B-dub94 Posted November 7, 2018 Share Posted November 7, 2018 I have succesfully added the plantable birds nest from WOtW (Wasnt easy) I now have the recipe in the game, can craft it, plant it, and it grows. However i cant interact with it. In WOtW you go up to them and harvest them with E. There is no promt in my game though. Any ideas of what to edit/add to make this intractable? Here are the codes I have used and added to get the item in the game <recipe name="treeBirdnest" count="1"> <ingredient name="yuccaFibers" count="20"/> <ingredient name="treePlantedMountainPine1m" count="2"/> <ingredient name="wood" count="20"/> </recipe> <recipe name="treeBirdnest" count="1"> <ingredient name="yuccaFibers" count="20"/> <ingredient name="treePlantedMaple1m" count="2"/> <ingredient name="wood" count="20"/> </recipe> <block id="542" name="cntBirdnest"> <property name="Class" value="Loot"/> <property name="Material" value="birdnest"/> <property name="MaxDamage" value="50"/> <property name="StabilitySupport" value="false"/> <!-- build restriction --> <property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/> <property name="Mesh" value="models"/> <property name="Model" value="LootContainers/birdnest" param1="main_mesh"/> <property name="IsTerrainDecoration" value="true"/> <property name="LootList" value="25"/> <property name="Collide" value="melee,bullet,arrow,rocket"/> <drop event="Harvest" name="cloth" count="1" prob="0.3" tool_category="Disassemble"/> <drop event="Harvest" name="feather" count="3" prob="0.35" tool_category="Disassemble"/> <drop event="Harvest" name="feather" count="2" prob="0.6" tool_category="Disassemble"/> <drop event="Harvest" name="feather" count="3,4" prob="0.4" tool_category="HandToolHarvest"/> <drop event="Harvest" name="feather" count="2,3" prob="0.65" tool_category="HandToolHarvest"/> <drop event="Harvest" name="wood" count="2,3" prob="0.7" tool_category="HandToolHarvest"/> <drop event="Harvest" name="yuccaFibers" count="4,6" prob="0.6" tool_category="HandToolHarvest"/> <drop event="Destroy" name="yuccaFibers" count="2,8"/> </block> <material id="birdnest"> <property name="damage_category" value="earth" /> <property name="surface_category" value="plant" /> <property name="particle_category" value="xt_tallgrass" /> <property name="particle_destroy_category" value="xt_tallgrass" /> <property name="Hardness" type="float" value="1" /> <property name="stepsound" value="wood" /> <property name="stability_glue" value="40" /> <property name="Mass" type="int" value="5" /> <property name="MaxDamage" value="50" /> <property name="Experience" value="1"/> <property name="Experience" value="5.0"/> </material> Link to comment Share on other sites More sharing options...
Guppycur Posted November 7, 2018 Share Posted November 7, 2018 What's the block code for treeBirdnest? Link to comment Share on other sites More sharing options...
B-dub94 Posted November 7, 2018 Author Share Posted November 7, 2018 What's the block code for treeBirdnest? <block id="1757" name="treeBirdnest"> <property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey,Shape,Mesh,Texture"/> <property name="CustomIcon" value="treeBirdnest"/> <property name="MaxDamage" value="10"/> <property name="Material" value="plants"/> <property name="StabilitySupport" value="true"/> <property name="Shape" value="ModelTree"/> <property name="Texture" value="116"/> <property name="Model" value="Entities/Trees/Prefabs/MountainPine1mPrefab"/><property name="ModelOffset" value="0,0,0"/> <property name="StabilitySupport" value="true"/> <property name="Collide" value="movement,melee,rocket"/> <property name="FallOver" value="false"/> <property name="OnlySimpleRotations" value="true"/> <property name="IsTerrainDecoration" value="true"/> <property name="IsDecoration" value="true"/> <property name="CanDecorateOnSlopes" value="true"/> <property name="PlantGrowing.Next" value="treeBirdnestLoot"/> <property name="PlantGrowing.GrowthRate" value="63"/> <property name="PlantGrowing.IsRandom" value="false"/> <property name="PlantGrowing.FertileLevel" value="0"/> <property name="HarvestOverdamage" value="false"/> <drop event="Destroy" name="treeBirdnest" count="0"/> <property name="EconomicValue" value="12"/> <property name="EconomicBundleSize" value="5"/> <property name="SellableToTrader" value="false"/> <property name="Group" value="Resources"/> </block> treeBirdnest ID Link to comment Share on other sites More sharing options...
