Sorrowthief Posted February 6, 2018 Share Posted February 6, 2018 I used to have this working where it made my tooltip look like a jornal by inserting the picture in the link but I cannot figure out how to get my text to show through it anymore. The journal image pops up but I cant see my tooltip text like I used to. Does anyone know what settings I need to change to get the text to appear inside this image again? I feel like it must have something to do with the depth but I'm lost. <window name="windowTip" width="718" height="770" controller="TipWindow" panel="Center"> <panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header" > <sprite depth="500" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/> <label style="header.name" text="Quest" /> </panel> <rect name="content" pos="0,-46" height="770" depth="1" pivot="center"> <sprite depth="1" name="background" pos="0,0" color="[black]" type="sliced"> <texture depth="500" name="backgroundMain" width="718" height="770" pos="3,-3" texture="@https://lh3.googleusercontent.com/pVqvPRDd5CCaiJSIWakyY_lvoEmGO628JpF2yt2yDpWlF2YjhQxB1OFNI-SCVuBX-XBykIKUtxa7OpmsuWj8iXyRU217cTAKB9a9KbxXwVQ0VymNXAxjtTOsm8cwRGoVGCV37jDXOX7NT1U_jEnup0vvkRm1GzcMWWaA8bbOF7nXhGKjWVEnqjl-2CsZG9LO-2w0l_IMeLggyOx2b_tKq9Kd0Awkr6jWKTyspcDyynoebjebLCRZS3PPG-l1BmKNsbslgI5u--PjcvruDd1iN5fqOUugOnvH07ps_Gg7EImW7Tx6YU3LiEBO-krLkvYozush-wVqR-UeaAciRypwugcN8TR9wOc6jMsaBcmlloKCCRWtnBzmLxsIOzQsNG8hbEPkEIwdrAHhocHLWLlEm2xSoHle7l7aF22f7BP0CbuxCszEkG0S21LORqjvdtnOzQ8m1tFB7hizFRw2T933oxCRWEa5LrzSvR58el03QGPHl3G4eBnQpckq0Tl0Y8XjP3V3zW_lHrkazoYa-bYv2QCEX5jfmB6K08jNE_vZyV0FhfMOngHJSE-s3kcmaNb9EtSrs19YiOtW1aL9IleJgDt-xcrbAA=w665-h482-no" material="Materials/Transparent Colored"/> </sprite> <sprite color="[black]" type="sliced" /> <label depth="600" name="descriptionText" pos="85,-85" color="[borderColor]" text="{TipText}" width="550" font_size="28" overflow="resizeheight" /> <rect name="btnContinue" depth="500" pos="585,-700" height="48" width="80"> <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" /> <sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="3" height="22" color="[black]" type="sliced" /> <rect depth="3" pos="0,0" height="42"> <button name="clickable" sprite="menu_empty" defaultcolor="[black]" hoversprite="ui_game_select_row" hovercolor="[red]" type="sliced" hoverscale="1.0"/> <label depth="2" name="windowName" pos="0,3" justify="center" text="CONTINUE" text_key="btnContinue" font_size="35" /> </rect> </rect> </rect> </window> Link to comment Share on other sites More sharing options...
Clockwork Orange Posted February 6, 2018 Share Posted February 6, 2018 Depth 0 is the background depth 1 would be on top of depth 0 so if you have a background image set to depth 8 for eg your text needs to be at least depth 9 to display it on top of that depth. There should be no need to go into the 500's for depth and I am not sure if there is a depth limit or not. Keep them between 0 and 10 there should be no real reason to go beyond that. even though this is vanilla code I think each new element now requires a name in order for it to be recognized so for eg. <sprite color="[black]" type="sliced" /> <-- not having a name might not allow it to register, in previous alphas this was not an issue I could be wrong. EDIT: Might help if you post a screenshot too since I am unsure of what it currently looks like and what yo want it to look like. Link to comment Share on other sites More sharing options...
