EpicSpire Posted June 28 Share Posted June 28 V1.0 EpicSpire's Quality ModSlot Boost Can be found here: https://www.nexusmods.com/7daystodie/mods/5020 Instead of maxing out at 4 mod slots for a quality 6 Tier 3 item, this will make quality 6 Tier 3 item have 6 modSlots. Tier 0 = Q1 =1, Q2 =1, Q3 =2, Q4 =2, Q5 =2, Q6 =3 ModSlots Tier 1 = Q1 =2, Q2 =2, Q3 =3, Q4 =3, Q5 =3, Q6 =4 ModSlots Tier 2 = Q1 =3, Q2 =3, Q3 =4, Q4 =4, Q5 =4, Q6 =5 ModSlots Tier 3 = Q1 =4, Q2 =4, Q3 =5, Q4 =5, Q5 =5, Q6 =6 ModSlots The Mod Should work with any tool, weapon, and armor added by any other xml modlet (overhauls like Darkness Falls may have issues). Should be noted that most weapons go from T1 to T3 and skips the T2 variant. example: Spears go from T0 Stone, T1 Iron, and then skips T2 and goes to T3 Steel. Tools on the other hand use the T2 for steel version and T3 is the power tool variant. Stone axe, iron axe, steel axe, chain saw All armor is basically the same tier so the the ModSlots for armor is strictly based on the Quality. Q1 =1, Q2 =2, Q3 =3, Q4 =4, Q5 =5, Q6 =6 ModSlots Privative Armor is unchanged from default. Will not work with already acquired items. if added to an existing Game, new items found SHOULD work just fine. You can cheat in and replace old items with new ones if you don't want to start a new game (new game recommended though cause i hate the cheat menu). If you'd like to support me and like to read fantasy/dark fantasy, check out my debut novel "Sedivore: Dawn of Ryn" Link to comment Share on other sites More sharing options...
EpicSpire Posted June 28 Author Share Posted June 28 V1.0 EpcSpire's 66slot BackPack can be found here: https://www.nexusmods.com/7daystodie/mods/5021 Tested: Server Side only. (Only the hosting party needs this Mod Installed) With this mod, you begin with 27 slots unlocked in the backpack. you can progress with Pack Mule to unlock an extra 18 slots for a total of 45 unlocked. you can have 4 quadruple pocket mods and 4 triple pocket mods for a total of 28 slots open. just using the pocket mods you can unlock all but the final row of 11 slots, which with a maxes out pack mule will get you 18 (Level 4 of Pack Mule gets you 14, Level 3 gets you 10) If you'd like to support me and like to read fantasy/dark fantasy, check out my debut novel "Sedivore: Dawn of Ryn" Link to comment Share on other sites More sharing options...
EpicSpire Posted June 28 Author Share Posted June 28 (edited) V1.0 EpicSpire's Trader Tier Reward System Can be found here: https://www.nexusmods.com/7daystodie/mods/5023 The skill points you receive are for after completing each Tier, not after each quest. This is mainly designed to work with mods that add new skills or perks to the game, but can also be a way to maximize or hit that "completionism" fix Low Progression Variant: Tier 1 =2 Skill Points Tier 2 = 2 Skill Points Tier 3 = 3 Skill Points Tier 4 = 4 Skill Points Tier 5 = 4 Skill Points Tier 6 = 5 Skill Points Mid Progression Variant: Tier 1 =2 Skill Points Tier 2 = 3 Skill Points Tier 3 = 4 Skill Points Tier 4 = 4 Skill Points Tier 5 = 5 Skill Points Tier 6 = 6 Skill Points Mid Progression Variant: Tier 1 =3 Skill Points Tier 2 = 3 Skill Points Tier 3 = 4 Skill Points Tier 4 = 5 Skill Points Tier 5 = 6 Skill Points Tier 6 = 6 Skill Points For Games already in Progress. If you do not wish to restart your world, and have already completed some Tier quests for the trader, type the following lines into the game console (Press F1 in-game). For each tier that you completed: givequest quest_tier1complete givequest quest_tier2complete givequest quest_tier3complete givequest quest_tier4complete givequest quest_tier5complete givequest quest_tier6complete Then go talk to any trader. You'll get all the rewards including the skill points. INSTALLATION Extract files to your \7 Days To Die\Mods folder, create the folder if it doesn't exist and use the latest edition of 7Zip / Winrar If you'd like to support me and like to read fantasy/dark fantasy, check out my debut novel "Sedivore: Dawn of Ryn" Edited June 29 by EpicSpire added link to mod (see edit history) Link to comment Share on other sites More sharing options...