B-dub94 Posted November 7, 2018 Author Share Posted November 7, 2018 What's the block code for treeBirdnest? <block id="1757" name="treeBirdnest"> <property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey,Shape,Mesh,Texture"/> <property name="CustomIcon" value="treeBirdnest"/> <property name="MaxDamage" value="10"/> <property name="Material" value="plants"/> <property name="StabilitySupport" value="true"/> <property name="Shape" value="ModelTree"/> <property name="Texture" value="116"/> <property name="Model" value="Entities/Trees/Prefabs/MountainPine1mPrefab"/><property name="ModelOffset" value="0,0,0"/> <property name="StabilitySupport" value="true"/> <property name="Collide" value="movement,melee,rocket"/> <property name="FallOver" value="false"/> <property name="OnlySimpleRotations" value="true"/> <property name="IsTerrainDecoration" value="true"/> <property name="IsDecoration" value="true"/> <property name="CanDecorateOnSlopes" value="true"/> <property name="PlantGrowing.Next" value="treeBirdnestLoot"/> <property name="PlantGrowing.GrowthRate" value="63"/> <property name="PlantGrowing.IsRandom" value="false"/> <property name="PlantGrowing.FertileLevel" value="0"/> <property name="HarvestOverdamage" value="false"/> <drop event="Destroy" name="treeBirdnest" count="0"/> <property name="EconomicValue" value="12"/> <property name="EconomicBundleSize" value="5"/> <property name="SellableToTrader" value="false"/> <property name="Group" value="Resources"/> </block> treeBirdnest ID idky but i keep getting a message saying my message is too short. Im new to forums. Im sorry if i double posted this Link to comment Share on other sites More sharing options...
B-dub94 Posted November 7, 2018 Author Share Posted November 7, 2018 <block id="1757" name="treeBirdnest"> <property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey,Shape,Mesh,Texture"/> <property name="CustomIcon" value="treeBirdnest"/> <property name="MaxDamage" value="10"/> <property name="Material" value="plants"/> <property name="StabilitySupport" value="true"/> <property name="Shape" value="ModelTree"/> <property name="Texture" value="116"/> <property name="Model" value="Entities/Trees/Prefabs/MountainPine1mPrefab"/><property name="ModelOffset" value="0,0,0"/> <property name="StabilitySupport" value="true"/> <property name="Collide" value="movement,melee,rocket"/> <property name="FallOver" value="false"/> <property name="OnlySimpleRotations" value="true"/> <property name="IsTerrainDecoration" value="true"/> <property name="IsDecoration" value="true"/> <property name="CanDecorateOnSlopes" value="true"/> <property name="PlantGrowing.Next" value="treeBirdnestLoot"/> <property name="PlantGrowing.GrowthRate" value="63"/> <property name="PlantGrowing.IsRandom" value="false"/> <property name="PlantGrowing.FertileLevel" value="0"/> <property name="HarvestOverdamage" value="false"/> <drop event="Destroy" name="treeBirdnest" count="0"/> <property name="EconomicValue" value="12"/> <property name="EconomicBundleSize" value="5"/> <property name="SellableToTrader" value="false"/> <property name="Group" value="Resources"/> </block> 3rd times the charm Link to comment Share on other sites More sharing options...
B-dub94 Posted November 7, 2018 Author Share Posted November 7, 2018 What's the block code for treeBirdnest? I have tried to upload the block of code 3 times and it hasnt gone through. Not sure why Link to comment Share on other sites More sharing options...
Guppycur Posted November 7, 2018 Share Posted November 7, 2018 Okay, so you're extending cropsgrowingmaster, which uses <property name="Class" value="PlantGrowing"/> but need it also to have <property name="Class" value="Loot"/>, unfortunately blocks don't support more than 1 class. Link to comment Share on other sites More sharing options...
stedman420 Posted November 7, 2018 Share Posted November 7, 2018 Where's the block code for treeBirdnestLoot that's what should be lootable in the end Link to comment Share on other sites More sharing options...
B-dub94 Posted November 7, 2018 Author Share Posted November 7, 2018 Okay, so you're extending cropsgrowingmaster, which uses <property name="Class" value="PlantGrowing"/> but need it also to have <property name="Class" value="Loot"/>, unfortunately blocks don't support more than 1 class. so there is no work around I can use for this? How does the WOtW mod do it? Link to comment Share on other sites More sharing options...
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