GG2015 Posted December 21, 2017 Share Posted December 21, 2017 Sick of reseeding all your plants after you harvested them? No need anymore. This mod allows the following plants to be harvested and automatically replanted. Aloe, Blueberry, Yucca, Coffee, Corn, Cotton, Goldenrod, Hop, Chrysanthemum, Potato, and Mushroom. There are 11 new recipes to make the blocks. Each recipe requires the following. 8 dirtFragments, 1 fertilizer and seed of your choice. You can get the code here. You will need to change all block ID's to your own. Link to comment Share on other sites More sharing options...
GG2015 Posted December 30, 2017 Author Share Posted December 30, 2017 Made an wiki for each of my mods. Click me Link to comment Share on other sites More sharing options...
Arganot Posted June 24, 2018 Share Posted June 24, 2018 Tried this mod, with less then desired outcomes. Recipes does not show up in a players ability to craft (atleast for brand new character.) When given to character it gives an item that when placed spawns rubble, which makes sense given what little I understand of the code, but then it spawns fertilized dirt on top of it after a time rather then turning into it. Plants then spawn on said dirt, but after 7 In-game days run by using debug mode to run at max speed as i didn't wish to watch it for several real hours, the crops did not mature. Is this code still viable? Am I somehow using it wrong? Or is this the less then ideal way this is suppose to work? Link to comment Share on other sites More sharing options...
Cadamier Posted June 24, 2018 Share Posted June 24, 2018 How about punching the crops? Yields is dramatically lower, not all crops will 'auto replant' but works in Vanilla. I had the list some where but... Opps! Link to comment Share on other sites More sharing options...
manux Posted August 10, 2018 Share Posted August 10, 2018 Thanks for pointing me in the right direction. With this thread and infos from a couple of other threads I was able to easily have all regular farmed plants replant themselves when you punch them (does not work when clicking "E" to harvest them). You simply need to add this line to all "harvest" versions of the plants in blocks.xml: <property name="DowngradeBlock" value="plantedPotato1" /> Obviously the value field needs to be changed for each type of plant. You can also increase the harvest value for each plant so that it matches what you would get when clicking "E". For example with potatoes: <block id="261" name="plantedPotato3Harvest"> <property name="Extends" value="cropsHarvestableMaster"/> <property name="Shape" value="ModelEntity"/> <property name="Model" value="Entities/Plants/potato_plant_harvestPrefab"/> [color="#0000FF"][b]<property name="DowngradeBlock" value="plantedPotato1" />[/b][/color] <property name="Collide" value="melee"/> <drop event="Harvest" name="potato" [color="#0000FF"][b]count="2"[/b][/color]/> </block> Link to comment Share on other sites More sharing options...
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