kuktar Posted September 15 Share Posted September 15 On 9/12/2024 at 7:09 AM, ZehMatt said: I currently don't load the biome data into the simulation so I would need to implement that first, it is on my todo list, there is also the request to have an image that defines what zombies will spawn instead of relying on the games biome data. Currently busy with some other things so not sure when I'll do that. were do i send the bottle of burbon you gonna need to sit down and do all this 😛 Link to comment Share on other sites More sharing options...
ZehMatt Posted September 19 Author Share Posted September 19 On 9/16/2024 at 1:08 AM, kuktar said: were do i send the bottle of burbon you gonna need to sit down and do all this 😛 I don't drink but I appreciate the offer 😀 Link to comment Share on other sites More sharing options...
Midnighter90 Posted September 26 Share Posted September 26 I tried configuring the settings for our server but I cannot choose any world in the viewer, the dropdown is just empty. I tried moving the WalkeSim.exe to "\AppData\Roaming\7DaysToDie\GeneratedWorlds" but that didnt help either. Maybe you can take a look! Link to comment Share on other sites More sharing options...
ZehMatt Posted September 27 Author Share Posted September 27 On 9/26/2024 at 2:39 PM, Midnighter90 said: I tried configuring the settings for our server but I cannot choose any world in the viewer, the dropdown is just empty. I tried moving the WalkeSim.exe to "\AppData\Roaming\7DaysToDie\GeneratedWorlds" but that didnt help either. Maybe you can take a look! That is currently a bug that I have to yet solve, the detection of where the game installed is rather vague as with Steam the game can be anywhere. I have to fix this eventually. In the mean time you can edit the installation path for of 7 Days to Die in the registry, its located in `Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 251570` where the key `InstallLocation` should be ideally set to where your 7 Days to Die is installed. Link to comment Share on other sites More sharing options...
Dominic92x Posted October 21 Share Posted October 21 (edited) Hello! Thank you for this amazing mod. I appreciate all the time and effort you put into it. I was hoping you could help me out how to get the "WalkerSim.exe" working on a dedicated server? The worlds drop down box is empty. In the registry the Steam App 294420 (For the dedicated server) shows the correct install location of the server. Do I need to install the non-server client for WalkerSim to work? Do I need to point the install to the world folder? Thank you! Edited October 21 by Dominic92x (see edit history) Link to comment Share on other sites More sharing options...
Dominic92x Posted October 22 Share Posted October 22 (edited) 11 hours ago, Dominic92x said: Hello! Thank you for this amazing mod. I appreciate all the time and effort you put into it. I was hoping you could help me out how to get the "WalkerSim.exe" working on a dedicated server? The worlds drop down box is empty. In the registry the Steam App 294420 (For the dedicated server) shows the correct install location of the server. Do I need to install the non-server client for WalkerSim to work? Do I need to point the install to the world folder? Thank you! I was able to fix it by installing the 7 Days to Die non-server version and having that install path be directed to the server folder. Now, we are having this issue on the server "2024-10-22T00:54:07 11707.668 INF [WalkerSim] --- Simulation Statistics --- 2024-10-22T00:54:07 11707.668 INF [WalkerSim] World Size: (10240, 10240, 255) 2024-10-22T00:54:07 11707.668 INF [WalkerSim] Total Agents: 16778 2024-10-22T00:54:07 11707.668 INF [WalkerSim] Total Groups: 84 2024-10-22T00:54:07 11707.668 INF [WalkerSim] Successful Spawns: 0 2024-10-22T00:54:07 11707.668 INF [WalkerSim] Failed Spawns: 5130 2024-10-22T00:54:07 11707.668 INF [WalkerSim] Total Despawns: 0 2024-10-22T00:54:07 11707.668 INF [WalkerSim] Active Agents: 0 2024-10-22T00:54:07 11707.668 INF [WalkerSim] Ticks: 407282 2024-10-22T00:54:07 11707.668 INF [WalkerSim] Average Tick Time: 26.7717, 0.03735288/s 2024-10-22T00:54:07 11707.668 INF [WalkerSim] Wind Direction: (-0.999836, 0.01811223, 0) 2024-10-22T00:54:07 11707.668 INF [WalkerSim] Wind Target: (-0.7130941, 0.0129178, 0) 2024-10-22T00:54:07 11707.668 INF [WalkerSim] Next Wind Change: 407932" 2024-10-22T01:14:02 392.895 ERR [WalkerSim] System.NullReferenceException: Object reference not set to an instance of an object at WalkerSim.SpawnManager.SpawnAgent (WalkerSim.Simulation simulation, WalkerSim.Agent agent) [0x000a2] in <c83a11d983ab4baba4a7f9447b821282>:0 at WalkerSim.Simulation.ProcessSpawnQueue () [0x00045] in <c83a11d983ab4baba4a7f9447b821282>:0 at WalkerSim.Simulation.GameUpdate (System.Single deltaTime) [0x00019] in <c83a11d983ab4baba4a7f9447b821282>:0 at WalkerSim.WalkerSimMod.UpdateSimulation () [0x00022] in <c83a11d983ab4baba4a7f9447b821282>:0 at WalkerSim.WalkerSimMod.GameUpdate () [0x00072] in <c83a11d983ab4baba4a7f9447b821282>:0 Edited October 22 by Dominic92x (see edit history) Link to comment Share on other sites More sharing options...
Dominic92x Posted October 22 Share Posted October 22 (edited) Sorry for a 3rd post. I deleted the entire server and re-downloaded everything. It all works now Is there a way to access the "walkersim show" command on a dedicated server? Running the command as an admin or into the console of the server does not do anything unfortunately. I was hoping to be able to see where the agents were at. Thank you! Edited October 22 by Dominic92x (see edit history) Link to comment Share on other sites More sharing options...
ZehMatt Posted October 28 Author Share Posted October 28 On 10/22/2024 at 11:23 AM, Dominic92x said: Is there a way to access the "walkersim show" command on a dedicated server? Running the command as an admin or into the console of the server does not do anything unfortunately. I was hoping to be able to see where the agents were at. Thank you! There is no way to do that as it doesn't transmit the required data to the clients so clients can not render that. Also WalkerSim.exe is not required on the installation, it is the tool to configure and preview the simulation. Link to comment Share on other sites More sharing options...
Arez Posted October 30 Share Posted October 30 Would it be possible to make it so the zombies aren't always running before they detect you? Link to comment Share on other sites More sharing options...
ZehMatt Posted Sunday at 04:22 PM Author Share Posted Sunday at 04:22 PM On 10/30/2024 at 5:35 AM, Arez said: Would it be possible to make it so the zombies aren't always running before they detect you? That is some quirk that I investigated already, I'm not sure what drives it, some do it some don't. I don't want them to just stand around when they spawn and the function I use is the only one that I could find that forces them to move. Link to comment Share on other sites More sharing options...
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