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WalkerSim 2 (Beta)


ZehMatt

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On 9/12/2024 at 7:09 AM, ZehMatt said:

 

I currently don't load the biome data into the simulation so I would need to implement that first, it is on my todo list, there is also the request to have an image that defines what zombies will spawn instead of relying on the games biome data. Currently busy with some other things so not sure when I'll do that.

 

were do i send the bottle of burbon you gonna need to sit down and do all this 😛

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I tried configuring the settings for our server but I cannot choose any world in the viewer, the dropdown is just empty. I tried moving the WalkeSim.exe to "\AppData\Roaming\7DaysToDie\GeneratedWorlds" but that didnt help either. Maybe you can take a look!

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On 9/26/2024 at 2:39 PM, Midnighter90 said:

I tried configuring the settings for our server but I cannot choose any world in the viewer, the dropdown is just empty. I tried moving the WalkeSim.exe to "\AppData\Roaming\7DaysToDie\GeneratedWorlds" but that didnt help either. Maybe you can take a look!

 

That is currently a bug that I have to yet solve, the detection of where the game installed is rather vague as with Steam the game can be anywhere. I have to fix this eventually. In the mean time you can edit the installation path for of 7 Days to Die in the registry, its located in `Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 251570` where the key `InstallLocation` should be ideally set to where your 7 Days to Die is installed.

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  • 4 weeks later...

Hello! Thank you for this amazing mod. I appreciate all the time and effort you put into it.

I was hoping you could help me out how to get the "WalkerSim.exe" working on a dedicated server? The worlds drop down box is empty. In the registry the Steam App 294420 (For the dedicated server) shows the correct install location of the server. Do I need to install the non-server client for WalkerSim to work?  Do I need to point the install to the world folder?

Thank you!

Edited by Dominic92x (see edit history)
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11 hours ago, Dominic92x said:

Hello! Thank you for this amazing mod. I appreciate all the time and effort you put into it.

I was hoping you could help me out how to get the "WalkerSim.exe" working on a dedicated server? The worlds drop down box is empty. In the registry the Steam App 294420 (For the dedicated server) shows the correct install location of the server. Do I need to install the non-server client for WalkerSim to work?  Do I need to point the install to the world folder?

Thank you!

 

I was able to fix it by installing the 7 Days to Die non-server version and having that install path be directed to the server folder. Now, we are having this issue on the server

"2024-10-22T00:54:07 11707.668 INF [WalkerSim] --- Simulation Statistics ---
2024-10-22T00:54:07 11707.668 INF [WalkerSim]   World Size: (10240, 10240, 255)
2024-10-22T00:54:07 11707.668 INF [WalkerSim]   Total Agents: 16778
2024-10-22T00:54:07 11707.668 INF [WalkerSim]   Total Groups: 84
2024-10-22T00:54:07 11707.668 INF [WalkerSim]   Successful Spawns: 0
2024-10-22T00:54:07 11707.668 INF [WalkerSim]   Failed Spawns: 5130
2024-10-22T00:54:07 11707.668 INF [WalkerSim]   Total Despawns: 0
2024-10-22T00:54:07 11707.668 INF [WalkerSim]   Active Agents: 0
2024-10-22T00:54:07 11707.668 INF [WalkerSim]   Ticks: 407282
2024-10-22T00:54:07 11707.668 INF [WalkerSim]   Average Tick Time: 26.7717, 0.03735288/s
2024-10-22T00:54:07 11707.668 INF [WalkerSim]   Wind Direction: (-0.999836, 0.01811223, 0)
2024-10-22T00:54:07 11707.668 INF [WalkerSim]   Wind Target: (-0.7130941, 0.0129178, 0)
2024-10-22T00:54:07 11707.668 INF [WalkerSim]   Next Wind Change: 407932"

 

 

2024-10-22T01:14:02 392.895 ERR [WalkerSim] System.NullReferenceException: Object reference not set to an instance of an object
  at WalkerSim.SpawnManager.SpawnAgent (WalkerSim.Simulation simulation, WalkerSim.Agent agent) [0x000a2] in <c83a11d983ab4baba4a7f9447b821282>:0 
  at WalkerSim.Simulation.ProcessSpawnQueue () [0x00045] in <c83a11d983ab4baba4a7f9447b821282>:0 
  at WalkerSim.Simulation.GameUpdate (System.Single deltaTime) [0x00019] in <c83a11d983ab4baba4a7f9447b821282>:0 
  at WalkerSim.WalkerSimMod.UpdateSimulation () [0x00022] in <c83a11d983ab4baba4a7f9447b821282>:0 
  at WalkerSim.WalkerSimMod.GameUpdate () [0x00072] in <c83a11d983ab4baba4a7f9447b821282>:0 

Edited by Dominic92x (see edit history)
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Sorry for a 3rd post. I deleted the entire server and re-downloaded everything. It all works now :)

 

Is there a way to access the "walkersim show" command on a dedicated server? Running the command as an admin or into the console of the server does not do anything unfortunately. I was hoping to be able to see where the agents were at. Thank you!

Edited by Dominic92x (see edit history)
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On 10/22/2024 at 11:23 AM, Dominic92x said:

Is there a way to access the "walkersim show" command on a dedicated server? Running the command as an admin or into the console of the server does not do anything unfortunately. I was hoping to be able to see where the agents were at. Thank you!

There is no way to do that as it doesn't transmit the required data to the clients so clients can not render that. Also WalkerSim.exe is not required on the installation, it is the tool to configure and preview the simulation. 

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On 10/30/2024 at 5:35 AM, Arez said:

Would it be possible to make it so the zombies aren't always running before they detect you?

That is some quirk that I investigated already, I'm not sure what drives it, some do it some don't. I don't want them to just stand around when they spawn and the function I use is the only one that I could find that forces them to move.

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