Sorrowthief Posted February 6, 2018 Author Share Posted February 6, 2018 So it should look something like this but the quest words inside it. http://b1.raptrcdn.com/img/screenshots/orig/488700b044bd1d0bf0be4f768a77038b.a4b7812ee13ef01d1a6d5a74ac791df9.jpeg Link to comment Share on other sites More sharing options...
Sorrowthief Posted February 6, 2018 Author Share Posted February 6, 2018 Ok I figured it out. http://raptr.com/sorrowsthief/wall?client_mode=1&client=1&utm_source=client_amd&utm_medium=raptrclient&utm_campaign=unknown <window name="windowTip" width="718" height="770" controller="TipWindow" panel="Center"> <panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header"> <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen" /> <label style="header.name" text="{tiptitle}" width="718" /> </panel> <rect name="content" pos="0,-46" height="770" depth="1" pivot="center"> <sprite depth="1" name="background" pos="0,0" color="[black]" type="sliced"> <texture depth="500" name="backgroundMain" width="718" height="770" pos="3,-3" texture="@https://lh3.googleusercontent.com/pVqvPRDd5CCaiJSIWakyY_lvoEmGO628JpF2yt2yDpWlF2YjhQxB1OFNI-SCVuBX-XBykIKUtxa7OpmsuWj8iXyRU217cTAKB9a9KbxXwVQ0VymNXAxjtTOsm8cwRGoVGCV37jDXOX7NT1U_jEnup0vvkRm1GzcMWWaA8bbOF7nXhGKjWVEnqjl-2CsZG9LO-2w0l_IMeLggyOx2b_tKq9Kd0Awkr6jWKTyspcDyynoebjebLCRZS3PPG-l1BmKNsbslgI5u--PjcvruDd1iN5fqOUugOnvH07ps_Gg7EImW7Tx6YU3LiEBO-krLkvYozush-wVqR-UeaAciRypwugcN8TR9wOc6jMsaBcmlloKCCRWtnBzmLxsIOzQsNG8hbEPkEIwdrAHhocHLWLlEm2xSoHle7l7aF22f7BP0CbuxCszEkG0S21LORqjvdtnOzQ8m1tFB7hizFRw2T933oxCRWEa5LrzSvR58el03QGPHl3G4eBnQpckq0Tl0Y8XjP3V3zW_lHrkazoYa-bYv2QCEX5jfmB6K08jNE_vZyV0FhfMOngHJSE-s3kcmaNb9EtSrs19YiOtW1aL9IleJgDt-xcrbAA=w665-h482-no" material="Materials/Transparent Colored"/> </sprite> <label depth="600" name="descriptionText" pos="85,-85" color="[black]" text="{tiptext}" width="550" font_size="28" overflow="resizeheight" /> <rect name="btnContinue" depth="500" pos="585,-700" height="48" width="80"> <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" /> <sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="3" height="22" color="[black]" type="sliced" /> <rect depth="3" pos="0,0" height="42"> <button name="clickable" sprite="menu_empty" defaultcolor="[black]" hoversprite="ui_game_select_row" hovercolor="[red]" type="sliced" hoverscale="1.0" /> <label depth="2" name="windowName" pos="0,3" justify="center" text="CONTINUE" text_key="btnContinue" font_size="35" /> </rect> </rect> </rect> </window> Link to comment Share on other sites More sharing options...
Clockwork Orange Posted February 7, 2018 Share Posted February 7, 2018 Nice good work, was going to boot it up if you were still having trouble. Also I should mention that there was a bug that did not allow you to add new quest tooltip pop up windows due to a hard coding issue, adding new ones would cause an error or something, idk if was fixed or how serious the error is, but I do remember having to remove my custom tutorial tooltip pup up due to it causing an issue reported by users and removing it fixed it, but I hope it all works out. Link to comment Share on other sites More sharing options...
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