AidenwithAnAxe Posted Tuesday at 06:18 PM Share Posted Tuesday at 06:18 PM (edited) An Ushanka, it could provide Cold resistance or something else. it could allow zombies to give heat upon kill for warmth. (This makes no sense logically however neither does a lot of this games mechanics XD) Winter Jacket. uh to be honest nothing really special. it is a winter jacket, consequently this would give Cold resistance. however I am not sure what it could provide in Fingerless gloves. Just very cool. not too good for cold resistance. increases axes attack speed. I really want axes to be a viable weapon choice. Edited Tuesday at 06:19 PM by AidenwithAnAxe (see edit history) Link to comment Share on other sites More sharing options...
Riamus Posted Tuesday at 06:55 PM Share Posted Tuesday at 06:55 PM Hot and cold resistance stuff will likely come with the weather update. Currently, each piece of armor offers 20 hot and cold resistance. There are people who use axes, so they are at least possible. I personally don't like them and they are intended as a tool rather than a weapon, but they apparently do work. Link to comment Share on other sites More sharing options...
AidenwithAnAxe Posted Tuesday at 07:18 PM Author Share Posted Tuesday at 07:18 PM 21 minutes ago, Riamus said: Hot and cold resistance stuff will likely come with the weather update. Currently, each piece of armor offers 20 hot and cold resistance. I can see that as I've noticed temperature barely has an affect on gameplay. Link to comment Share on other sites More sharing options...
Riamus Posted Tuesday at 07:23 PM Share Posted Tuesday at 07:23 PM 4 minutes ago, AidenwithAnAxe said: I can see that as I've noticed temperature barely has an affect on gameplay. Yeah, it is temporary until the weather update. Link to comment Share on other sites More sharing options...
GuardianReaper0 Posted Wednesday at 04:23 AM Share Posted Wednesday at 04:23 AM 10 hours ago, AidenwithAnAxe said: An Ushanka, it could provide Cold resistance or something else. it could allow zombies to give heat upon kill for warmth. (This makes no sense logically however neither does a lot of this games mechanics XD) Winter Jacket. uh to be honest nothing really special. it is a winter jacket, consequently this would give Cold resistance. however I am not sure what it could provide in Fingerless gloves. Just very cool. not too good for cold resistance. increases axes attack speed. I really want axes to be a viable weapon choice. I for one agree there should be something to really help not just axes, but CHAINSAWS as well!!! It’s a classic zombie weapon but does basically nothing in this game. I get that it’s “intended to be a tool” but it should be capable of being weaponized, with the right mods! Link to comment Share on other sites More sharing options...
AidenwithAnAxe Posted Wednesday at 01:07 PM Author Share Posted Wednesday at 01:07 PM 8 hours ago, GuardianReaper0 said: It’s a classic zombie weapon but does basically nothing in this game. I get that it’s “intended to be a tool” but it should be capable of being weaponized, with the right mods! Not only that. but there is literally a mod that does less damage to Zombies! like what?? they couldn't have just made a mod that makes it do more damage to zombies, but harvest less wood?? Link to comment Share on other sites More sharing options...
meganoth Posted Wednesday at 02:20 PM Share Posted Wednesday at 02:20 PM 1 hour ago, AidenwithAnAxe said: Not only that. but there is literally a mod that does less damage to Zombies! like what?? they couldn't have just made a mod that makes it do more damage to zombies, but harvest less wood?? It is rather simple: For balance a weapon that also acts as a tool (especially one to open doors and boxes with) would save you a toolbelt slot and 5 perk points and that's worth A LOT OF wood. In one alpha the axe was actually as good as other melee weapons and the result was that everybody used it. Good for the player in the short term, bad for replayability. Link to comment Share on other sites More sharing options...
Suxar Posted Wednesday at 02:43 PM Share Posted Wednesday at 02:43 PM 22 minutes ago, meganoth said: It is rather simple: For balance a weapon that also acts as a tool (especially one to open doors and boxes with) would save you a toolbelt slot and 5 perk points and that's worth A LOT OF wood. But there is a weapon that can open doors and drawers - a sledgehammer. 1 Link to comment Share on other sites More sharing options...
meganoth Posted Wednesday at 09:27 PM Share Posted Wednesday at 09:27 PM (edited) 6 hours ago, Suxar said: But there is a weapon that can open doors and drawers - a sledgehammer. Good point, any melee weapon can more or less open doors, just without getting any resources. You still need an axe to get wood and you would need 2 perks to be good in wood cutting and melee. With an axe good at melee (at least how it is currently improved with perks) you only would have to put points into miner69 and would have an excellent melee weapon AND resource gathering galore. Edited Wednesday at 09:29 PM by meganoth (see edit history) Link to comment Share on other sites More sharing options...
Suxar Posted 18 hours ago Share Posted 18 hours ago 9 hours ago, meganoth said: Good point, any melee weapon can more or less open doors, just without getting any resources. You still need an axe to get wood and you would need 2 perks to be good in wood cutting and melee. With an axe good at melee (at least how it is currently improved with perks) you only would have to put points into miner69 and would have an excellent melee weapon AND resource gathering galore. Well, the logic is generally clear. Although there is a tool with good DPS - a hammer. Only I don't remember whether skills affect its damage. Link to comment Share on other sites More sharing options...
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