EpicSpire Posted June 29 Author Share Posted June 29 (edited) V1.0 EpicSpire's Better Farming Can be found here: https://www.nexusmods.com/7daystodie/mods/5033/ Seed costs are reduced as the Living off the Land Perk is increased. This uses the same cost reduction as the farm plots so rank 2 and 3 are the same 5 crops = 1 seed at no ranks 3 crops = 1 seed at 1 rank 2 crops = 1 seed at 2 ranks 2 crops = 1 seed at 3 ranks If you'd like to support me and like to read fantasy/dark fantasy, check out my debut novel "Sedivore: Dawn of Ryn" Edited June 29 by EpicSpire added link to mod (see edit history) Link to comment Share on other sites More sharing options...
EpicSpire Posted June 30 Author Share Posted June 30 V1.0 EpicSpire's Bigger Backpack 91slot Can be found here: https://www.nexusmods.com/7daystodie/mods/5057/ With this mod, you begin with 30 slots unlocked in the backpack. you can progress with Pack Mule to unlock an extra 40 slots for a total of 70 unlocked. Combined with the quad pockets and the triple pockets, it is more than enough to unlock all 91 slots Going too far over the unlocked slots will be progressively make stamina regen and usage worse, and movement speed will become slower as the locked slots become filled If you'd like to support me and like to read fantasy/dark fantasy, check out my debut novel "Sedivore: Dawn of Ryn" Link to comment Share on other sites More sharing options...
EpicSpire Posted June 30 Author Share Posted June 30 V1.0 EpicSpire's Quest Reward System (Challenge Groups) Can be found here: https://www.nexusmods.com/7daystodie/mods/5058 When you finish a challenge Group and report to the Trader for your rewards, you will also receive Skill Points based on the Tier of the Challenge Group. This reward is for completing the entire GROUP of challenges not for each individual challenge. Best if used with a mod that adds extra skills, like "Perk Mastery" (if it gets updated for v1.0). This mod can be used without the extra perks, but you may end up with all maxed perks and extra points to stare at. No additional skill points are given for the Tutorial Quests Low Progression Variant: Challenge Group and Rewards Homesteading = 1 Skill Point Advanced Survival = 1 Skill Point Crafting = 2 Skill Points Trader Quests = 2 Skill Points Harvesting = 2 Skill Points Gatherer = 3 Skill Points Farmer = 3 Skill Points Healer = 4 Skill Points Survivor = 4 Skill Points Hunter = 5 Skill Points Zombie Slayer = 5 Skill Points Mid Progression Variant: Challenge Group and Rewards Homesteading = 1 Skill Point Advanced Survival = 2 Skill Point Crafting = 2 Skill Points Trader Quests = 3 Skill Points Harvesting = 3 Skill Points Gatherer = 4 Skill Points Farmer = 4 Skill Points Healer = 5 Skill Points Survivor = 5 Skill Points Hunter = 6 Skill Points Zombie Slayer = 6 Skill Points High Progression Variant: Challenge Group and Rewards Homesteading = 2 Skill Point Advanced Survival = 2 Skill Point Crafting = 3 Skill Points Trader Quests = 3 Skill Points Harvesting = 4 Skill Points Gatherer = 5 Skill Points Farmer = 5 Skill Points Healer = 6 Skill Points Survivor = 6 Skill Points Hunter = 8 Skill Points Zombie Slayer = 8 Skill Points If you'd like to support me and like to read fantasy/dark fantasy, check out my debut novel "Sedivore: Dawn of Ryn" Link to comment Share on other sites More sharing options...
EpicSpire Posted July 1 Author Share Posted July 1 v1.0 EpicSpire's Quick Start Can be found here: https://www.nexusmods.com/7daystodie/mods/5063 The Long 10 Challenge quest chain of tedious gathering and crafting before the game gives you the location of the trader has been removed. Great for streamers/YouTubers and anyone else that will be restarting multiple times while we go through these unstable updates and painful day one dog bites The only thing you need to do is redeem the challenge and then redeem the completion. Basically Hit Y then W then W and then you're done. Skipping 8 of the challenges would mean that you also lose out on 800xp (100xp per challenge), but fear not, for I am a stable genius and thought of this. When you get to the Trader and finish the actual Quest line (where he gives you the shovel and 500xp) I increased the 500xp to 1300, giving you the 800 on the back end... just like you like it. Not much else to explain. Tested: Server Side only. (Only the hosting party needs this Mod Installed) If you'd like to support me and like to read fantasy/dark fantasy, check out my debut novel "Sedivore: Dawn of Ryn" Link to comment Share on other sites More sharing options...
EpicSpire Posted July 20 Author Share Posted July 20 Both the 66 slot back pack and the 91 slot back pack are now lockable. the recent updated changed the way the slots locked and broke the lock function on the mods, but the fix is in. Link to comment Share on other sites More sharing options...
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