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Adding Radiated-effect (green glow) to a uma zombie


Blight

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Hello,

 

is it possible to add:

"<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>"

 

to a uma model? Works on animals or vanilla zombies but not for custom zombies :/.

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