Dimpy Posted August 11, 2018 Share Posted August 11, 2018 What if headshots that aren't one-hit instatkill made zombies stupider? Link to comment Share on other sites More sharing options...
TotallyNotABot Posted August 12, 2018 Share Posted August 12, 2018 why.. Link to comment Share on other sites More sharing options...
Dimpy Posted August 13, 2018 Author Share Posted August 13, 2018 Well, there's a world of difference between harming a zombie's brain enough to make it unable to walk straight or be able to evaluate structural integrity correctly, and harming it's brain enough to permanently render it a twitchy mass of meat. There's also a world of difference between damaging their brain enough to reduce them to a harmless twitchy mass and making their head explode like a watermelon. I thought the game would be better if the progressive destruction of the zombie brains had a meaningful impact on the gameplay. Right now its a binary: "I'm totally fine," then "oh, now I'm so dead, I'm un-un-dead". I get that it's easy to implement, and that pretty much single combat-focused game has been doing this since the 1970s, but I think one of the defining characteristics of zombies is they exist somewhere in between totally alive and totally dead. I think that the occasional extra-dumb zombie cold be fun. Sometimes in A16, I see a zombie doing something stupid, like going around in circles or getting caught in a fence, and I wish it was an intentional feature rather than a pathing error. Giving zombies varying levels of intelligence would also add more variety, because they would not always follow the programmer-defined "best path". Link to comment Share on other sites More sharing options...
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