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I have added the plantable bird nest from WOtW. Need help


B-dub94

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I have succesfully added the plantable birds nest from WOtW (Wasnt easy)

 

I now have the recipe in the game, can craft it, plant it, and it grows.

 

However i cant interact with it. In WOtW you go up to them and harvest them with E. There is no promt in my game though. Any ideas of what to edit/add to make this intractable?

 

Here are the codes I have used and added to get the item in the game

 

<recipe name="treeBirdnest" count="1">

<ingredient name="yuccaFibers" count="20"/>

<ingredient name="treePlantedMountainPine1m" count="2"/>

<ingredient name="wood" count="20"/>

</recipe>

 

<recipe name="treeBirdnest" count="1">

<ingredient name="yuccaFibers" count="20"/>

<ingredient name="treePlantedMaple1m" count="2"/>

<ingredient name="wood" count="20"/>

</recipe>

 

 

<block id="542" name="cntBirdnest">

<property name="Class" value="Loot"/>

<property name="Material" value="birdnest"/>

<property name="MaxDamage" value="50"/>

<property name="StabilitySupport" value="false"/> <!-- build restriction -->

<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>

<property name="Mesh" value="models"/>

<property name="Model" value="LootContainers/birdnest" param1="main_mesh"/>

<property name="IsTerrainDecoration" value="true"/>

<property name="LootList" value="25"/>

<property name="Collide" value="melee,bullet,arrow,rocket"/>

<drop event="Harvest" name="cloth" count="1" prob="0.3" tool_category="Disassemble"/>

<drop event="Harvest" name="feather" count="3" prob="0.35" tool_category="Disassemble"/>

<drop event="Harvest" name="feather" count="2" prob="0.6" tool_category="Disassemble"/>

<drop event="Harvest" name="feather" count="3,4" prob="0.4" tool_category="HandToolHarvest"/>

<drop event="Harvest" name="feather" count="2,3" prob="0.65" tool_category="HandToolHarvest"/>

<drop event="Harvest" name="wood" count="2,3" prob="0.7" tool_category="HandToolHarvest"/>

<drop event="Harvest" name="yuccaFibers" count="4,6" prob="0.6" tool_category="HandToolHarvest"/>

<drop event="Destroy" name="yuccaFibers" count="2,8"/>

</block>

 

<material id="birdnest">

<property name="damage_category" value="earth" />

<property name="surface_category" value="plant" />

<property name="particle_category" value="xt_tallgrass" />

<property name="particle_destroy_category" value="xt_tallgrass" />

<property name="Hardness" type="float" value="1" />

<property name="stepsound" value="wood" />

<property name="stability_glue" value="40" />

<property name="Mass" type="int" value="5" />

<property name="MaxDamage" value="50" />

<property name="Experience" value="1"/>

<property name="Experience" value="5.0"/>

</material>

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What's the block code for treeBirdnest?

 

<block id="1757" name="treeBirdnest">

<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey,Shape,Mesh,Texture"/>

<property name="CustomIcon" value="treeBirdnest"/>

<property name="MaxDamage" value="10"/>

<property name="Material" value="plants"/>

<property name="StabilitySupport" value="true"/>

<property name="Shape" value="ModelTree"/>

<property name="Texture" value="116"/>

<property name="Model" value="Entities/Trees/Prefabs/MountainPine1mPrefab"/><property name="ModelOffset" value="0,0,0"/>

<property name="StabilitySupport" value="true"/>

<property name="Collide" value="movement,melee,rocket"/>

<property name="FallOver" value="false"/>

<property name="OnlySimpleRotations" value="true"/>

<property name="IsTerrainDecoration" value="true"/>

<property name="IsDecoration" value="true"/>

<property name="CanDecorateOnSlopes" value="true"/>

<property name="PlantGrowing.Next" value="treeBirdnestLoot"/>

<property name="PlantGrowing.GrowthRate" value="63"/>

<property name="PlantGrowing.IsRandom" value="false"/>

<property name="PlantGrowing.FertileLevel" value="0"/>

<property name="HarvestOverdamage" value="false"/>

<drop event="Destroy" name="treeBirdnest" count="0"/>

<property name="EconomicValue" value="12"/>

<property name="EconomicBundleSize" value="5"/>

<property name="SellableToTrader" value="false"/>

<property name="Group" value="Resources"/>

</block>

 

treeBirdnest ID

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What's the block code for treeBirdnest?

