ianlee74 Posted March 10, 2018 Share Posted March 10, 2018 I have a player whose wellness mysteriously dropped from 200 to 85 overnight. Is there a command that will let me modify him back to 200? My browsing of 'help' and 'bc-help' isn't showing anything obvious. Thanks! Ian Link to comment Share on other sites More sharing options...
Haidrgna Posted March 10, 2018 Share Posted March 10, 2018 Give him a lot of Vitamins? Link to comment Share on other sites More sharing options...
Clockwork Orange Posted March 11, 2018 Share Posted March 11, 2018 Yeah the best way to do it is to either temporarily change the wellness gain of an item like vitamines for eg or to add an admin item for this purpose. <item id="665" name="vitamins"> <property name="Meshfile" value="Items/Health/painkillersPrefab"/> <property name="Material" value="organic"/> <property name="EconomicValue" value="80"/> <property name="HoldType" value="16"/> <property name="Stacknumber" value="50"/> <!-- STK loot --> <property class="Action1"> <property name="Class" value="Eat"/> <property name="Delay" value="1.0"/> <property name="Use_time" value="..."/> <property name="Gain_health" value="0"/> <property name="Gain_food" value="0"/> <property name="Gain_water" value="0"/> [color="#FFFF00"]<property name="Gain_wellness" value="10"/>[/color] <property name="Sound_start" value="player_painkillers"/> <property name="Debuff" value="dysentery"/> </property> <property name="ActionSkillGroup" value="Medicine"/> <property name="CraftingSkillGroup" value="craftSkillScience"/> <property name="Group" value="Science"/> <property name="ActionExp" value="10"/> </item> or <item id="1500" name="adminVitamins"> <property name="CreativeMode" value="Dev"/> <property name="Meshfile" value="Items/Health/painkillersPrefab"/> <property name="Material" value="organic"/> <property name="CustomIcon" value="vitamins"/> <property name="EconomicValue" value="80"/> <property name="HoldType" value="16"/> <property name="Stacknumber" value="50"/> <!-- STK loot --> <property class="Action1"> <property name="Class" value="Eat"/> <property name="Delay" value="1.0"/> <property name="Use_time" value="..."/> <property name="Gain_health" value="0"/> <property name="Gain_food" value="0"/> <property name="Gain_water" value="0"/> [color="#FFFF00"]<property name="Gain_wellness" value="10"/>[/color] <property name="Sound_start" value="player_painkillers"/> <property name="Debuff" value="dysentery"/> </property> <property name="ActionSkillGroup" value="Medicine"/> <property name="CraftingSkillGroup" value="craftSkillScience"/> <property name="Group" value="Science"/> <property name="ActionExp" value="10"/> </item> Link to comment Share on other sites More sharing options...
ianlee74 Posted March 11, 2018 Author Share Posted March 11, 2018 Good ideas. Thanks! Link to comment Share on other sites More sharing options...
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