November 27, 2018 Agreed, +1 to this and I would post this in the modding forums as well. I would -love- to disable sleeper respawns, or at least move them back to once every week or two. I enjoy taking over\modifying POIs more than I do building a base from scratch. Link to comment Share on other sites More sharing options...
Muratus Posted November 27, 2018 Share Posted November 27, 2018 They can be stopped. With a ton of work. lol. In the folder C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\ each POI has a .xml file. Sleeper information for each POI is set there. <?xml version="1.0" encoding="UTF-8"?> <prefab> <property name="CopyAirBlocks" value="False" /> <property name="AllowTopSoilDecorations" value="False" /> <property name="Zoning" value="NavOnly" /> <property name="ExcludeDistantPOIMesh" value="True" /> <property name="TraderArea" value="False" /> <property name="SleeperVolumeSize" value="24, 5, 22#24, 5, 24" /> <property name="SleeperVolumeStart" value="0, 1, 1#0, 1, 23" /> <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,3,4,S_-Group_Generic_Zombie,3,4" /> <property name="SleeperVolumeGameStageAdjust" value="0" /> <property name="DistantPOIYOffset" value="0" /> <property name="SleeperIsLootVolume" value="False,False" /> <property name="EditorGroups" value="test stuff" /> <property name="SleeperIsBossVolume" value="False,True" /> <property name="DifficultyTier" value="1" /> </prefab> Is from some random file that I check when I verified that's where it was. - - - Updated - - - PS, this looks interesting. How to get loot back at least from the sleepers? <property name="SleeperIsLootVolume" value="False,False" /> Link to comment Share on other sites More sharing options...
Feycat Posted November 27, 2018 Author Share Posted November 27, 2018 I don't want zombie loot though, and I don't want them to never spawn. I just want them not to come back when we clear a house. I went into spawning.xml and changed "DaysToRespawnIfPlayerLeft" value="999" but that hasn't seemed to work. Link to comment Share on other sites More sharing options...
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