 

<block id="1757" name="treeBirdnest">

<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey,Shape,Mesh,Texture"/>

<property name="CustomIcon" value="treeBirdnest"/>

<property name="MaxDamage" value="10"/>

<property name="Material" value="plants"/>

<property name="StabilitySupport" value="true"/>

<property name="Shape" value="ModelTree"/>

<property name="Texture" value="116"/>

<property name="Model" value="Entities/Trees/Prefabs/MountainPine1mPrefab"/><property name="ModelOffset" value="0,0,0"/>

<property name="StabilitySupport" value="true"/>

<property name="Collide" value="movement,melee,rocket"/>

<property name="FallOver" value="false"/>

<property name="OnlySimpleRotations" value="true"/>

<property name="IsTerrainDecoration" value="true"/>

<property name="IsDecoration" value="true"/>

<property name="CanDecorateOnSlopes" value="true"/>

<property name="PlantGrowing.Next" value="treeBirdnestLoot"/>

<property name="PlantGrowing.GrowthRate" value="63"/>

<property name="PlantGrowing.IsRandom" value="false"/>

<property name="PlantGrowing.FertileLevel" value="0"/>

<property name="HarvestOverdamage" value="false"/>

<drop event="Destroy" name="treeBirdnest" count="0"/>

<property name="EconomicValue" value="12"/>

<property name="EconomicBundleSize" value="5"/>

<property name="SellableToTrader" value="false"/>

<property name="Group" value="Resources"/>

</block>

 

treeBirdnest ID

 

 

idky but i keep getting a message saying my message is too short. Im new to forums. Im sorry if i double posted this

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<block id="1757" name="treeBirdnest">

<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey,Shape,Mesh,Texture"/>

<property name="CustomIcon" value="treeBirdnest"/>

<property name="MaxDamage" value="10"/>

<property name="Material" value="plants"/>

<property name="StabilitySupport" value="true"/>

<property name="Shape" value="ModelTree"/>

<property name="Texture" value="116"/>

<property name="Model" value="Entities/Trees/Prefabs/MountainPine1mPrefab"/><property name="ModelOffset" value="0,0,0"/>

<property name="StabilitySupport" value="true"/>

<property name="Collide" value="movement,melee,rocket"/>

<property name="FallOver" value="false"/>

<property name="OnlySimpleRotations" value="true"/>

<property name="IsTerrainDecoration" value="true"/>

<property name="IsDecoration" value="true"/>

<property name="CanDecorateOnSlopes" value="true"/>

<property name="PlantGrowing.Next" value="treeBirdnestLoot"/>

<property name="PlantGrowing.GrowthRate" value="63"/>

<property name="PlantGrowing.IsRandom" value="false"/>

<property name="PlantGrowing.FertileLevel" value="0"/>

<property name="HarvestOverdamage" value="false"/>

<drop event="Destroy" name="treeBirdnest" count="0"/>

<property name="EconomicValue" value="12"/>

<property name="EconomicBundleSize" value="5"/>

<property name="SellableToTrader" value="false"/>

<property name="Group" value="Resources"/>

</block>

 

3rd times the charm

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Okay, so you're extending cropsgrowingmaster, which uses <property name="Class" value="PlantGrowing"/> but need it also to have <property name="Class" value="Loot"/>, unfortunately blocks don't support more than 1 class.

 

so there is no work around I can use for this? How does the WOtW mod do it?

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